Move Lexicon*, Text (TextTokens, TextEscapes, Base64), Math/RadialGrid, Hash (MD5, XxHash32) and Cipher (Rijndael, XorBytes) into Source/Utility subfolders; update includes, guards, compile.json and CMakeLists.txt. Backfill // OFFSET: above every standalone // FUNCTION: block (89 IDs, addresses from the symbol database) and make it mandatory in CODING_RULES.md and AGENTS.md. Remove the MatchLexicon cast chain.
11 lines
244 B
C++
11 lines
244 B
C++
#include "Client/Mode/ActiveGameMode.h"
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// STATIC: 0x013495b8
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// GLOBAL: gl_24475
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CWorld g_world = {1};
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// OFFSET: 0x00AD6450
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// FUNCTION: fn_17831
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CGameMode* CWorld::ActiveGameMode() {
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return this->state == 1 ? this->gameMode : nullptr;
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}
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