Batch #10169 by ragnarok-clanker: forced by an admin (137 lower score(s), 472 changed function(s)); checked with 394 compiled unit(s), including every includer of Source/Contents/SignBoard/SignBoard.h, Source/UI/Buttons/UIBasicButton.h, Source/UI/Buttons/UIBitmapButton.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIBmpTextButton.h, Source/UI/Buttons/UIBmpTextButton2.h, Source/UI/Buttons/UIButton.h, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UICheckBox.h, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UINaviLinkButton.h, Source/UI/Buttons/UINoneVisibleButton.h, Source/UI/Buttons/UIRadioBtn.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVBitmapButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITagButton.h, Source/UI/Buttons/UITextButton.h, Source/UI/CashEmotion/UICashEmotionPiece.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIChooseWnd.h, Source/UI/Dialogs/UIEditctrlWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINotifyLevelUpWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIProhibitListWnd.h, Source/UI/Dialogs/UIQuitWnd.h, Source/UI/Dialogs/UIRestartWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipOfTheDayWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/Edit/UICandidateWnd.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Guild/UIAgitWnd.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Items/MergeItemWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIIllustWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UIMakeTargetListWnd.h, Source/UI/Items/UIMakeTargetProcessWnd.h, Source/UI/Items/UIMakeTargetResultWnd.h, Source/UI/Items/UISpellListWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Items/UIWeaponRefineWnd.h, Source/UI/Lists/UIComboBoxDefWnd.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITreeView.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Navigation/UIPrivateAirplaneWnd.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIApplyForPartyWnd.h, Source/UI/Party/UIPartyInfoWnd.h, Source/UI/Party/UIPartySettingWnd.h, Source/UI/Party/UIRegisterPartyWnd.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Shop/UINoticeMessageBox_LockSellItem.h, Source/UI/Shortcuts/ShortcutControls.h, Source/UI/Shortcuts/UIShortCutWnd.h, Source/UI/Skill/UISkillNameChangeWnd.h, Source/UI/Status/UIStatusWnd.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIStaticText.h, Source/UI/Text/UITextViewer.h, Source/UI/UIBarGraph.h, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.h, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIFrameWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPayConfirmWnd.h, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindow.h.
171 lines
5.6 KiB
C++
171 lines
5.6 KiB
C++
#include "UI/Dialogs/UIWaitDBSaveWnd.h"
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#include "Render/Textures/SpritePixels.h"
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#include "Resource/Bitmap/BitmapResource.h"
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#include "Resource/ResourceMgr.h"
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#include "Resource/Sprites/ActionResource.h"
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#include "Resource/Sprites/SpriteResource.h"
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#include "Resource/TextureNames.h"
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#include "UI/Buttons/UIButton.h"
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#include "UI/Window/WindowManagerWindows.h"
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#include "Utility/Cipher/XorBytes.h"
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#include <cstddef>
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#include <cstdint>
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#include <windows.h>
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#include <timeapi.h>
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namespace {
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template <std::size_t Length, std::uint64_t Key>
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class EncryptedName {
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public:
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explicit EncryptedName(const std::uint8_t (&source)[Length]) : m_encrypted(true) {
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for (std::uint64_t index = 0; index < Length; ++index) {
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this->m_text[index] = source[index];
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}
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}
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~EncryptedName() {
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for (std::uint64_t index = 0; index < Length; ++index) {
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this->m_text[index] = 0;
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}
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}
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const char* Text() {
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if (this->m_encrypted) {
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utility::XorBytes(this->m_text, Length, Key);
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this->m_encrypted = false;
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}
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return reinterpret_cast<const char*>(this->m_text);
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}
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private:
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std::uint8_t m_text[Length];
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bool m_encrypted;
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};
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}
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// OFFSET: 0x00AB49D0
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// FUNCTION: fn_17446
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UIWaitDBSaveWnd::UIWaitDBSaveWnd(UIWindowContext& windowContext, UIWaitDBSaveWndContext& waitContext)
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: UIWindow(windowContext, 0), m_animation(0), m_frame(0), m_loopLimit(0), m_sprite(nullptr), m_action(nullptr), m_startTime(0), m_loop(1),
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m_closeTime(0), m_waitContext(waitContext) {
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const std::uint8_t actionSource[] = {0x36, 0xCE, 0xE6, 0x4D, 0xCF, 0x8B, 0xAC, 0x76, 0x17, 0xCA, 0xD3, 0x77, 0xE4,
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0xBE, 0xB3, 0x78, 0x00, 0xCB, 0xE6, 0x57, 0xEC, 0xE7, 0x9E, 0x74, 0x15, 0xAF};
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thread_local EncryptedName<sizeof(actionSource), 0x17FFC98B398FAF61ULL> actionName(actionSource);
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const char* action = actionName.Text();
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const std::uint8_t spriteSource[] = {0x1A, 0x44, 0xF0, 0x3D, 0x17, 0x01, 0xD2, 0x66, 0x3B, 0x40, 0xC5, 0x07, 0x3C,
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0x34, 0xCD, 0x68, 0x2C, 0x41, 0xF0, 0x27, 0x34, 0x6D, 0xF2, 0x77, 0x3F, 0x25};
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thread_local EncryptedName<sizeof(spriteSource), 0x078143534999254DULL> spriteName(spriteSource);
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const char* sprite = spriteName.Text();
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this->m_closeTime = timeGetTime() + 60000;
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this->m_sprite = static_cast<CSprRes*>(ResourceMgr::Instance().Load(sprite));
