Batch #3836 by eAthena: 4 byte-identical, 0 confirmed by peer review. - fn_18951 CMapChainEffect::Slot06: byte-identical - fn_18957 CMappillarEffect::Slot06: byte-identical - fn_18966 CSquareRangeEffect::Slot04: byte-identical - fn_18975 CSteal::Slot04: byte-identical Merged automatically: every function is byte-identical to the original. Adds to the build: Source/Contents/Effects/MagnumBreak.cpp, Source/Contents/Effects/MapChainEffect.cpp, Source/Contents/Effects/MappillarEffect.cpp, Source/Contents/Effects/SquareRangeEffect.cpp, Source/Contents/Effects/StealEffect.cpp, Source/Contents/Effects/MagicFloorEffect.cpp
11 lines
220 B
C++
11 lines
220 B
C++
#include "Contents/Effects/MappillarEffect.h"
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#include "Contents/Effects/Particle.h"
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// OFFSET: 0x00B4C0B0
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// FUNCTION: fn_18957
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bool CMappillarEffect::Slot06() {
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return this->ActorExists();
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}
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// OFFSET: 0x00B4C4C0
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