rodecomp/Source/Resource/ResourceMgr.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00

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C++

#ifndef RAGNAROK_SOURCE_RESOURCE_RESOURCEMGR_H
#define RAGNAROK_SOURCE_RESOURCE_RESOURCEMGR_H
#include "Resource/Resource.h"
#include "Resource/ResourceAliases.h"
#include <map>
#include <vector>
#include <windows.h>
class ResourceFailures;
struct ResourceNameLess {
bool operator()(const ResourceName* left, const ResourceName* right) const;
};
class ResourceMgr {
public:
explicit ResourceMgr(ResourceFailures& failures);
~ResourceMgr();
void Register(const char* extension, const char* prefix, CRes* prototype);
int FindType(const char* extension) const;
CRes* Find(int type, const char* name) const;
CRes* Load(const char* name);
void Remove(CRes* resource);
bool Exists(const char* name);
void ClearUnused(const char* extension);
void ClearUnused();
void ClearExpired(const unsigned& reuseDelay);
void UpdateTransient();
ResourceAliases aliases;
private:
std::map<std::string, int> m_extensions;
std::vector<const char*> m_prefixes;
std::vector<CRes*> m_prototypes;
std::vector<std::map<const ResourceName*, CRes*, ResourceNameLess>> m_resources;
CRITICAL_SECTION m_lock;
std::vector<CRes*> m_transient;
ResourceFailures* m_failures;
void EraseTransient(CRes* resource);
ResourceMgr(const ResourceMgr&) = delete;
ResourceMgr& operator=(const ResourceMgr&) = delete;
};
#endif