Batch #3970 by youko: 3 byte-identical, 6 confirmed by peer review. - fn_10366 UI2ndCostumeWnd::SendMsg: logic confirmed by peer review - fn_10367 UIAccessoryCusWnd::SendMsg: logic confirmed by peer review - fn_10373 UIShowInfoWnd::SendMsg: logic confirmed by peer review - fn_10374 UISlotOfMyStyleWnd::SendMsg: logic confirmed by peer review - fn_10376 UIStylingshopTabParentWnd::SendMsg: byte-identical - fn_10390 UISwapEquipmentWnd::Slot10: logic confirmed by peer review - fn_10402 UISwapEquipmentWnd::SetSlotValue: logic confirmed by peer review - fn_10404 NavigationLinkParser::NavigationLinkParser: byte-identical - fn_10405 NavigationLinkParser::~NavigationLinkParser: byte-identical Peer-reviewed-by: eAthena, willerthal Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). Adds to the build: Source/UI/Items/UISwapEquipmentWnd.cpp
76 lines
1.8 KiB
C++
76 lines
1.8 KiB
C++
#include "UI/Items/UISwapEquipmentWnd.h"
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#include "Client/Mode/CMode.h"
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#include "Client/Mode/ModeDragState.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Client/Session.h"
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#include "Contents/Items/ItemInfo.h"
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#include "UI/Window/UIWindowMgr.h"
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#include <cstdint>
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// OFFSET: 0x0082F990
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// FUNCTION: fn_10390
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void UISwapEquipmentWnd::Slot10(int x, int y, std::intptr_t value) {
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const ModeDragState* drag = reinterpret_cast<const ModeDragState*>(value);
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if (g_windowMgr.LookupWindow(10011)) {
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UIWindow::Slot10(x, y, value);
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return;
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}
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CMode* mode = g_modeMgr.GetGameMode();
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ITEM_INFO item(0);
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unsigned char equipped = 0;
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switch (drag->source) {
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case 1:
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item = LookupClientItemByIdentity(g_session.m_inventoryItems, drag->id);
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break;
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case 2:
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equipped = 1;
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item = g_session.GetItem17F0(drag->slot);
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break;
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case 24:
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equipped = 1;
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item = g_session.GetItem2B50(drag->slot);
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break;
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}
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if (item.unknown_0000[1] > 0) {
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switch (item.unknown_0000[0]) {
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case 10:
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case 16:
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case 17:
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case 19:
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mode->SendMsg(302, drag->id, item.unknown_0000[2], 0, 0);
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break;
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default:
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if (equipped == 1) {
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mode->SendMsg(305, reinterpret_cast<int>(&item), 0, 0, 0);
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} else if (item.unknown_0000[2] != 0 && item.identified != 0 && item.unknown_0000[3] == 0) {
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mode->SendMsg(302, drag->id, item.unknown_0000[2], 0, 0);
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}
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break;
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}
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}
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g_modeMgr.gameMode->SendMsg(18, 0, 0, 0, 0);
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}
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// OFFSET: 0x00831860
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// FUNCTION: fn_10402
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void UISwapEquipmentWnd::SetSlotValue(int index, int value) {
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switch (index) {
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case 8:
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this->unknown_00C8 = value;
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break;
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case 9:
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this->unknown_00CC = value;
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break;
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case 0:
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this->unknown_00C4 = value;
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break;
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case 2:
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this->unknown_00D0 = value;
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break;
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}
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}
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