Batch #904 by ragnarok-clanker: no function's compiled code changes; checked with 3 compiled unit(s), including every includer of Source/Contents/MessageTable.h, Source/Contents/Async/AsyncWorkMgr.h, Source/Contents/Emblems/EmblemDataMgr.h, Source/Contents/Hotkeys/UserHotkeyMgr.h, Source/Contents/Messenger/WhisperBlockMgr.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/CharacterLinkedUserDataMgr.h, Source/Network/TextEncoding.h, Source/Network/Http/CURLMgr.h, Source/Render/Textures/Texture.h, Source/UI/Layout/SnapMgr.h, Source/UI/Party/UIRequestJoinPartyMgr.h, Source/UI/Window/FrameFocus.h, Source/UI/Window/UIWindow.h, Source/Utility/Async/NMessageMgr.h.
82 lines
3.5 KiB
C++
82 lines
3.5 KiB
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_ASYNC_ASYNCWORKMGR_H
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#define RAGNAROK_SOURCE_CONTENTS_ASYNC_ASYNCWORKMGR_H
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#include "Contents/Party/AdvenPartyInfo.h"
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#include "Utility/Async/NAsyncWorkMgr.h"
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class CAsyncWorkRecycleObjectPoolMgr;
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class CConnection;
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class CEmblemDataMgr;
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class CMCStoreInfoBackup;
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class WindowManagerWindows;
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struct AccountConfigLoad;
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struct CharacterConfigLoad;
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struct EmblemUploadContext;
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struct StoreBackupContext;
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struct RegisterPartyContext;
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struct StopRecruitingContext;
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struct PartyInfoContext;
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class CAsyncWorkMgr : public NAsyncWorkMgr {
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public:
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explicit CAsyncWorkMgr(std::uint32_t workers);
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~CAsyncWorkMgr() override;
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static bool Initialize(std::uint32_t workers);
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static void Shutdown();
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void LoadAccount(std::uint32_t accountId, std::string world, std::string url, AccountConfigLoad& context);
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void SaveAccount(std::uint32_t accountId, std::string world, std::string url, std::string token, std::string data);
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void ChangePartyMaster(
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std::uint32_t accountId, std::uint32_t characterId, std::string characterName, std::uint32_t targetAccountId, std::uint32_t targetCharacterId,
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std::string targetName, std::string world, std::string url, std::string token, WindowManagerWindows& windows
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);
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void LoadCharacter(std::uint32_t accountId, std::uint32_t characterId, std::string world, std::string url, std::string token, CharacterConfigLoad& context);
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void SaveCharacter(std::uint32_t accountId, std::uint32_t characterId, std::string world, std::string url, std::string token, std::string data);
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void DownloadEmblem(
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std::string url, std::uint32_t accountId, std::string token, std::string world, std::uint32_t guildId, std::uint32_t version, CConnection& connection
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);
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void UploadEmblem(
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std::string url, std::uint32_t accountId, std::string token, std::string world, std::uint32_t guildId, std::string path, CEmblemDataMgr& owner,
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EmblemUploadContext& context
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);
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void LoadMyParty(std::uint32_t accountId, std::uint32_t characterId, std::string world, std::string url, std::string token, WindowManagerWindows& windows);
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void LoadPartyInfo(
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std::uint32_t accountId, std::uint32_t characterId, std::string world, std::string url, std::string token, std::uint32_t queryAccountId,
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PartyInfoContext& context
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);
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void LoadPartyList(
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std::uint32_t accountId, std::uint32_t characterId, std::string world, std::string url, std::string token, int search, CAdvenPartyInfo filter, int page,
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WindowManagerWindows& windows
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);
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void LoadStore(
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std::uint32_t accountId, std::uint32_t characterId, std::string world, std::string url, std::string token, int type, CMCStoreInfoBackup& owner,
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StoreBackupContext& context
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);
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void SaveStore(
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std::uint32_t accountId, std::uint32_t characterId, std::string world, std::string url, std::string token, std::string data, int type,
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CMCStoreInfoBackup& owner, StoreBackupContext& context
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);
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void RegisterParty(
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std::uint32_t accountId, std::uint32_t characterId, std::string world, std::string url, std::string token, CAdvenPartyInfo info,
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RegisterPartyContext& context
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);
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void
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StopRecruiting(std::uint32_t accountId, std::string world, std::string url, std::string token, std::uint32_t masterAccountId, StopRecruitingContext& context);
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CAsyncWorkRecycleObjectPoolMgr& Pools() {
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return *this->m_pools;
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}
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private:
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/* 0020 */ bool m_ready;
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/* 0024 */ CAsyncWorkRecycleObjectPoolMgr* m_pools;
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};
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extern CAsyncWorkMgr* g_asyncWorkMgr;
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(CAsyncWorkMgr) == 40);
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#endif
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#endif
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