Batch #10169 by ragnarok-clanker: forced by an admin (137 lower score(s), 472 changed function(s)); checked with 394 compiled unit(s), including every includer of Source/Contents/SignBoard/SignBoard.h, Source/UI/Buttons/UIBasicButton.h, Source/UI/Buttons/UIBitmapButton.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIBmpTextButton.h, Source/UI/Buttons/UIBmpTextButton2.h, Source/UI/Buttons/UIButton.h, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UICheckBox.h, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UINaviLinkButton.h, Source/UI/Buttons/UINoneVisibleButton.h, Source/UI/Buttons/UIRadioBtn.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVBitmapButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITagButton.h, Source/UI/Buttons/UITextButton.h, Source/UI/CashEmotion/UICashEmotionPiece.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIChooseWnd.h, Source/UI/Dialogs/UIEditctrlWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINotifyLevelUpWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIProhibitListWnd.h, Source/UI/Dialogs/UIQuitWnd.h, Source/UI/Dialogs/UIRestartWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipOfTheDayWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/Edit/UICandidateWnd.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Guild/UIAgitWnd.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Items/MergeItemWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIIllustWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UIMakeTargetListWnd.h, Source/UI/Items/UIMakeTargetProcessWnd.h, Source/UI/Items/UIMakeTargetResultWnd.h, Source/UI/Items/UISpellListWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Items/UIWeaponRefineWnd.h, Source/UI/Lists/UIComboBoxDefWnd.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITreeView.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Navigation/UIPrivateAirplaneWnd.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIApplyForPartyWnd.h, Source/UI/Party/UIPartyInfoWnd.h, Source/UI/Party/UIPartySettingWnd.h, Source/UI/Party/UIRegisterPartyWnd.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Shop/UINoticeMessageBox_LockSellItem.h, Source/UI/Shortcuts/ShortcutControls.h, Source/UI/Shortcuts/UIShortCutWnd.h, Source/UI/Skill/UISkillNameChangeWnd.h, Source/UI/Status/UIStatusWnd.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIStaticText.h, Source/UI/Text/UITextViewer.h, Source/UI/UIBarGraph.h, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.h, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIFrameWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPayConfirmWnd.h, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindow.h.
190 lines
5.7 KiB
C++
190 lines
5.7 KiB
C++
#include "UI/Emotion/UIEmotionWnd.h"
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#include "Client/Session.h"
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#include "Contents/CashEmotionMgr.h"
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#include "Contents/Hotkeys/EmotionHotkeys.h"
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#include "Contents/Hotkeys/HotkeyInfo.h"
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#include "Contents/MessageTable.h"
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#include "Contents/UserData/AccountLinkedUserDataMgr.h"
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#include "Contents/UserData/NormalItemSlots.h"
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#include "Render/Text/FontCache.h"
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#include "Render/Text/TextContext.h"
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#include "Contents/Async/AsyncWorkMgr.h"
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#include "Render/DeviceContext/DCSurface.h"
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#include "Script/LuaScript.h"
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#include "UI/Buttons/UIBitmapButton.h"
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#include "UI/Edit/UIEditCtrl.h"
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#include "UI/Text/UIStaticText.h"
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#include "UI/Window/InputFocus.h"
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#include "UI/Window/UIWindowMgr.h"
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#include "Utility/Text/FormatString.h"
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#include <cstdio>
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#include <cstring>
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UIBitmapButton* UIEmotionWnd::AddCloseButton(const char* tooltip, int width) {
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if (width == 0) {
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width = this->geometry.width;
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}
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UIBitmapButton* button = new UIBitmapButton(*this->m_context);
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button->SetBitmap("유저인터페이스\\basic_interface\\sys_close_off.bmp", 0, 0);
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button->SetBitmap("유저인터페이스\\basic_interface\\sys_close_on.bmp", 1, 0);
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button->SetBitmap("유저인터페이스\\basic_interface\\sys_close_on.bmp", 2, 0);
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button->SetSize(button->BitmapWidth(), button->BitmapHeight());
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button->Move(width - 14, 3);
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button->SetId(201);
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button->SetTooltip(tooltip);
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this->AddChild(button);
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return button;
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}
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// OFFSET: 0x008A2980
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// FUNCTION: fn_11644
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void UIEmotionWnd::Slot15(int, int) {
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int y = 23;
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auto* emotions = reinterpret_cast<EmotionHotkeys*>(&g_session.unknown_0FF8);
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for (int i = 0; i < 10; ++i) {
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UIEditCtrl2* edit = new UIEditCtrl2(*this->m_context, *reinterpret_cast<UIEditContext*>(nullptr));
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this->m_edits[i] = edit;
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edit->SetSize(270, 16);
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edit->Move(83, y - 3);
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edit->maximum = 50;
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edit->Background(232, 232, 232);
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edit->SetText(emotions->current[i].c_str());
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this->AddChild(edit);
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char buffer[16];
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std::sprintf(buffer, "Alt + %d", i + 1);
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UIStaticText* label = new UIStaticText(*this->m_context);
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this->m_labels[i] = label;
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label->SetSize(70, 16);
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label->Move(20, y);
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label->SetText(buffer, 0);
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this->AddChild(label);
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y += 21;
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}
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this->m_labels[9]->SetText("Alt + 0", 0);
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this->UIFrameWnd::AddCloseButton("Alt+M", 0);
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std::string path = "유저인터페이스\\";
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this->viewButton = new UIBitmapButton(*this->m_context);
