..
CGameMode.h
Decompile 4 functions in Source/Client/Mode/GameMode.cpp, Source/Client/Mode/CGameMode.h
2026-11-06 11:24:43 +00:00
CLoginMode.h
Maintenance: Link-completeness fixes so the whole client links into one executable (all units in data/compile.json plus exe-only thir
2026-11-06 10:56:48 +00:00
CMode.h
Decompile fn_17834 (CMode::ShowTooltip)
2026-11-05 15:07:15 +00:00
EquipWindowLook.h
Decompile 4 functions in Source/Contents/Jobs/JobInheritance.cpp, Source/Client/Session.h, ...
2026-10-31 00:51:56 +00:00
GameMode.cpp
Decompile 4 functions in Source/Client/Mode/GameMode.cpp, Source/Client/Mode/CGameMode.h
2026-11-06 11:24:43 +00:00
GameModeActorEffects.cpp
Decompile 3 functions in Source/Client/Mode/GameModeActorEffects.cpp, Source/Client/Mode/CGameMode.h, ...
2026-10-31 07:25:15 +00:00
GameModeEquipWindow.cpp
Maintenance: [forced, user-approved] Family V3: remove the invented view struct ClientItemLists (a copy of CSession's layout, declare
2026-11-03 16:16:06 +00:00
GameModeHandlers.cpp
Maintenance: Link-completeness fixes so the whole client links into one executable (all units in data/compile.json plus exe-only thir
2026-11-06 10:56:48 +00:00
GameModeItemLists.cpp
Decompile fn_21835 (CGameMode::ReceiveInventoryStart)
2026-11-05 08:23:44 +00:00
GameModeMiniMap.cpp
Maintenance: Link-completeness fixes so the whole client links into one executable (all units in data/compile.json plus exe-only thir
2026-11-06 10:56:48 +00:00
GameModeNames.cpp
Decompile fn_21273 (CGameMode::AppendGuildEmblem)
2026-11-06 04:38:24 +00:00
GameModeNotices.cpp
Decompile 2 functions in Source/Client/Mode/GameModeNotices.cpp
2026-11-06 11:19:13 +00:00
GameModePackets.cpp
Maintenance: Link-completeness fixes so the whole client links into one executable (all units in data/compile.json plus exe-only thir
2026-11-06 10:56:48 +00:00
GameModeProtocol.cpp
Decompile 2 functions in Source/Client/Mode/GameModeProtocol.cpp
2026-11-05 14:24:21 +00:00
GameModeReplay.cpp
Decompile fn_21368 (CGameMode::UpdateReplayPause)
2026-10-30 23:25:16 +00:00
GameModeSounds.cpp
Decompile 2 functions in Source/Client/Mode/CGameMode.h, Source/Client/Mode/GameModeSounds.cpp, ...
2026-10-30 21:31:01 +00:00
LoginMode.cpp
Maintenance: Link-completeness fixes so the whole client links into one executable (all units in data/compile.json plus exe-only thir
2026-11-06 10:56:48 +00:00
LoginModeNotices.cpp
Decompile fn_22311 (CLoginMode::ReceiveBillingInfo)
2026-11-06 02:03:39 +00:00
ModeCursor.cpp
Decompile fn_17820 (CMode::CMode)
2026-11-06 04:54:03 +00:00
ModeDragState.cpp
Decompile fn_21429 (ModeDragState::BeginItem)
2026-11-06 03:20:07 +00:00
ModeDragState.h
Maintenance: [forced, user-approved] Family D7 (resubmit of #10212 , returned only for conflicts with newer main; regenerated on e6188
2026-11-02 23:43:46 +00:00
ModeEvents.h
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
ModeLifetime.cpp
Decompile fn_17821 (sub_AD53B0)
2026-10-31 02:39:25 +00:00
ModeMgr.cpp
Decompile fn_17846 (CModeMgr::Run)
2026-10-31 01:13:47 +00:00
ModeMgr.h
Decompile fn_17846 (CModeMgr::Run)
2026-10-31 01:13:47 +00:00
ModeTooltip.cpp
Decompile fn_17834 (CMode::ShowTooltip)
2026-11-05 15:07:15 +00:00