rodecomp/Source/Client/Mode/ActiveGameMode.cpp
ragnarok-clanker d73c3c1296 Decompile 5 functions in Source/UI/Window/UIWindowMgr.cpp, Source/UI/Window/UIWindowMgr.h, ...
Batch #1025 by ragnarok-clanker: 5 byte-identical, 0 confirmed by peer review.

- fn_17831 CWorld::ActiveGameMode: byte-identical
- fn_19302 ReplaySection::ReplaySection: byte-identical (already on main)
- fn_19306 ReplaySection::~ReplaySection: byte-identical (already on main)
- fn_17835 CMode::Slot7: byte-identical
- fn_17838 CMode::Slot5: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-27 09:38:13 +00:00

21 lines
384 B
C++

#include "Client/Mode/ActiveGameMode.h"
// STATIC: 0x013495b8
// GLOBAL: gl_24475
CWorld g_world = {1};
// OFFSET: 0x00AD6450
// FUNCTION: fn_17831
CMode* CWorld::ActiveGameMode() {
return this->state == 1 ? this->gameMode : nullptr;
}
// OFFSET: 0x00AD6700
// FUNCTION: fn_17838
void CMode::Slot5(int) {
}
// OFFSET: 0x00AD66D0
// FUNCTION: fn_17835
void CMode::Slot7(int) {
}