rodecomp/Source/Contents/Party/PartyInvitation.h
ragnarok-clanker d6bc9836d7 Maintenance: [forced, admin decision] Collapse the WindowManagerWindows adapter into UIWindowMgr, stage 1 of 2 (project decision: por
Batch #10019 by ragnarok-clanker: forced by an admin (23 lower score(s), 187 changed function(s)); checked with 447 compiled unit(s), including every includer of Source/Client/Input/Language.h, Source/Client/Mode/ModeDragState.h, Source/Contents/Async/AsyncWorkMgr.h, Source/Contents/Emblems/EmblemCache.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/Party/AgencyRequestContext.h, Source/Contents/Party/ChangePartyMasterAsyncWork.h, Source/Contents/Party/LoadMyPartyAsyncWork.h, Source/Contents/Party/LoadPartyInfoAsyncWork.h, Source/Contents/Party/LoadPartyListAsyncWork.h, Source/Contents/Party/PartyInvitation.h, Source/Contents/Party/RegisterPartyAsyncWork.h, Source/Contents/Party/StopRecruitingAsyncWork.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/UserData/CharacterConfigLoad.h, Source/Network/Packets/PartyJoinPacket.h, Source/UI/Chat/ChatSuggestions.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Lists/UIListBox.h, Source/UI/Party/UIRequestJoinPartyMgr.h, Source/UI/Shortcuts/NormalItemSlotLoad.h, Source/UI/Shortcuts/ShortcutDetails.h, Source/UI/Shortcuts/ShortcutPress.h, Source/UI/UIBasicCtrl.h, Source/UI/UIStaticItem.h, Source/UI/Window/FrameFocus.h, Source/UI/Window/UIFrameWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/WindowManagerWindows.h, Source/UI/Window/WindowMouseHit.h, Source/UI/Window/WindowOrdering.h.
2026-11-02 14:09:20 +00:00

42 lines
1.2 KiB
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_PARTY_PARTYINVITATION_H
#define RAGNAROK_SOURCE_CONTENTS_PARTY_PARTYINVITATION_H
#include "Contents/ForbiddenWords.h"
#include "UI/Window/UIWindow.h"
#include "UI/Window/WindowManagerWindows.h"
#include <cstdint>
#include <cstring>
#include <string>
class ForbiddenWords;
#include "UI/Window/WindowManagerWindows.h"
struct PartyInvitationContext {
ForbiddenWords& words;
WindowManagerWindows& windows;
std::string& pendingName;
};
void ReceivePartyInvitation(const void* packet, PartyInvitationContext& context);
// INLINED
inline void ReceivePartyInvitation(const void* packet, PartyInvitationContext& context) {
const auto* bytes = static_cast<const unsigned char*>(packet);
char name[25];
std::strncpy(name, reinterpret_cast<const char*>(bytes + 6), 24);
name[24] = '\0';
if (g_forbiddenWords.Contains(name)) {
std::string unused;
g_forbiddenWords.Mask(name, &unused);
}
context.pendingName.assign(name, std::strlen(name));
UIWindow* window = context.windows.EnsureWindow(35);
std::uint32_t identity;
std::memcpy(&identity, bytes + 2, sizeof(identity));
window->SendMsg(nullptr, 56, identity, reinterpret_cast<std::intptr_t>(name), 0, 0);
}
#endif