Batch #3770 by eAthena: 3 byte-identical, 0 confirmed by peer review. - fn_07516 CTetraBallEffect::Slot06: byte-identical - fn_07526 CTriangleShotArrow::Slot03: byte-identical - fn_07543 CWindEffect::Slot06: byte-identical Merged automatically: every function is byte-identical to the original. Adds to the build: Source/Contents/Effects/TetraBallEffect.cpp, Source/Contents/Effects/TriangleShotArrow.cpp, Source/Contents/Effects/ViolentQuakeEffect.cpp, Source/Contents/Effects/WindEffect.cpp
25 lines
558 B
C++
25 lines
558 B
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_WINDEFFECT_H
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#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_WINDEFFECT_H
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#include "Contents/Effects/Effect.h"
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#include <cstddef>
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#include <vector>
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class CParticle;
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class CWindEffect : public CEffect {
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public:
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void Slot04() override;
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bool Slot06() override;
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/* 00CC */ unsigned char unknown_00CC[0x60];
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/* 012C */ std::vector<CParticle*> particles;
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(CWindEffect) == 0x138);
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static_assert(offsetof(CWindEffect, particles) == 0x12C);
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#endif
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#endif
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