rodecomp/Source/UI/Window/FrameTextCache.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

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2026-10-25 07:42:41 +00:00

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C++

#ifndef RAGNAROK_SOURCE_UI_WINDOW_FRAMETEXTCACHE_H
#define RAGNAROK_SOURCE_UI_WINDOW_FRAMETEXTCACHE_H
#include <cstdint>
#include <string>
#include <unordered_map>
#include <utility>
#include <vector>
struct FrameTextKey {
std::uint32_t word0;
std::uint32_t word1;
std::string text;
bool operator==(const FrameTextKey& other) const;
};
struct FrameTextHash {
std::size_t operator()(const FrameTextKey& key) const;
};
using FrameTextLines = std::vector<std::vector<std::pair<int, std::string>>>;
using FrameTextCache = std::unordered_map<FrameTextKey, FrameTextLines, FrameTextHash>;
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(FrameTextKey) == 32);
static_assert(sizeof(FrameTextCache) == 32);
#endif
#endif