rodecomp/Source/UI/Shortcuts/UIQuickSlotWnd.cpp
ragnarok-clanker 316d625be1 Maintenance: [forced, user-approved] Resubmit of #10124 (returned only for 143 changed peer-confirmed scores). Remove fabricated UIFr
Batch #10125 by ragnarok-clanker: forced by an admin (143 lower score(s), 416 changed function(s)); checked with 475 compiled unit(s), including every includer of Source/UI/Acceptance/UIJoinPartyAcceptWnd.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIChooseWnd.h, Source/UI/Dialogs/UIDisconnectedServerMsgWnd.h, Source/UI/Dialogs/UIEditctrlWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UINoticeConfirmWnd.h, Source/UI/Dialogs/UINotifyLevelUpWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIPetTamingDeceiveWnd.h, Source/UI/Dialogs/UIProhibitListWnd.h, Source/UI/Dialogs/UIQuitWnd.h, Source/UI/Dialogs/UIRestartWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipOfTheDayWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Dialogs/UIToolTipWnd.h, Source/UI/Dialogs/UIWaitWnd.h, Source/UI/Edit/UICandidateWnd.h, Source/UI/EntryQueue/UIEntryQueueWnd.h, Source/UI/FrameSkin.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Items/MergeItemWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIIllustWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UIMakeTargetListWnd.h, Source/UI/Items/UIMakeTargetProcessWnd.h, Source/UI/Items/UIMakeTargetResultWnd.h, Source/UI/Items/UINotifyItemObtainWnd.h, Source/UI/Items/UISpellListWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Items/UIWeaponRefineWnd.h, Source/UI/Layout/SnapMgr.h, Source/UI/Lists/UIComboBoxWnd.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/MiniPartyManager.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Navigation/UIPrivateAirplaneWnd.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIApplyForPartyWnd.h, Source/UI/Party/UIMiniPartyWnd.h, Source/UI/Party/UIPartySettingWnd.h, Source/UI/Party/UIRegisterPartyWnd.h, Source/UI/Party/UIRequestJoinPartyWnd.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantItemWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UINoticeMessageBox_LockSellItem.h, Source/UI/Shop/UInCash_CallWnd.h, Source/UI/Shortcuts/UIQuickSlotWnd.h, Source/UI/Shortcuts/UIShortCutWnd.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/Skill/UISkillNameChangeWnd.h, Source/UI/Status/UIStatusWnd.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/UIAchWnd.h, Source/UI/UIBartermarketWnd.h, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.h, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIFrameWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMessageBoxAutoreturn.h, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMiniBtnWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINormalMB.h, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPayConfirmWnd.h, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRPImageWnd2.h, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWordDisplayWnd.h, Source/UI/Window/WindowDialogs.h, Source/UI/Layout/WindowSnapping.h.
Deletes: Source/UI/Layout/WindowSnapping.h
2026-11-02 17:48:48 +00:00

316 lines
11 KiB
C++

#include "UI/Shortcuts/UIQuickSlotWnd.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/CMode.h"
#include "Client/Mode/ModeDragState.h"
#include "Client/Mode/ModeMgr.h"
#include "Client/Replay.h"
#include "Contents/Items/ItemInfo.h"
#include "Contents/MapSkyMgr.h"
#include "Contents/Skills/ClientSkills.h"
#include "Render/DX7/RenderSystemDX7.h"
#include "Resource/ResourceMgr.h"
#include "UI/Window/WindowManagerWindows.h"
#include "Client/Input/InputCharset.h"
#include "Client/Mode/ModeTooltip.h"
#include "Client/Session.h"
#include "Contents/Configuration/ServiceConfiguration.h"
#include "Contents/Hotkeys/HotkeyInfo.h"
#include "Contents/Items/ItemDescription.h"
#include "Contents/Items/ItemNaming.h"
#include "Contents/MessageTable.h"
#include "Contents/PlayerNameDictionary.h"
#include "Contents/UserData/CharacterConfigSave.h"
#include "UI/UIBasicCtrl.h"
#include "UI/Window/UINewSelectCharWnd.h"
#include "UI/Window/UIWindowMgr.h"
#include "UI/Window/WindowDialogs.h"
#include "Utility/Text/FormatString.h"
#include <algorithm>
#include <list>
#include <string>
// OFFSET: 0x00930EB0
