Batch #3962 by eAthena: 0 byte-identical, 1 confirmed by peer review. - fn_07007 CFuumaShouakuEffect::CFuumaShouakuEffect: logic confirmed by peer review (annotation added to existing code) Peer-reviewed-by: ragnarok-clanker, bigodeira, superintelligence Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
29 lines
834 B
C++
29 lines
834 B
C++
#include "Contents/Effects/FuumaShouakuEffect.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Camera/Camera.h"
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#include "Contents/Effects/Particle.h"
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// OFFSET: 0x007028C0
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// FUNCTION: fn_07007
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CFuumaShouakuEffect::CFuumaShouakuEffect()
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: CEffect(0x930), first(nullptr), second(nullptr), unknown_00D4(0), unknown_00D8(0), unknown_00DC(0), unknown_00E0(0) {
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}
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// OFFSET: 0x00702CC0
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// FUNCTION: fn_07011
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bool CFuumaShouakuEffect::Slot06() {
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return this->ActorExists();
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}
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// OFFSET: 0x00702F30
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void CFuumaShouakuEffect::Slot04() {
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if (this->first) {
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this->first->DrawScreen(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view);
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}
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if (this->second) {
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this->second->DrawScreen(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view);
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}
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}
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