rodecomp/Source/UI/WindowOverlay.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

205 lines
6.3 KiB
C++

#include "Client/Session.h"
#include "Contents/Items/ItemInfo.h"
#include "Contents/Items/ItemNaming.h"
#include "Render/Primitives/AlphaRectangle.h"
#include "Render/Renderer.h"
#include "Render/TextureQuad.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceMgr.h"
#include "Resource/TextureNames.h"
#include "UI/Chat/UIWhisperWnd.h"
#include "UI/Items/UIEquipWnd.h"
#include "UI/Skill/UISkillDescribeWnd.h"
#include "UI/Text/TextFitting.h"
#include "Utility/Text/FormatString.h"
#include <cstddef>
#include <cstdint>
#include <cstring>
#include <string>
#include <vector>
// OFFSET: 0x008D0D80
// FUNCTION: fn_12090
void UISkillDescribeWnd::DrawTransBox() {
int x = 0;
int y = 0;
this->ToScreen(x, y);
}
// OFFSET: 0x008D0DB0
// FUNCTION: fn_12091
void UIWhisperWnd::DrawTransBox() {
int x = 0;
int y = 0;
this->ToScreen(x, y);
DrawAlphaRectangle(x + 1, y + 1, this->geometry.width - 2, this->geometry.height, 0x66000000);
DrawAlphaRectangle(x + 1, y + 1, this->geometry.width - 2, 17, 0x449EB6E4);
}
// OFFSET: 0x008D0F30
// FUNCTION: fn_12092
void UIEquipWnd::DrawDamageSkinPage() {
this->DrawBitmap(
0, this->m_contentTop + 14,
static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\ShowDamage\\bg_damage.bmp"))),
false
);
int slot = 0;
for (int x = 6; x < 0x116; x += 0x44) {
int index = this->m_firstSlot + slot;
if (index >= g_session.damageSkinCount) {
break;
}
if (g_session.m_damageSkinIndex == index) {
this->DrawBitmap(
x, 0x3A,
static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(
Resolve(FormatOwnedString("유저인터페이스\\showdamage\\btn_damage_pick.bmp").c_str())
)),
true
);
} else if (this->m_hoverSlot == index) {
this->DrawBitmap(
x, 0x3A,
static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(
Resolve(FormatOwnedString("유저인터페이스\\showdamage\\btn_damage_press.bmp").c_str())
)),
true
);
} else {
this->DrawBitmap(
x, 0x3A,
static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(
Resolve(FormatOwnedString("유저인터페이스\\showdamage\\btn_damage.bmp").c_str())
)),
true
);
}
int height;
unsigned char bold;
if (g_session.m_damageSkinIndex == index) {
this->DrawCenteredText(x + 1, 0x45, this->m_damageSkinNames[index].c_str(), 0x40, 0, 14, 0xBABABA, 1);
height = 14;
bold = 1;
} else {
this->DrawCenteredText(x + 1, 0x45, this->m_damageSkinNames[index].c_str(), 0x40, 0, 12, 0xBABABA, 0);
height = 12;
bold = 0;
}
this->DrawCenteredText(x, 0x44, this->m_damageSkinNames[index].c_str(), 0x40, 0, height, 0x323232, bold);
this->DrawBitmap(
x + 14, 0x5A,
static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(
Resolve(FormatOwnedString("%s.bmp", this->m_damageSkinIcons[index].c_str()).c_str())
)),
true
);
++slot;
}
}
namespace {
struct ItemNameTextInfo {
int x;
int y;
int height;
int family;
};
}
// OFFSET: 0x008D13E0
// FUNCTION: fn_12093
int UIFrameWnd::DrawFittedItemName(int x, int y, const ITEM_INFO* item, std::uint32_t color, int, int, char option) {
std::vector<char*> breaks;
char buffer[256];
std::memset(buffer, 0, sizeof(buffer));
char* highlight = nullptr;
std::size_t remaining = sizeof(buffer);
char* cursor = buffer;
int highlightColor;
this->BuildItemName(item, &highlightColor, &breaks, &cursor, &remaining, &highlight, 0, option);
char* text = buffer;
int offset = 0;
for (auto it = breaks.begin(); it != breaks.end(); ++it) {
std::string fitted = FitText(*this->geometry.surface, std::string(text), this->geometry.width - x - 10);
bool truncated;
char* end;
if (std::strcmp(fitted.c_str(), text) != 0) {
truncated = true;
strcpy_s(buffer, sizeof(buffer), fitted.c_str());
end = text + std::strlen(text) + 1;
} else {
end = *it;
truncated = false;
}
int bytes = static_cast<int>(end - text);
if (bytes == 0) {
continue;
}
if (text == highlight) {
this->DrawShadowedText(offset + x, y, text, bytes, static_cast<std::uint32_t>(highlightColor), 0xE0E0E0, 0, 12, 0);
} else if (item->damaged) {
this->DrawShadowedText(offset + x, y, text, bytes, color, 0x5050FA, 0, 12, 0);
} else {
std::uint32_t card = ItemCardColor(item);
if (card == 0x00ADFF2F) {
card = 0x00669900;
}
color = (card >> 16 & 0xFF) | ((card & 0xFF) << 16) | (card & 0x0000FF00);
this->DrawShadowedText(offset + x, y, text, bytes, color, 0xFFFFFF, 0, 12, 0);
}
offset += this->TextWidth(text, bytes, 0, 12, 0, 0);
text = end;
if (truncated) {
break;
}
}
return offset;
}
// OFFSET: 0x008D17C0
// FUNCTION: fn_12094
int UIFrameWnd::DrawItemName(int x, int y, int width, const ITEM_INFO* item, int, int family, int height) {
int highlightColor = 0;
std::vector<char*> breaks;
char buffer[256] = {};
char* cursor = buffer;
std::size_t remaining = sizeof(buffer);
char* highlight = nullptr;
this->BuildItemName(item, &highlightColor, &breaks, &cursor, &remaining, &highlight, 1, 0);
std::uint32_t color = ItemCardColor(item);
if (color == 0x00ADFF2F) {
color = 0x00669900;
}
color = (color >> 16 & 0xFF) | (color & 0x0000FF00) | ((color & 0xFF) << 16);
const ItemNameTextInfo info = {x, y, height, family};
this->DrawItemNameText(&info, buffer, highlight, color, static_cast<std::uint32_t>(highlightColor), width, &breaks);
return x;
}
// OFFSET: 0x008D1980
// FUNCTION: fn_12095
int UIFrameWnd::DrawWrappedItemName(int x, int y, int width, const ITEM_INFO* item, int, int family, int lineHeight) {
char buffer[256] = {};
char* highlight = nullptr;
char* cursor = buffer;
std::vector<char*> breaks;
std::size_t remaining = sizeof(buffer);
int highlightColor;
this->BuildItemName(item, &highlightColor, &breaks, &cursor, &remaining, &highlight, 1, 0);
std::uint32_t color = ItemCardColor(item);
if (color == 0x00ADFF2F) {
color = 0x00669900;
}
return this->DrawItemNameSegments(
x, y, width, breaks, buffer, highlight, static_cast<std::uint32_t>(highlightColor),
(color >> 16 & 0xFF) | ((color & 0xFF) << 16) | (color & 0x0000FF00), family, lineHeight
);
}