rodecomp/Source/Resource/World/WorldResource.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
2026-10-25 07:42:41 +00:00

107 lines
2.6 KiB
C++

#ifndef RAGNAROK_SOURCE_RESOURCE_WORLD_WORLDRESOURCE_H
#define RAGNAROK_SOURCE_RESOURCE_WORLD_WORLDRESOURCE_H
#include "Contents/World/WorldSpatialTree.h"
#include "Resource/Resource.h"
#include <list>
#include <string>
class ResourceBytes;
struct ResourceByteReader;
struct WorldModelRecord {
char name[40];
char model[80];
char node[80];
float position[3];
float rotation[3];
float scale[3];
int animation;
int unknown_00F0;
float animationSpeed;
unsigned char unknown_00F8[12];
unsigned char flag;
unsigned char unknown_0105[3];
int index;
};
struct WorldSoundRecord {
char name[80];
char file[80];
float position[3];
float volume;
int width;
int height;
float range;
float cycle;
};
struct WorldEffectRecord {
char name[80];
float position[3];
int id;
float delay;
float parameters[4];
};
struct WorldLighting {
float diffuse[3];
float secondaryDiffuse[3];
float ambient[3];
};
extern WorldLighting g_worldLighting;
struct WorldResourceContext {
ResourceBytes& file;
CRenderSystemBase*& renderSystem;
WorldLighting& lighting;
};
class C3dWorldRes : public CRes {
public:
explicit C3dWorldRes(WorldResourceContext& context);
~C3dWorldRes() override;
C3dWorldRes* Create() override;
bool Load(const char* name) override;
void Unload() override;
/* 0110 */ std::list<WorldModelRecord*> models;
/* 0118 */ std::list<WorldEffectRecord*> effects;
/* 0120 */ std::list<WorldSoundRecord*> sounds;
/* 0128 */ WorldSpatialTree* spatial;
/* 012C */ std::string groundName;
/* 0144 */ std::string terrainName;
/* 015C */ std::string sourceName;
/* 0174 */ float waterLevel;
/* 0178 */ int waterType;
/* 017C */ float waveHeight;
/* 0180 */ float waveSpeed;
/* 0184 */ float wavePitch;
/* 0188 */ int waterAnimation;
/* 018C */ int longitude;
/* 0190 */ int latitude;
/* 0194 */ float lightDirection[3];
/* 01A0 */ float diffuse[3];
/* 01AC */ float ambient[3];
/* 01B8 */ unsigned char major;
/* 01B9 */ unsigned char minor;
/* 01BA */ unsigned char unknown_01BA[2];
/* 01BC */ int bounds[4];
/* 01CC */ unsigned char flag;
/* 01CD */ unsigned char unknown_01CD[3];
private:
void ReadEnvironment(ResourceByteReader& input, unsigned version);
void ReadObjects(ResourceByteReader& input, unsigned version, unsigned build, char* lastName);
WorldResourceContext* m_context;
};
static_assert(sizeof(WorldModelRecord) == 268);
static_assert(sizeof(WorldSoundRecord) == 192);
static_assert(sizeof(WorldEffectRecord) == 116);
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(C3dWorldRes) == 468);
#endif
#endif