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this->viewButton->SetBitmap((path + "btn_view" + ".bmp").c_str(), 0, 0);
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this->viewButton->SetBitmap((path + "btn_view_a" + ".bmp").c_str(), 1, 0);
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this->viewButton->SetBitmap((path + "btn_view_b" + ".bmp").c_str(), 2, 0);
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this->viewButton->SetSize(this->viewButton->BitmapWidth(), this->viewButton->BitmapHeight());
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this->viewButton->Move(this->geometry.width - 50, this->geometry.height - 25);
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this->viewButton->SetId(283);
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this->AddChild(this->viewButton);
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InputFocus focus{g_windowMgr.hoverWindow};
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focus.Set(this->m_edits[0]);
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this->m_edits[0]->SetCursor(0xff);
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for (int i = 0; i < 10; ++i) {
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HotkeyInfo info = GetHotkeyInfo(*g_session.m_hotkeyScript, 2, i);
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if (!info.description.empty()) {
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this->m_labels[i]->SetText(info.text.c_str(), 0);
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}
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}
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}
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// OFFSET: 0x008A3000
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// FUNCTION: fn_11645
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void UIEmotionWnd::Paint() {
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const TextLocale locale = {};
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int titleHeight = this->UIWindow::DrawTitleBar(true, LookupMessage(574), 0);
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this->DrawPanelBackground(titleHeight, 0, "");
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this->DrawButtonBar(2, 0, 1);
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}
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// OFFSET: 0x008A3040
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// FUNCTION: fn_11646
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void UIEmotionWnd::Slot25(int x, int y) {
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if (y < 17) {
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UIFrameWnd::Slot25(x, y);
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}
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}
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// OFFSET: 0x008A3060
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// FUNCTION: fn_11647
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int UIEmotionWnd::SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) {
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if (message == 0) {
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return 0;
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}
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if (message == 6) {
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if (argument1 == 201) {
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g_windowMgr.CloseWindow(0x56);
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return 0;
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}
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if (argument1 == 283) {
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if (g_cashEmotionListWnd == nullptr) {
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g_windowMgr.EnsureWindow(0x57);
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} else {
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g_windowMgr.CloseWindow(0x57);
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}
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return 0;
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}
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return 0;
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}
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if (message == 34) {
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this->m_saved = reinterpret_cast<EmotionWndInfo*>(argument1);
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if (!this->m_saved->IsValid()) {
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this->m_saved->Reset();
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}
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this->Move(this->m_saved->x, this->m_saved->y);
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return 0;
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}
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return UIFrameWnd::SendMsg(sender, message, argument1, argument2, argument3, argument4);
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}
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// OFFSET: 0x008A3110
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// FUNCTION: fn_11648
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void UIEmotionWnd::SetMacroText(const char* text, int index) {
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if (index == -1) {
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UIWindow* hover = g_windowMgr.GetHoverWindow();
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for (int i = 0; i < 10; ++i) {
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if (hover == this->m_edits[i]) {
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index = i;
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}
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}
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if (index == -1) {
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return;
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}
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}
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this->m_edits[index]->SetText(text);
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}
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// OFFSET: 0x008A31E0
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// FUNCTION: fn_11649
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void UIEmotionWnd::Slot11() {
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if (this->m_saved != nullptr) {
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this->m_saved->x = this->geometry.x;
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this->m_saved->y = this->geometry.y;
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this->m_saved->width = this->geometry.width;
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this->m_saved->height = this->geometry.height;
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}
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std::string* macros = reinterpret_cast<std::string*>(reinterpret_cast<char*>(&g_session) + 0xFF8);
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for (int i = 0; i < 10; ++i) {
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const char* text = this->m_edits[i]->Text();
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std::string value(text, std::strlen(text));
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if (!value.empty() && ¯os[i] != &value) {
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macros[i].assign(value.data(), value.size());
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}
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}
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g_accountLinkedUserDataMgr->Save(
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*reinterpret_cast<EmotionHotkeys*>(&g_session.unknown_0FF8), *g_luaScript, g_session.m_aid, GetRenderSystemHolder()->system,
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reinterpret_cast<const char*>(&g_session.unknown_807C[8]), *g_asyncWorkMgr
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);
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}
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