rodecomp/Source/Client
ragnarok-clanker bbe1ec1e9f Decompile 10 functions in Source/Client/Mode/GameModeNotices.cpp, Source/Client/Session/Session.h, ...
Batch #16959 by KWDev: 10 byte-identical, 0 confirmed by peer review.

- fn_21602 CGameMode::ApplyStatusIcons: byte-identical
- fn_23886 CSession::HasSkillEffect: byte-identical
- fn_11343 UIBasicItemCtrl::Paint: byte-identical
- fn_11348 UIChatHisBox3::Paint: byte-identical
- fn_10802 UIChatRoomTitle::Paint: byte-identical
- fn_11760 UIBank_NewWnd::Paint: byte-identical
- fn_11649 UIEmotionWnd::StoreInfo: byte-identical
- fn_16030 GameSettingsUI::CUIListPage::RefreshHotkeyLabels: byte-identical
- fn_16048 CUIGameSettingsUI::RefreshHotkeyLabels: byte-identical
- fn_09760 UIGradeEnchantWnd::OnLBtnUp: byte-identical (already on main)

Merged automatically: every function is byte-identical to the original.
2026-11-11 11:53:58 +00:00
..
Application Maintenance: Convert 1040 encrypted byte arrays in 28 units to cleartext CRYPT_NAME("text", key) (Utility/Cipher/CryptName.h, compile 2026-11-11 11:49:17 +00:00
Browser Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
Input Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
Mode Decompile 10 functions in Source/Client/Mode/GameModeNotices.cpp, Source/Client/Session/Session.h, ... 2026-11-11 11:53:58 +00:00
Replay Decompile 4 functions in Source/Client/Replay/Replay.h, Source/Client/Replay/Replay.cpp, ... 2026-11-11 07:58:04 +00:00
Session Decompile 10 functions in Source/Client/Mode/GameModeNotices.cpp, Source/Client/Session/Session.h, ... 2026-11-11 11:53:58 +00:00
Stove Maintenance: Convert 1040 encrypted byte arrays in 28 units to cleartext CRYPT_NAME("text", key) (Utility/Cipher/CryptName.h, compile 2026-11-11 11:49:17 +00:00