Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.
Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
27 lines
894 B
C++
27 lines
894 B
C++
#ifndef RAGNAROK_SOURCE_UI_COOLDOWNS_COOLDOWNDRAWING_H
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#define RAGNAROK_SOURCE_UI_COOLDOWNS_COOLDOWNDRAWING_H
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#include "UI/Cooldowns/CooldownState.h"
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#include <vector>
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class RenderCommandPool;
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class CRenderSystemBase;
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struct RenderQueues;
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struct CooldownDrawing {
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std::vector<RenderCommand*> normal;
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std::vector<RenderCommand*> reverse;
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void Draw(
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int centerX, int centerY, int radiusX, int radiusY, CooldownState& value, int limit, int offsetX, int offsetY, const CooldownClock& clock,
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RenderCommandPool& pool, CRenderSystemBase& system
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);
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void SubmitNormal(RenderQueues& queues, bool depthAlpha, float depthStart, float depthEnd);
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void SubmitReverse(RenderQueues& queues, bool depthAlpha, float depthStart, float depthEnd);
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private:
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void DrawReverse(CooldownState& value, const CooldownClock& clock, RenderCommandPool& pool, CRenderSystemBase& system);
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};
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#endif
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