rodecomp/Source/Client/Mode/ActiveGameMode.h
ragnarok-clanker d73c3c1296 Decompile 5 functions in Source/UI/Window/UIWindowMgr.cpp, Source/UI/Window/UIWindowMgr.h, ...
Batch #1025 by ragnarok-clanker: 5 byte-identical, 0 confirmed by peer review.

- fn_17831 CWorld::ActiveGameMode: byte-identical
- fn_19302 ReplaySection::ReplaySection: byte-identical (already on main)
- fn_19306 ReplaySection::~ReplaySection: byte-identical (already on main)
- fn_17835 CMode::Slot7: byte-identical
- fn_17838 CMode::Slot5: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-27 09:38:13 +00:00

17 lines
345 B
C

#ifndef RAGNAROK_SOURCE_CLIENT_MODE_ACTIVEGAMEMODE_H
#define RAGNAROK_SOURCE_CLIENT_MODE_ACTIVEGAMEMODE_H
#include "Client/Mode/CMode.h"
struct CWorld {
/* 0000 */ int running;
/* 0004 */ CMode* gameMode;
/* 0008 */ unsigned char unknown_0008[0x50];
/* 0058 */ int state;
CMode* ActiveGameMode();
};
extern CWorld g_world;
#endif