Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
253 lines
8.3 KiB
C++
253 lines
8.3 KiB
C++
#include "Contents/Effects/CharacterParticleBundle.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Camera/Camera.h"
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#include "Contents/EffectResourceSwitcher.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Contents/Effects/Particle.h"
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#include "Utility/Cipher/XorBytes.h"
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#include "Utility/Math/AffineMatrix.h"
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#include "Utility/Math/RadialGrid.h"
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#include <algorithm>
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#include <chrono>
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#include <cstddef>
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#include <cstdint>
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#include <cstdlib>
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#include <string>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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namespace {
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template <std::size_t Length, std::uint64_t Key>
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class EncryptedName {
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public:
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// INLINED
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template <typename Byte>
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explicit EncryptedName(const Byte (&source)[Length]) : m_encrypted(true) {
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for (std::uint64_t index = 0; index < Length; ++index) {
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this->m_text[index] = source[index];
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}
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}
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~EncryptedName() {
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for (std::uint64_t index = 0; index < Length; ++index) {
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this->m_text[index] = 0;
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}
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}
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const char* Text() {
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if (this->m_encrypted) {
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utility::XorBytes(this->m_text, Length, Key);
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this->m_encrypted = false;
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}
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return reinterpret_cast<const char*>(this->m_text);
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}
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private:
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std::uint8_t m_text[Length];
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bool m_encrypted;
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};
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// GLOBAL: gl_24870
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std::unordered_map<int, std::vector<RadialGridPoint>> g_clawMarkRings;
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}
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// OFFSET: 0x005A2E50
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// FUNCTION: fn_03122
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CharacterParticleBundle::CharacterParticleBundle() : CEffect(-1), startTime(0), elapsedFrames(0), particles() {
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}
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// OFFSET: 0x005A31F0
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// FUNCTION: fn_03126
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CharacterParticleBundle::~CharacterParticleBundle() {
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}
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// OFFSET: 0x005A3360
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// FUNCTION: fn_03129
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void CChopChopClawMarks::UpdateParticlePosition(CEZ2STRParticle* particle) {
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if (particle) {
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const float* view = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view.values;
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const float* inverse = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.inverse.values;
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const float x = this->position[0];
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const float y = this->position[1];
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const float z = this->position[2];
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const float viewX = view[0] * x + view[3] * y + view[6] * z + view[9] + this->offsetX + particle->offsetX;
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const float viewY = view[1] * x + view[4] * y + view[7] * z + view[10] - this->offsetY + particle->offsetY;
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const float viewZ = view[2] * x + view[5] * y + view[8] * z + view[11] + particle->offsetZ;
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particle->position.x = viewY * inverse[3] + viewX * inverse[0] + viewZ * inverse[6] + inverse[9];
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particle->position.y = viewX * inverse[1] + viewY * inverse[4] + viewZ * inverse[7] + inverse[10];
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particle->position.z = viewX * inverse[2] + viewY * inverse[5] + viewZ * inverse[8] + inverse[11];
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}
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}
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// OFFSET: 0x005A34E0
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// FUNCTION: fn_03131
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void CChopChopClawMarks::SpawnParticle() {
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CEZ2STRParticle* particle = static_cast<CEZ2STRParticle*>(CreateEZ2STRParticle(reinterpret_cast<const vector3d*>(this->position), 5));
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if (particle) {
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const std::vector<RadialGridPoint>& ring = this->GetRing(3);
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RadialGridPoint point;
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do {
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const int positiveX = std::ranges::max(rand() % 2, 0);
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const int x = std::max(rand() % 4, 1);
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point.x = static_cast<float>(positiveX ? x : -x);
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const int positiveY = std::ranges::max(rand() % 2, 0);
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const int y = std::max(rand() % 4, 1);
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point.y = static_cast<float>(positiveY ? y : -y);
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} while (std::find_if(ring.begin(), ring.end(), [&point](const RadialGridPoint& candidate) {
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return candidate.x == point.x && candidate.y == point.y;
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}) == ring.end());
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const float x = point.x * 5.0f;
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const float y = point.y * 5.0f;
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const char bytes[] = {
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'\x5B', '\x63', '\x98', '\xAE', '\xA9', '\x29', '\x26', '\x4F', '\x40', '\x72', '\x85', '\xA8', '\xBD', '\x2A', '\x2E', '\x55',
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'\x50', '\x61', '\x91', '\x84', '\x85', '\x1A', '\x1D', '\x42', '\x7C', '\x59', '\xA2', '\x97', '\xB1', '\x16', '\x05', '\x72',
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'\x6F', '\x6E', '\xAE', '\x8F', '\x82', '\x05', '\x43', '\x6E', '\x6B', '\x43', '\xCD'
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};
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// GLOBAL: gl_24875
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thread_local EncryptedName<sizeof(bytes), 0x1D6D75EDE7CD311FULL> name(bytes);
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particle->Load(name.Text());
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particle->offsetX = x;
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particle->offsetY = y;
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particle->offsetZ = 0.0f;
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particle->m_angle = static_cast<float>(std::ranges::max(rand() % 360, 0));
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this->particles.push_back(particle);
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}
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}
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// OFFSET: 0x005A3820
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// FUNCTION: fn_03132
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void CChopChopClawMarks::EmitParticles() {
