Batch #3003 by eAthena: 0 byte-identical, 2 confirmed by peer review. - fn_06974 CEZ2STREffect::Slot27: logic confirmed by peer review - fn_06975 CEZ2STREffect::EndLoop: logic confirmed by peer review Peer-reviewed-by: meitogi, bigodeira Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
383 lines
7.8 KiB
C++
383 lines
7.8 KiB
C++
#include "Contents/EffectResourceSwitcher.h"
|
|
#include "Contents/Actors/RenderObject.h"
|
|
#include "Contents/Effects/Effect.h"
|
|
#include "Contents/Effects/EffectLists.h"
|
|
#include "Contents/Effects/EffectPrimitiveState.h"
|
|
#include "Contents/World/World.h"
|
|
|
|
#include <cctype>
|
|
#include <new>
|
|
#include <string>
|
|
|
|
// GLOBAL: gl_24485
|
|
template <>
|
|
CEZ2STREffectMgr* Singleton<CEZ2STREffectMgr>::s_instance = nullptr;
|
|
|
|
// OFFSET: 0x005A2090
|
|
// FUNCTION: fn_03082
|
|
void EffectResourceSwitcher::RetireEffects() {
|
|
CRenderObject* actor = FindRenderObject(this->actor);
|
|
if (!actor) {
|
|
return;
|
|
}
|
|
|
|
if (!this->sourceName.empty()) {
|
|
g_effectMgr->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId(this->sourceName));
|
|
}
|
|
|
|
if (!this->targetName.empty()) {
|
|
g_effectMgr->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId(this->targetName));
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x005A2110
|
|
// FUNCTION: fn_03083
|
|
void CEffect::Slot10(int) {
|
|
}
|
|
|
|
// OFFSET: 0x005A2120
|
|
// FUNCTION: fn_03084
|
|
void CEffect::Slot08(int, int, int) {
|
|
}
|
|
|
|
// OFFSET: 0x005A2130
|
|
// FUNCTION: fn_03085
|
|
void CEffect::Slot11(std::string) {
|
|
}
|
|
|
|
// OFFSET: 0x005A2170
|
|
// FUNCTION: fn_03089
|
|
vector3d CEffect::Slot25() {
|
|
return vector3d{0.0f, 0.0f, 0.0f};
|
|
}
|
|
|
|
// OFFSET: 0x005A2190
|
|
// FUNCTION: fn_03090
|
|
int CEffect::Slot28() {
|
|
return 0;
|
|
}
|
|
|
|
// OFFSET: 0x005A21A0
|
|
// FUNCTION: fn_03091
|
|
void EffectResourceSwitcher::Start() {
|
|
if (this->effect) {
|
|
this->active = 1;
|
|
this->effect->EndLoop(1);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x005A21C0
|
|
// FUNCTION: fn_03092
|
|
void CEffect::Slot01() {
|
|
}
|
|
|
|
// OFFSET: 0x005A21D0
|
|
// FUNCTION: fn_03093
|
|
void EffectResourceSwitcher::SetNames(const std::string& source, const std::string& target) {
|
|
if (source.empty() || target.empty()) {
|
|
return;
|
|
}
|
|
|
|
this->sourceName = source;
|
|
this->targetName = target;
|
|
|
|
CRenderObject* actor = FindRenderObject(this->actor);
|
|
if (!actor) {
|
|
return;
|
|
}
|
|
|
|
this->effect = static_cast<CEZ2STREffect*>(
|
|
g_effectMgr->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId(this->sourceName), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0));
|
|
this->spawnPosition = actor->render.position;
|
|
}
|
|
|
|
// OFFSET: 0x005A22E0
|
|
// FUNCTION: fn_03094
|
|
void CEffect::Slot12() {
|
|
}
|
|
|
|
// OFFSET: 0x005A22F0
|
|
// FUNCTION: fn_03095
|
|
void CEffect::Slot07() {
|
|
}
|
|
|
|
// OFFSET: 0x005A2300
|
|
// FUNCTION: fn_03096
|
|
bool EffectResourceSwitcher::Slot06() {
|
|
if (!this->effect) {
|
|
return false;
|
|
}
|
|
|
|
if (!this->effect->retained) {
|
|
return !this->effect->IsFinished();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// OFFSET: 0x005A2330