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this->m_action = static_cast<CActRes*>(ResourceMgr::Instance().Load(action));
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this->m_startTime = timeGetTime();
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}
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// OFFSET: 0x00AB4CE0
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// FUNCTION: fn_17448
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void UIWaitDBSaveWnd::Slot15(int width, int height) {
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UIButton* button = new UIButton(*this->m_context);
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button->SetSize(width, height);
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button->Move(0, 0);
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button->SetId(0);
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button->SetDrawLabel(0);
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this->AddChild(button);
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}
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// OFFSET: 0x00AB4D80
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// FUNCTION: fn_17449
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void UIWaitDBSaveWnd::Slot18() {
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}
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// OFFSET: 0x00AB4D90
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// FUNCTION: fn_17450
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void UIWaitDBSaveWnd::Paint() {
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if (!this->geometry.surface) {
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return;
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}
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this->ClearSurface(0xFFFF00FF);
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ResourceMgr& resources = ResourceMgr::Instance();
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const std::uint8_t backgroundSource[] = {0xF3, 0x3C, 0x8D, 0x6F, 0x5B, 0x5B, 0x9E, 0x56, 0xF5, 0x77, 0x8D, 0x59, 0x26, 0x2F, 0x07, 0xCC, 0x52, 0xFA, 0x39,
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0xD1, 0xD9, 0xC6, 0x3A, 0xED, 0x56, 0xCF, 0x21, 0xFA, 0xFA, 0xF1, 0x32, 0xF5, 0x54, 0xBD, 0x2F, 0xF8, 0xEB, 0x95};
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thread_local EncryptedName<sizeof(backgroundSource), 0x9B5B959B954D9333ULL> backgroundName(backgroundSource);
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CBitmapRes* background = static_cast<CBitmapRes*>(resources.Load(Resolve(backgroundName.Text())));
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if (background) {
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this->DrawBitmap(
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static_cast<int>((this->geometry.width - background->image.width) * 0.5), static_cast<int>((this->geometry.height - background->image.height) * 0.5),
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&background->image, false
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);
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}
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if (!this->m_sprite || !this->m_action) {
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return;
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}
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const ActionFrame* frame = &this->m_action->Frame(this->m_animation, this->m_frame);
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if (!frame || !this->m_sprite->palette) {
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return;
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}
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for (unsigned index = 0; index < frame->cells.size(); ++index) {
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const SpriteFrameCell& cell = frame->Cell(index);
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if (cell.image == -1 || cell.imageType >= 2) {
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continue;
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}
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const std::vector<SpriteRleImage*>& images = this->m_sprite->images[cell.imageType];
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if (images.size() <= static_cast<unsigned>(cell.image)) {
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continue;
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}
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const SpriteRleImage* image = images[cell.image];
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if (image) {
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this->AddSpriteCellOverlay(
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static_cast<int>(this->geometry.width * 0.5), static_cast<int>(this->geometry.height * 0.5), reinterpret_cast<int>(this->m_action),
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reinterpret_cast<int>(this->m_sprite), image, &cell, 1.0f, 0.0f, 0xFFFFFFFF, this->m_sprite->palette, 1.0f
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);
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}
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}
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}
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// OFFSET: 0x00AB5060
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// FUNCTION: fn_17451
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void UIWaitDBSaveWnd::Slot27(int, int) {
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}
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// OFFSET: 0x00AB5070
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// FUNCTION: fn_17452
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void UIWaitDBSaveWnd::Slot19() {
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if (this->m_closeTime != 0 && timeGetTime() >= this->m_closeTime) {
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this->m_closeTime = 0;
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this->m_waitContext.windows.CloseWindow(10024);
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return;
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}
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if (!this->m_action || this->m_action->Speed(this->m_animation) == 0.0f) {
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return;
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}
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const float elapsed = static_cast<float>(timeGetTime() - this->m_startTime);
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const unsigned frames = static_cast<unsigned>(elapsed / (this->m_action->Speed(this->m_animation) * 24.0f));
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if (this->m_loopLimit != 0) {
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if (this->m_loop > this->m_loopLimit) {
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return;
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}
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if (frames >= this->m_action->FrameCount(this->m_animation) * this->m_loop) {
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++this->m_loop;
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}
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}
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this->m_frame = frames % this->m_action->FrameCount(this->m_animation);
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this->Invalidate();
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}
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