// FUNCTION: fn_12696
void UIQuickSlotWnd::Slot25(int x, int y) {
if (x > 59 && x < this->geometry.width) {
this->UIFrameWnd::Slot25(x, y);
return;
}
if (g_replayAnimationScaling != 0 || static_cast<unsigned int>(y) > 23) {
return;
}
if (x > 58 && x < this->geometry.width) {
return;
}
const int index = (x - 4) / 29;
if (x > index * 29 + 30 || index == -1) {
return;
}
QuickSlotPainting& painting = *this->m_painting;
const QuickSlotEntry entry = this->m_entries[index];
if (entry.skill) {
CSkillInfo skill = painting.skills.Lookup(entry.id);
if (skill.available && skill.level) {
if (CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode())) {
mode->drag.BeginSkill(g_windowMgr, ResourceMgr::Instance(), 16, skill.id, skill.name, entry.count, index);
}
}
} else if (entry.id != 0) {
ITEM_INFO item = LookupClientItem(painting.inventory, static_cast<int>(entry.id), 1);
if (item.unknown_0000[1] > 0) {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
mode->drag.BeginItem(g_windowMgr, painting.descriptions, 16, item, item.quantity, -1);
}
}
}
// OFFSET: 0x00931920
// FUNCTION: fn_12709
void UIQuickSlotWnd::Slot28(int x, int y) {
int index;
if (static_cast<unsigned int>(y) <= 23 && (x <= 58 || x >= this->geometry.width)) {
index = (x - 4) / 29;
if (x > index * 29 + 30) {
index = -1;
}
} else {
index = -1;
}
if (index != this->m_selected) {
this->m_selected = index;
this->Invalidate();
}
if (this->m_selected == -1) {
return;
}
int screenY = -17;
int screenX = (x - 4) / 29 * 29 + 4;
this->ToScreen(screenX, screenY);
std::string text;
QuickSlotPainting& painting = *this->m_painting;
const std::uint32_t id = this->m_entries[this->m_selected].id;
if (id == 0) {
text.clear();
} else if (this->m_entries[this->m_selected].skill) {
LuaScript& script = *g_session.m_hotkeyScript;
CSkillInfo skill = painting.skills.Lookup(id);
const int level = this->m_entries[this->m_selected].count;
const int sp = skill.UseSpAmount(script, level);
const int ap = skill.UseApAmount(script, level);
if (SkillUsesPercentSp(static_cast<int>(skill.id))) {
text = SkillUseTextPercent(skill.DisplayName(script), level, sp, ap);
} else {
text = SkillUseTextFlat(skill.DisplayName(script), level, sp, ap);
}
} else {
ITEM_INFO item = LookupClientItem(painting.inventory, static_cast<int>(id), 1);
bool languagePrefix = false;
WORD language = g_serverLanguage->language;
ItemNaming naming{painting.descriptions, g_itemCardNames, *g_playerNameDictionary, languagePrefix, g_serviceType, language};
text = static_cast<const std::string&>(FormatOwnedString(LookupMessage(183), naming.DisplayName(item, 0).c_str(), item.quantity));
}
if (!text.empty()) {
reinterpret_cast<ModeTooltip*>(g_charViewMode)->Show(text.c_str(), screenX, screenY, -1, 0, 1);
}
}
// OFFSET: 0x00932F80
// FUNCTION: fn_12722
void UIQuickSlotWnd::Slot32(int x, int y) {
if (x > 59 && x < this->geometry.width) {
return;
}
if (static_cast<unsigned int>(y) > 23) {
return;
}
if (x > 58 && x < this->geometry.width) {
return;
}
const int index = (x - 4) / 29;
if (x > index * 29 + 30 || index == -1) {
return;
}
const QuickSlotEntry entry = this->m_entries[index];
if (entry.skill) {
WindowManagerWindows& windows = g_windowMgr;
UIWindow* detail = windows.EnsureWindow(46);
if (detail) {
if (*reinterpret_cast<std::uint32_t*>(reinterpret_cast<char*>(detail) + 0x104) == entry.id) {
windows.CloseWindow(46);
} else {
detail->SendMsg(nullptr, 61, entry.id, 0, 0, 0);
}
}
int originX = 0;
int originY = 0;
this->ToScreen(originX, originY);
const int targetX = originX + x;
int adjustment = 0;
if (static_cast<unsigned int>(g_configuredScreenWidth - targetX) < static_cast<unsigned int>(detail->geometry.width)) {
adjustment = detail->geometry.width - g_configuredScreenWidth + targetX;
}
const int rowY = 33 * (y / 33);
if (static_cast<float>(originY) > static_cast<float>(static_cast<unsigned int>(g_configuredScreenHeight)) * g_depthAverageHalf) {
detail->Move(originX - adjustment + x, rowY - detail->geometry.height + originY);
} else {
detail->Move(originX - adjustment + x, originY + 33 + rowY);
}
} else if (entry.id != 0) {
ITEM_INFO item = LookupClientItem(this->m_painting->inventory, static_cast<int>(entry.id), 1);
if (item.unknown_0000[1] > 0) {