|
|
// FUNCTION: fn_03097
|
|
void EffectResourceSwitcher::Slot03() {
|
|
if (!this->effect || !this->active || !this->effect->IsFinished()) {
|
|
return;
|
|
}
|
|
|
|
CEZ2STREffect* previous = this->effect;
|
|
this->sourceName = this->targetName;
|
|
this->targetName = "";
|
|
this->effect = static_cast<CEZ2STREffect*>(g_effectMgr->Spawn(0, CEZ2STREffectMgr::GetInstance()->EffectId(this->sourceName), this->spawnPosition.x,
|
|
this->spawnPosition.y, this->spawnPosition.z, 0, -1, 0, 0));
|
|
this->active = 0;
|
|
if (previous) {
|
|
previous->EndLoop(0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x005A2430
|
|
// FUNCTION: fn_03098
|
|
void CEffect::Slot04() {
|
|
}
|
|
|
|
// OFFSET: 0x005A2440
|
|
// FUNCTION: fn_03099
|
|
void CEffect::Slot00(int) {
|
|
}
|
|
|
|
// OFFSET: 0x005A2450
|
|
// FUNCTION: fn_03100
|
|
void CEffect::Slot23(float) {
|
|
}
|
|
|
|
// OFFSET: 0x005A2460
|
|
// FUNCTION: fn_03101
|
|
void CEffect::Slot24(int, int, int, int, int) {
|
|
}
|
|
|
|
// OFFSET: 0x005A2470
|
|
// FUNCTION: fn_03102
|
|
void CEffect::Slot26(int) {
|
|
}
|
|
|
|
// OFFSET: 0x005A2480
|
|
// FUNCTION: fn_03103
|
|
void CEffect::Slot27(int) {
|
|
}
|
|
|
|
// OFFSET: 0x005A2490
|
|
// FUNCTION: fn_03104
|
|
void CEffect::Slot21(int) {
|
|
}
|
|
|
|
// OFFSET: 0x005A24A0
|
|
// FUNCTION: fn_03105
|
|
void CEffect::Slot32() {
|
|
}
|
|
|
|
// OFFSET: 0x005A24B0
|
|
// FUNCTION: fn_03106
|
|
void CEffect::Slot15(int) {
|
|
}
|
|
|
|
// OFFSET: 0x005A24C0
|
|
// FUNCTION: fn_03107
|
|
void CEffect::Slot14(int) {
|
|
}
|
|
|
|
// OFFSET: 0x005A24D0
|
|
// FUNCTION: fn_03108
|
|
void CEffect::Slot17(float) {
|
|
}
|
|
|
|
// OFFSET: 0x005A24E0
|
|
// FUNCTION: fn_03109
|
|
void CEffect::Slot18(float) {
|
|
}
|
|
|
|
// OFFSET: 0x005A24F0
|
|
// FUNCTION: fn_03110
|
|
void CEffect::Slot19(float) {
|
|
}
|
|
|
|
// OFFSET: 0x005A2500
|
|
// FUNCTION: fn_03111
|
|
void CEffect::Slot22(float) {
|
|
}
|
|
|
|
// OFFSET: 0x005A2510
|
|
// FUNCTION: fn_03112
|
|
void CEffect::Slot13(int) {
|
|
}
|
|
|
|
// OFFSET: 0x005A2520
|
|
// FUNCTION: fn_03113
|
|
void EffectResourceSwitcher::Slot16(int argument) {
|
|
if (this->effect) {
|
|
this->effect->Slot16(argument);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x005A2540
|
|
// FUNCTION: fn_03114
|
|
void CEffect::Slot20(int) {
|
|
}
|
|
|
|
// OFFSET: 0x005A2630
|
|
// FUNCTION: fn_03115
|
|
template <>
|
|
CEZ2STREffectMgr* Singleton<CEZ2STREffectMgr>::GetInstance() {
|
|
if (!s_instance) {
|
|
s_instance = new (std::nothrow) CEZ2STREffectMgr;
|
|
}
|
|
|
|
return s_instance;
|
|
}
|
|
|
|
// OFFSET: 0x006FFA00
|
|
// FUNCTION: fn_06967
|
|
bool CEZ2STREffect::IsFinished() {
|
|
if (!this->emitter) {
|
|
return false;
|
|
}
|
|
|
|
return this->emitter->currentFrame >= this->emitter->frameCount;
|
|
}
|
|
|
|
// OFFSET: 0x006FFBF0
|
|
// FUNCTION: fn_06969
|
|
bool CEZ2STREffect::Slot06() {
|
|
EZ2STREmitter* emitter = this->emitter;
|
|
if (!emitter) {
|
|
return false;
|
|
}
|
|
|
|
if (this->timed == 1) {
|
|
return emitter->remainingTime > 0.0f;
|
|
}
|
|
|
|
if (emitter->looping == 1) {
|
|
return CEffect::Slot06();
|
|
}
|
|
|
|
if (emitter->lifetime == 0.0f) {
