rodecomp/Source/Resource/Audio/WaveResource.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

Previous head: 35d2a8cb36
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2026-10-25 07:42:41 +00:00

39 lines
879 B
C++

#ifndef RAGNAROK_SOURCE_RESOURCE_AUDIO_WAVERESOURCE_H
#define RAGNAROK_SOURCE_RESOURCE_AUDIO_WAVERESOURCE_H
#include "Resource/Resource.h"
#include <cstddef>
class ResourceBytes;
class ResourceMgr;
struct WaveResourceContext {
ResourceBytes& file;
CRenderSystemBase*& renderSystem;
};
class CWave : public CRes {
public:
explicit CWave(WaveResourceContext& context);
~CWave() override;
CWave* Create() override;
bool Load(const char* name) override;
void Unload() override;
/* 0110 */ void* data;
/* 0114 */ int milesAllocated;
private:
/* 0118 */ WaveResourceContext* m_context;
};
void RegisterWaveResource(ResourceMgr& resourceMgr, CWave& prototype);
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(CWave) == 284);
static_assert(offsetof(CWave, data) == 0x110);
static_assert(offsetof(CWave, milesAllocated) == 0x114);
#endif
#endif