rodecomp/Source/UI/Chat/ChatSuggestions.h
ragnarok-clanker d6bc9836d7 Maintenance: [forced, admin decision] Collapse the WindowManagerWindows adapter into UIWindowMgr, stage 1 of 2 (project decision: por
Batch #10019 by ragnarok-clanker: forced by an admin (23 lower score(s), 187 changed function(s)); checked with 447 compiled unit(s), including every includer of Source/Client/Input/Language.h, Source/Client/Mode/ModeDragState.h, Source/Contents/Async/AsyncWorkMgr.h, Source/Contents/Emblems/EmblemCache.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/Party/AgencyRequestContext.h, Source/Contents/Party/ChangePartyMasterAsyncWork.h, Source/Contents/Party/LoadMyPartyAsyncWork.h, Source/Contents/Party/LoadPartyInfoAsyncWork.h, Source/Contents/Party/LoadPartyListAsyncWork.h, Source/Contents/Party/PartyInvitation.h, Source/Contents/Party/RegisterPartyAsyncWork.h, Source/Contents/Party/StopRecruitingAsyncWork.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/UserData/CharacterConfigLoad.h, Source/Network/Packets/PartyJoinPacket.h, Source/UI/Chat/ChatSuggestions.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Lists/UIListBox.h, Source/UI/Party/UIRequestJoinPartyMgr.h, Source/UI/Shortcuts/NormalItemSlotLoad.h, Source/UI/Shortcuts/ShortcutDetails.h, Source/UI/Shortcuts/ShortcutPress.h, Source/UI/UIBasicCtrl.h, Source/UI/UIStaticItem.h, Source/UI/Window/FrameFocus.h, Source/UI/Window/UIFrameWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/WindowManagerWindows.h, Source/UI/Window/WindowMouseHit.h, Source/UI/Window/WindowOrdering.h.
2026-11-02 14:09:20 +00:00

90 lines
1.9 KiB
C++

#ifndef RAGNAROK_SOURCE_UI_CHAT_CHATSUGGESTIONS_H
#define RAGNAROK_SOURCE_UI_CHAT_CHATSUGGESTIONS_H
#include <array>
#include <cstdint>
#include <vector>
class UIWindow;
#include "UI/Window/WindowManagerWindows.h"
class UIEditCtrl;
struct InputFocus;
struct ItemTagRetirement;
struct ChatSuggestions {
UIWindow& chat;
UIWindow* const& window;
UIEditCtrl* const& input;
/* 000C */ unsigned char unknown_000C[0xB0];
/* 00BC */ UIWindow* unknown_00BC;
/* 00C0 */ unsigned char unknown_00C0[0x78];
/* 0138 */ UIWindow* unknown_0138;
/* 013C */ UIWindow* unknown_013C;
bool Visible() const;
void Show(std::uint8_t visible);
};
extern ChatSuggestions* g_chatSuggestions;
extern bool g_inputSuggestionsEnabled;
struct ChatInputLayout {
UIWindow& chat;
const std::uint8_t& open;
const int& inputHeight;
std::array<UIWindow**, 6> children;
void Apply();
};
struct ChatHeaderLayout {
const std::uint8_t& enabled;
const std::uint32_t& mode;
const int& width;
std::array<UIWindow**, 4> buttons;
void Apply();
};
struct ChatButtonLayout {
const std::uint8_t& expanded;
const int& width;
std::array<UIWindow**, 3> buttons;
void Apply();
};
struct ChatRowLayout {
ChatInputLayout& input;
ChatHeaderLayout& header;
WindowManagerWindows& windows;
UIWindow* const& capture;
UIWindow* const& popup26;
const std::vector<UIWindow*>& rows;
const int& selected;
const int& headerHeight;
const int& headerCellWidth;
UIWindow* const& headerChild;
UIWindow* const& suggestions;
void Resize(int count);
};
struct ChatInputFocus {
ChatInputLayout& layout;
ChatRowLayout& rows;
InputFocus& focus;
std::uint8_t& open;
const std::uint8_t& alternate;
UIEditCtrl* const& primary;
UIEditCtrl* const& secondary;
UIWindow*& pressedRoot;
ItemTagRetirement* const& tags;
void Toggle();
void DismissOutside(ChatSuggestions& suggestions, UIWindow* companion, int button, int x, int y);
};
#endif