|
|
return true;
|
|
}
|
|
|
|
return static_cast<float>(emitter->elapsed) < emitter->lifetime * 60.0f;
|
|
}
|
|
|
|
// OFFSET: 0x006FFEF0
|
|
// FUNCTION: fn_06972
|
|
void CEZ2STREffect::Slot23(float argument) {
|
|
if (this->emitter) {
|
|
this->emitter->remainingTime = argument;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x006FFF10
|
|
// FUNCTION: fn_06973
|
|
void CEZ2STREffect::Slot26(int argument) {
|
|
if (this->emitter) {
|
|
this->emitter->unknown_3FE8 = static_cast<unsigned char>(argument);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x006FFF30
|
|
// FUNCTION: fn_06974
|
|
void CEZ2STREffect::Slot27(int argument) {
|
|
if (this->emitter) {
|
|
this->emitter->unknown_3FE9 = static_cast<unsigned char>(argument);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x006FFF50
|
|
// FUNCTION: fn_06975
|
|
__declspec(noinline) void CEZ2STREffect::EndLoop(unsigned char fadeOut) {
|
|
if (this->emitter) {
|
|
this->emitter->looping = 0;
|
|
this->emitter->fadeOut = fadeOut;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x006FFF80
|
|
// FUNCTION: fn_06976
|
|
void CEZ2STREffect::Slot32() {
|
|
this->alternateRender = 1;
|
|
}
|
|
|
|
// OFFSET: 0x006FFF90
|
|
// FUNCTION: fn_06977
|
|
void CEZ2STREffect::Slot14(int argument) {
|
|
if (this->emitter) {
|
|
this->emitter->unknown_3F98 = argument;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x006FFFB0
|
|
// FUNCTION: fn_06978
|
|
void CEZ2STREffect::Slot17(float argument) {
|
|
if (this->emitter) {
|
|
this->emitter->unknown_3FA4 = argument;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x006FFFD0
|
|
// FUNCTION: fn_06979
|
|
void CEZ2STREffect::Slot18(float argument) {
|
|
if (this->emitter) {
|
|
this->emitter->unknown_3FA8 = argument;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x006FFFF0
|
|
// FUNCTION: fn_06980
|
|
void CEZ2STREffect::Slot19(float argument) {
|
|
if (this->emitter) {
|
|
this->emitter->unknown_3FAC = argument;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00700010
|
|
// FUNCTION: fn_06981
|
|
void CEZ2STREffect::Slot22(float argument) {
|
|
if (this->emitter) {
|
|
this->emitter->unknown_3FB0 = argument;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00700030
|
|
// FUNCTION: fn_06982
|
|
void CEZ2STREffect::Slot16(int argument) {
|
|
if (this->emitter) {
|
|
this->emitter->duration = argument;
|
|
}
|
|
|
|
this->frameStep = argument / 16;
|
|
this->SetEventFrame(0, this->frameStep + 1);
|
|
}
|
|
|
|
// OFFSET: 0x00700A10
|
|
// FUNCTION: fn_06988
|
|
EZ2STREffectInfo* CEZ2STREffectMgr::FindById(int id) {
|
|
auto it = this->effects.begin();
|
|
while (it != this->effects.end() && id != it->second.id + 10000) {
|
|
++it;
|
|
}
|
|
|
|
return it != this->effects.end() ? &it->second : nullptr;
|
|
}
|
|
|
|
// OFFSET: 0x00700A90
|
|
// FUNCTION: fn_06989
|
|
int CEZ2STREffectMgr::EffectId(const std::string& name) {
|
|
std::string key = name;
|
|
for (char& c : key) {
|
|
c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
|
|
}
|
|
|
|
const auto found = this->effects.lower_bound(key);
|
|
if (found != this->effects.end() && key.compare(found->first) >= 0) {
|
|
return found->second.id + 10000;
|
|
}
|
|
|
|
return -1;
|
|
}
|