rodecomp/Source/Render/Textures/BitmapTextureCache.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

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2026-10-25 07:42:41 +00:00

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703 B
C++

#ifndef RAGNAROK_SOURCE_RENDER_TEXTURES_BITMAPTEXTURECACHE_H
#define RAGNAROK_SOURCE_RENDER_TEXTURES_BITMAPTEXTURECACHE_H
#include <cstdint>
#include <list>
struct BitmapPixels;
class CTexture;
class CRenderSystemBase;
class BitmapTextureCache {
public:
BitmapTextureCache();
~BitmapTextureCache();
void Clear();
void Update(BitmapPixels& bitmap, CRenderSystemBase& system);
void Draw(BitmapPixels& bitmap, CRenderSystemBase& system, int x, int y, int width, int height, std::uint32_t color);
protected:
friend class CDCBitmap;
std::list<CTexture*> m_textures;
bool m_alpha;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(BitmapTextureCache) == 12);
#endif
#endif