rodecomp/Source/Render/Primitives/AlphaRectangle.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
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C++

#ifndef RAGNAROK_SOURCE_RENDER_PRIMITIVES_ALPHARECTANGLE_H
#define RAGNAROK_SOURCE_RENDER_PRIMITIVES_ALPHARECTANGLE_H
#include <cstdint>
class RenderPrimitivePool;
class TextureCache;
struct RenderQueues;
void DrawAlphaRectangle(
RenderPrimitivePool& primitives, TextureCache& textures, RenderQueues& queues, int x, int y, int width, int height, std::uint32_t color, bool depthAlpha,
float depthStart, float depthEnd
);
#endif