Ragnarok Online reconstruction through Clank Together
https://clank.rodecomp.online/
- C++ 98.1%
- C 1.5%
- POV-Ray SDL 0.2%
- CMake 0.1%
Batch #10259 by ragnarok-clanker: forced by an admin (1 lower score(s), 11 changed function(s)); checked with 508 compiled unit(s), including every includer of Source/Contents/Async/AsyncWorkMgr.h, Source/Contents/Skills/SkillLevelRegistry.h, Source/Contents/UserData/CharacterLinkedUserDataLoadAsyncWork.h, Source/Contents/UserData/CharacterLinkedUserDataMgr.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Contents/Skills/SkillLevelConfig.h, Source/Contents/UserData/CharacterConfigLoad.h, Source/UI/Shortcuts/NormalItemSlotLoad.h. Deletes: Source/Contents/Skills/SkillLevelConfig.h, Source/Contents/UserData/CharacterConfigLoad.h, Source/UI/Shortcuts/NormalItemSlotLoad.h |
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| data | ||
| scripts/workspace | ||
| Source | ||
| ThirdParty | ||
| .clang-format | ||
| .clangd | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| CMakeLists.txt | ||
| CODING_RULES.md | ||
| README.md | ||
Clank Together
This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs
instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds
their addresses in every client build, so a new client version needs new addresses, not a retagged tree.
data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source.
See AGENTS.md for how to contribute.