Batch #3838 by youko: 7 byte-identical, 1 confirmed by peer review. - fn_16120 CUIListBoxEx<ProbabilityTable::CUIItem,ProbabilityTable::CItemData>::Paint: byte-identical - fn_16195 CUIProbabilityTable::OnButtonClick: byte-identical - fn_16198 CUIProbabilityTable::OnPrepareItem: byte-identical - fn_16200 ProbabilityTable::CUIItem::Paint: byte-identical - fn_16202 ProbabilityTable::CUIItem::Slot16: logic confirmed by peer review - fn_16204 ProbabilityTable::CUIItem::Slot25: byte-identical - fn_16205 CUIListBoxEx<ProbabilityTable::CUIItem,ProbabilityTable::CItemData>::UpdateScrollBar: byte-identical - fn_16223 CUIListBoxEx<OngoingQuestInfo::CUIRewardItem,OngoingQuestInfo::CRewardItemData>::ClearItems: byte-identical Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). Adds to the build: Source/UI/ProbabilityTable/UIProbabilityTable.cpp
81 lines
1.6 KiB
C++
81 lines
1.6 KiB
C++
#include "UI/Quest/UIOngoingQuestInfo.h"
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// OFFSET: 0x00A4FDE0
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// FUNCTION: fn_16223
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template <>
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void CUIListBoxEx<OngoingQuestInfo::CUIRewardItem, OngoingQuestInfo::CRewardItemData>::ClearItems() {
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for (OngoingQuestInfo::CUIRewardItem* item : this->items) {
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this->RemoveChild(item, 1);
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}
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this->items.clear();
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this->selected = static_cast<unsigned int>(-1);
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}
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// OFFSET: 0x00A4FE70
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// OFFSET: 0x00A55650
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// FUNCTION: fn_16300
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void CUIOngoingQuestInfo::OnFirstAction() {
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}
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namespace OngoingQuestInfo {
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// OFFSET: 0x00A55710
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// FUNCTION: fn_16301
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void CUIRewards::OnPrepareItem(CUIRewardItem*, const CRewardItemData&) {
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}
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// OFFSET: 0x00A55860
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// FUNCTION: fn_16303
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void CUIContents::Paint() {
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this->ClearSurface(0xFFFF00FF);
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}
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// OFFSET: 0x00A55870
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// FUNCTION: fn_16304
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void CUIRewardItem::Paint() {
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this->ClearSurface(0xFFFF00FF);
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}
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// OFFSET: 0x00A55880
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// FUNCTION: fn_16305
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void CUIRewards::Paint() {
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this->ClearSurface(0xFFFF00FF);
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}
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// OFFSET: 0x00A55890
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// FUNCTION: fn_16306
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void CUIScrollWindow::Paint() {
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this->ClearSurface(0xFFFF00FF);
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}
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// OFFSET: 0x00A558A0
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// FUNCTION: fn_16307
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void CUIContents::Slot16() {
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}
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// OFFSET: 0x00A55940
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// FUNCTION: fn_16309
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void CUIRewardItem::Slot16() {
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}
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// OFFSET: 0x00A55B50
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// FUNCTION: fn_16312
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void CUIScrollWindow::Slot35(int value) {
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this->scrollBar->Slot35(value);
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}
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// OFFSET: 0x00A55F20
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// FUNCTION: fn_16316
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void CUIScrollWindow::OnScroll(int position) {
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int y = -position;
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for (UIWindow* child : this->m_children) {
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if (child != this->scrollBar) {
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child->Move(child->geometry.x, y);
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y = child->geometry.y + child->geometry.height;
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}
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}
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}
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}
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