rodecomp/Source/Contents/EffectResourceSwitcher.h
ragnarok-clanker 6c8efe27ed Decompile fn_03141 (CharacterParticleBundle::Slot04)
Batch #4040 by youko: 1 byte-identical, 0 confirmed by peer review.

- fn_03141 CharacterParticleBundle::Slot04: byte-identical

Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Contents/Effects/CharacterParticleBundle.cpp
2026-10-30 00:36:02 +00:00

94 lines
2.7 KiB
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTRESOURCESWITCHER_H
#define RAGNAROK_SOURCE_CONTENTS_EFFECTRESOURCESWITCHER_H
#include "Contents/Effects/Effect.h"
#include "Contents/Effects/EffectEmitter.h"
#include "Utility/Math/Vector3d.h"
#include "Utility/Singleton.h"
#include <cstddef>
#include <map>
#include <string>
struct EZ2STREffectInfo {
/* 0000 */ int id;
/* 0004 */ std::string name;
/* 001C */ float offsetX;
/* 0020 */ float offsetY;
/* 0024 */ int unknown_0024;
/* 0028 */ std::string unknown_0028;
/* 0040 */ int unknown_0040[2];
};
class CEZ2STREffectMgr : public Singleton<CEZ2STREffectMgr> {
public:
/* 0004 */ std::map<std::string, EZ2STREffectInfo> effects;
EZ2STREffectInfo* FindById(int id);
int EffectId(const std::string& name);
};
class CEZ2STREffect : public CEffect {
public:
/* 00CC */ EZ2STREmitter* emitter;
/* 00D0 */ unsigned char timed;
/* 00D1 */ unsigned char unknown_00D1[3];
/* 00D4 */ int frameStep;
/* 00D8 */ unsigned char alternateRender;
bool Slot06() override;
void Slot14(int argument) override;
void Slot16(int argument) override;
void Slot17(float argument) override;
void Slot18(float argument) override;
void Slot19(float argument) override;
void Slot22(float argument) override;
void Slot23(float argument) override;
void Slot26(int argument) override;
void Slot27(int argument) override;
void Slot32() override;
bool IsFinished();
void EndLoop(unsigned char fadeOut);
};
class EffectResourceSwitcher : public CEffect {
public:
/* 00CC */ unsigned char active;
/* 00CD */ unsigned char unknown_00CD[3];
/* 00D0 */ CEZ2STREffect* effect;
/* 00D4 */ vector3d spawnPosition;
/* 00E0 */ std::string sourceName;
/* 00F8 */ std::string targetName;
EffectResourceSwitcher();
// INLINED
~EffectResourceSwitcher() override {
this->RetireEffects();
}
void Slot03() override;
bool Slot06() override;
void Slot16(int argument) override;
void Start();
void SetNames(const std::string& source, const std::string& target);
void RetireEffects();
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(EZ2STREffectInfo) == 0x48);
static_assert(sizeof(CEZ2STREffectMgr) == 0xC);
static_assert(offsetof(EZ2STREmitter, currentFrame) == 0x3CC4);
static_assert(offsetof(EZ2STREmitter, looping) == 0x3F5C);
static_assert(offsetof(EZ2STREmitter, unknown_3F98) == 0x3F98);
static_assert(offsetof(EZ2STREmitter, remainingTime) == 0x3FB4);
static_assert(offsetof(EZ2STREmitter, unknown_3FE9) == 0x3FE9);
static_assert(offsetof(CEZ2STREffect, alternateRender) == 0xD8);
static_assert(offsetof(EffectResourceSwitcher, effect) == 0xD0);
static_assert(offsetof(EffectResourceSwitcher, targetName) == 0xF8);
static_assert(sizeof(EffectResourceSwitcher) == 0x110);
#endif
#endif