rodecomp/Source/Contents/Effects/RotateLineEffect.cpp
ragnarok-clanker 828679e7c1 Decompile fn_19153 (CRotateLineEffect::CRotateLineEffect)
Batch #3968 by Yommy: 0 byte-identical, 1 confirmed by peer review.

- fn_19153 CRotateLineEffect::CRotateLineEffect: logic confirmed by peer review (annotation added to existing code)

Peer-reviewed-by: willerthal, superintelligence, Millenium
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 00:34:33 +00:00

103 lines
3.6 KiB
C++

#include "Contents/Effects/RotateLineEffect.h"
#include "Contents/Effects/Particle.h"
#include "Utility/Math/AffineMatrix.h"
// OFFSET: 0x00B741B0
// FUNCTION: fn_19153
CRotateLineEffect::CRotateLineEffect() : CEffect(-1), scale(0), angle(0), spread(0), alpha(0), started(false), previous{} {
}
// OFFSET: 0x00B74590
// FUNCTION: fn_19158
void CRotateLineEffect::Slot03() {
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
(*it)->position.x = this->position[0];
(*it)->position.y = this->position[1];
(*it)->position.z = this->position[2];
if (CParticle* particle = *it) {
float& particleAngle = *reinterpret_cast<float*>(&particle->unknown_00C4);
int& particleSpread = *reinterpret_cast<int*>(particle->unknown_0050);
if (particle->unknown_000C == 0) {
this->angle = static_cast<int>(particleAngle);
this->spread = particleSpread;
this->alpha = particle->alpha;
this->scale = particle->scale;
this->started = true;
} else if (!this->started) {
++(*it)->unknown_00E8;
continue;
}
this->angle += 5;
particleAngle = static_cast<float>(this->angle % 360);
this->spread += 3;
if (this->spread > 180) {
this->spread = 180;
}
particleSpread = this->spread;
if (particle->unknown_00E8 <= 12) {
particle->alpha = ++this->alpha;
} else {
this->scale += 0.1f;
particle->scale = this->scale;
if (particle->unknown_00E8 > 50) {
if (--this->alpha < 0) {
this->alpha = 0;
}
particle->alpha = this->alpha;
}
}
const int segment = particle->unknown_000C;
int index = static_cast<int>(static_cast<float>(static_cast<int>(particleSpread / 21.0f) * segment) + particleAngle) % 360;
if (particleSpread == 360 && segment == 20) {
index = static_cast<int>(particleAngle);
}
const float cosine = g_cosTable[index];
const float sine = g_sinTable[index];
const int tilt = particle->unknown_004C;
const float tiltCosine = g_cosTable[tilt];
vector3d points[2] = {};
const float height = *reinterpret_cast<float*>(particle->unknown_0058);
points[0].x = cosine * particle->scale;
points[0].y = -particle->unknown_0054;
points[0].z = sine * particle->scale;
points[1].x = points[0].x + tiltCosine * cosine;
points[1].y = height - g_sinTable[tilt] + points[0].y;
points[1].z = points[0].z + tiltCosine * sine;
particle->vertices[3].x = points[0].x;
particle->vertices[3].y = points[0].y;
particle->vertices[3].z = points[0].z;
particle->vertices[1].x = points[1].x;
particle->vertices[1].y = points[1].y;
particle->vertices[1].z = points[1].z;
if (segment != 0) {
particle->vertices[0].x = this->previous[1].x;
particle->vertices[0].y = this->previous[1].y;
particle->vertices[0].z = this->previous[1].z;
particle->vertices[2].x = this->previous[0].x;
particle->vertices[2].y = this->previous[0].y;
particle->vertices[2].z = this->previous[0].z;
}
this->previous[0] = points[0];
this->previous[1] = points[1];
}
++(*it)->unknown_00E8;
}
}
// OFFSET: 0x00B74B00
// FUNCTION: fn_19159
void CRotateLineEffect::Slot04() {
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
if (CParticle* particle = *it) {
const int segment = particle->unknown_000C;
const ParticleQuad quad = {false, 0.0f, 1.0f, (segment - 1) / 21.0f, segment / 21.0f, false, true};
particle->Render(quad);
}
}
}