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const std::chrono::nanoseconds elapsed = std::chrono::steady_clock::now().time_since_epoch() - std::chrono::nanoseconds(this->startTime);
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const std::chrono::milliseconds milliseconds = std::chrono::duration_cast<std::chrono::milliseconds>(elapsed);
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if (milliseconds >= std::chrono::milliseconds(this->lastSpawnTime + 30)) {
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this->SpawnParticle();
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this->lastSpawnTime = milliseconds.count();
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}
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}
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// OFFSET: 0x005A38A0
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// FUNCTION: fn_03133
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void CharacterParticleBundle::Close() {
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for (CEZ2STRParticle* particle : this->particles) {
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FreeParticle(particle);
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}
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this->particles.clear();
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}
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// OFFSET: 0x005A3A10
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// FUNCTION: fn_03134
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const std::vector<RadialGridPoint>& CChopChopClawMarks::GetRing(int radius) {
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const auto found = g_clawMarkRings.find(radius);
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if (found != g_clawMarkRings.end()) {
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return found->second;
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}
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const std::vector<RadialGridPoint> outer = GenerateRadialGrid(RadialGridPoint{0.0f, 0.0f}, radius);
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const std::vector<RadialGridPoint> inner = GenerateRadialGrid(RadialGridPoint{0.0f, 1.0f}, 1);
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std::vector<RadialGridPoint> ring;
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for (const RadialGridPoint& point : outer) {
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const auto match = std::find_if(inner.begin(), inner.end(), [&point](const RadialGridPoint& other) {
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return point.x == other.x && point.y == other.y;
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});
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if (match == inner.end()) {
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ring.push_back(point);
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}
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}
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g_clawMarkRings[radius] = std::move(ring);
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return g_clawMarkRings[radius];
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}
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// OFFSET: 0x005A3C70
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// FUNCTION: fn_03135
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void CChopChopClawMarks::OnInit() {
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const int id = CEZ2STREffectMgr::GetInstance()->EffectId([] {
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const std::uint8_t bytes[] = {0xC2, 0x55, 0xF0, 0xA7, 0x3C, 0xEC, 0x4F, 0x36, 0xD1, 0x3D};
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thread_local EncryptedName<sizeof(bytes), 0x59278F63D79F3DA1ULL> name(bytes);
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return name.Text();
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}());
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if (EZ2STREffectInfo* info = CEZ2STREffectMgr::GetInstance()->FindById(id)) {
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this->offsetX = info->offsetX;
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this->offsetY = info->offsetY;
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}
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}
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// OFFSET: 0x005A3E40
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// FUNCTION: fn_03136
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void CharacterParticleBundle::OnInit() {
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}
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// OFFSET: 0x005A3E50
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// FUNCTION: fn_03137
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void CharacterParticleBundle::Open() {
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this->elapsedFrames = 0;
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this->startTime = std::chrono::steady_clock::now().time_since_epoch().count();
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this->OnInit();
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}
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// OFFSET: 0x005A3E90
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// FUNCTION: fn_03138
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bool CChopChopClawMarks::IsAlive() {
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if (this->ActorExists()) {
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const std::chrono::milliseconds limit = std::chrono::seconds(this->effectLifetime);
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const std::chrono::nanoseconds elapsed = std::chrono::steady_clock::now().time_since_epoch() - std::chrono::nanoseconds(this->startTime);
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if (std::chrono::duration_cast<std::chrono::milliseconds>(elapsed) <= limit) {
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return true;
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}
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}
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return false;
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}
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// OFFSET: 0x005A3F10
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// FUNCTION: fn_03139
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void CharacterParticleBundle::OnProcess() {
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this->EmitParticles();
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const auto removed = std::remove_if(this->particles.begin(), this->particles.end(), [](CEZ2STRParticle* particle) {
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if (!particle) {
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return true;
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}
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if (particle->life < 0.0f) {
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FreeParticle(particle);
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return true;
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}
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return false;
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});
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this->particles.erase(removed, this->particles.end());
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for (CEZ2STRParticle* particle : this->particles) {
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this->UpdateParticlePosition(particle);
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this->ProcessParticle(particle);
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}
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++this->elapsedFrames;
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}
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// OFFSET: 0x005A4000
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// FUNCTION: fn_03140
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void CharacterParticleBundle::ProcessParticle(CEZ2STRParticle* particle) {
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if (particle) {
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particle->Process(0.0f, 0.0f, 0.0f);
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}
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}
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// OFFSET: 0x005A4030
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// FUNCTION: fn_03141
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void CharacterParticleBundle::Render() {
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for (CEZ2STRParticle* particle : this->particles) {
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this->RenderParticle(particle);
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}
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}
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// OFFSET: 0x005A4060
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// FUNCTION: fn_03142
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void CharacterParticleBundle::RenderParticle(CEZ2STRParticle* particle) {
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if (particle) {
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particle->DrawScreen(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view);
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}
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}
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