Batch #1017 by ragnarok-clanker: 0 byte-identical, 3 confirmed by peer review. - fn_22363 CSoundMaker::CSoundMaker: logic confirmed by peer review - fn_22406 CSoundMaker::Update: logic confirmed by peer review - fn_22428 CSoundMaker::SendObjectMessage: logic confirmed by peer review Reviewed-by: ragnarok-clanker
109 lines
3.3 KiB
C++
109 lines
3.3 KiB
C++
#include "Contents/Sound/SoundMaker.h"
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#include "Contents/Sound/SoundMgr.h"
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#include "Resource/World/WorldResource.h"
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#include "Utility/Math/AffineMatrix.h"
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#include "Utility/Math/ScalarConversion.h"
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#include <cmath>
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#include <windows.h>
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#include <timeapi.h>
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// OFFSET: 0x00DA1E30
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// FUNCTION: fn_22363
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CSoundMaker::CSoundMaker(ResourceMgr& resources, JobNames& names, SoundMakerContext& context)
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: CRenderObject(resources, names), m_context(&context) {
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this->file.clear();
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this->volume = 100.0f;
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this->range = 1.0f;
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this->width = 3;
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this->height = 3;
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this->radius = SquareRoot(18.0f);
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this->lastTick = timeGetTime() - 4000u;
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}
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// OFFSET: 0x00DA3A60
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// FUNCTION: fn_22406
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bool CSoundMaker::Update() {
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if (this->width == 0) {
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return true;
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}
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const CRenderObject* player = this->m_context->localPlayer;
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if (!player) {
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return true;
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}
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const float distance = this->HorizontalDistance(player->render.position[0], player->render.position[2]);
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if (distance - (this->radius + this->range) > 130.0f) {
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return true;
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}
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const float deltaX = player->render.position[0] - this->render.position[0];
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const float deltaZ = player->render.position[2] - this->render.position[2];
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float signX = 1.0f;
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float signZ = 1.0f;
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if (deltaX < 0.0f && deltaZ >= 0.0f) {
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signX = -1.0f;
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} else if (deltaX < 0.0f && deltaZ < 0.0f) {
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signX = -1.0f;
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signZ = -1.0f;
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} else if (deltaX >= 0.0f && deltaZ < 0.0f) {
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signZ = -1.0f;
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}
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const float slope = deltaZ / std::fmax(deltaX, 0.001f);
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float offsetX;
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float offsetZ;
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if (!(static_cast<float>(this->height / this->width) >= std::fabs(slope))) {
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offsetZ = static_cast<float>(this->height) * signZ * 0.5f;
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offsetX = offsetZ / std::fmax(slope, 0.001f);
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} else {
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offsetX = static_cast<float>(this->width) * signX * 0.5f;
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offsetZ = slope * offsetX;
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}
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const float x = this->render.position[0] + offsetX;
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const float z = this->render.position[2] + offsetZ;
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if (player->HorizontalDistance(x, z) - this->range > 75.0f || this->file.empty()) {
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return true;
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}
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if (timeGetTime() > this->lastTick + this->cycle) {
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this->lastTick = timeGetTime();
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g_soundMgr->PlayWave(
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this->file.c_str(), x - player->render.position[0], 0.0f, z - player->render.position[2], TruncateToInt(this->range),
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TruncateToInt(this->range / 6.0f), this->volume, 0
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);
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}
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return true;
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}
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// OFFSET: 0x00DA4960
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// FUNCTION: fn_22417
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void CSoundMaker::Draw(int) {
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}
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// OFFSET: 0x00DA56E0
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// FUNCTION: fn_22428
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void CSoundMaker::SendObjectMessage(
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CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int, int, int, int
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) {
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if (message != 14 || a != 0) {
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CRenderObject::SendObjectMessage(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
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return;
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}
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const WorldSoundRecord& sound = *reinterpret_cast<const WorldSoundRecord*>(b);
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this->file = sound.file;
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this->volume = sound.volume;
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this->width = sound.width;
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this->height = sound.height;
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this->range = sound.range;
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this->render.position[0] = sound.position[0];
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this->render.position[1] = sound.position[1];
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this->render.position[2] = sound.position[2];
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this->radius = SquareRoot(static_cast<float>(this->width * this->width + this->height * this->height));
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this->cycle = static_cast<std::int64_t>(sound.cycle * 1000.0f);
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this->lastTick = timeGetTime() - this->cycle;
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}
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