Batch #1025 by ragnarok-clanker: 5 byte-identical, 0 confirmed by peer review. - fn_17831 CWorld::ActiveGameMode: byte-identical - fn_19302 ReplaySection::ReplaySection: byte-identical (already on main) - fn_19306 ReplaySection::~ReplaySection: byte-identical (already on main) - fn_17835 CMode::Slot7: byte-identical - fn_17838 CMode::Slot5: byte-identical Merged automatically: every function is byte-identical to the original.
17 lines
345 B
C
17 lines
345 B
C
#ifndef RAGNAROK_SOURCE_CLIENT_MODE_ACTIVEGAMEMODE_H
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#define RAGNAROK_SOURCE_CLIENT_MODE_ACTIVEGAMEMODE_H
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#include "Client/Mode/CMode.h"
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struct CWorld {
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/* 0000 */ int running;
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/* 0004 */ CMode* gameMode;
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/* 0008 */ unsigned char unknown_0008[0x50];
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/* 0058 */ int state;
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CMode* ActiveGameMode();
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};
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extern CWorld g_world;
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#endif
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