UIWindow* detail = g_windowMgr.EnsureWindow(12);
detail->SendMsg(nullptr, 24, reinterpret_cast<std::intptr_t>(&item), 0, 0, 0);
}
}
}
// OFFSET: 0x009118C0
// FUNCTION: fn_12520
UIQuickSlotWnd::UIQuickSlotWnd(UIWindowContext& windows, QuickSlotPainting& painting)
: UIFrameWnd(windows, 0), m_selected(-1), m_painting(&painting) {
for (int i = 0; i < 2; ++i) {
this->m_entries[i].skill = 0;
this->m_entries[i].id = 0;
this->m_entries[i].count = 0;
}
}
// OFFSET: 0x00938850
// FUNCTION: fn_12752
int UIQuickSlotWnd::SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) {
switch (message) {
case 23: {
const NormalItemSlot* saved = &g_session.unknown_06EB;
for (int index = 0; index < 2; ++index) {
const NormalItemSlot source = saved[index];
QuickSlotEntry& entry = this->m_entries[index];
entry.id = 0;
entry.skill = 0;
entry.count = 0;
if (source.itemId == 0) {
continue;
}
if (source.unknown_0000 == 0) {
ITEM_INFO item = LookupClientItem(this->m_painting->inventory, static_cast<int>(source.itemId), 1);
if (item.unknown_0000[1] != 0 && item.identified != 0) {
entry.id = source.itemId;
}
continue;
}
ClientSkills& skills = this->m_painting->skills;
CSkillInfo skill = skills.bundle.Lookup(source.itemId, skills.classMode, skills.HasEffect(1717), skills.HasEffect(1716));
if (skill.available == 0) {
std::list<ShortcutCooldownRecord>& records = this->m_painting->cooldowns.records;
const auto record = std::find_if(records.begin(), records.end(), [&](const ShortcutCooldownRecord& value) { return value.id == source.itemId; });
if (record != records.end()) {
const auto state = std::find_if(record->alternate.begin(), record->alternate.end(), [&](const CooldownState& value) { return value.slot == index; });
if (state != record->alternate.end()) {
record->alternate.erase(state);
}
}
skill = skills.LookupFirst(source.itemId);
if (skill.available == 0) {
skill = skills.LookupOther(source.itemId);
}
if (skill.available == 0) {
skill = skills.LookupAdditional(source.itemId);
}
}
if (skill.available != 0 && skill.level != 0) {
entry.id = skill.id;
entry.skill = 1;
if (reinterpret_cast<const CharacterConfigSave*>(&g_session)->UseLevel(static_cast<int>(skill.id)) == 0) {
entry.count = static_cast<std::int16_t>(skill.level);
} else {
entry.count = source.unknown_0005;
}
}
}
this->Invalidate();
return 0;
}
case 34:
this->m_saved = reinterpret_cast<QuickSlotWndInfo*>(argument1);
if (!this->m_saved->IsValid()) {
this->m_saved->Reset();
}
this->SendMsg(nullptr, 23, 0, 0, 0, 0);
this->Move(this->m_saved->x, this->m_saved->y);
return 0;
case 41: {
const QuickSlotEntry entry = this->m_entries[argument1];
if (entry.skill == 0) {
if (entry.id == 0) {
return 0;
}
ITEM_INFO item = LookupClientItem(this->m_painting->inventory, static_cast<int>(entry.id), 1);
if (item.unknown_0000[1] != 0) {
CMode* mode = g_modeMgr.GetGameMode();
switch (item.unknown_0000[0]) {
case 0:
case 1:
case 2:
mode->SendMsg(0x1B, item.unknown_0000[1], 0, 0, 0);
break;
case 10:
case 16:
case 17:
case 19:
if (item.unknown_0000[3] == 0x8000) {
mode->SendMsg(0x14, 0xF, 0, 0, 0);
mode->SendMsg(0x57, item.unknown_0000[1], item.unknown_0000[2], 0, 0);
}
break;
case 18:
if (*reinterpret_cast<int*>(&g_session.unknown_16F4[4]) >= 0) {
bool languagePrefix = false;
WORD language = g_serverLanguage->language;
ItemNaming naming{this->m_painting->descriptions, g_itemCardNames, *g_playerNameDictionary, languagePrefix, g_serviceType, language};
const std::string text = FormatOwnedString(LookupMessage(0x4CA), naming.DisplayName(item, 0).c_str());
if (reinterpret_cast<WindowDialogs*>(&g_windowMgr)->Confirm(text.c_str(), 2, false, false, 0, "Message", 0x118, 0x78, 0) == 0xBB) {
mode->SendMsg(0x1B, item.unknown_0000[1], 0, 0, 0);
}
}
break;
default:
if (item.unknown_0000[2] != 0 && item.unknown_0000[3] == 0 && item.identified != 0) {
mode->SendMsg(0x13, item.unknown_0000[1], item.unknown_0000[2], 0, 0);
}
break;
}
}
return 0;
}
CSkillInfo skill = this->m_painting->skills.Lookup(entry.id);
if (skill.level != 0 && skill.available != 0) {
static_cast<CMode*>(g_charViewMode)->SendMsg(0x71, reinterpret_cast<int>(&skill), entry.count, 0, 0);
}
return 0;
}
}
return UIFrameWnd::SendMsg(sender, message, argument1, argument2, argument3, argument4);
}