rodecomp/Source/UI/Window/UIBattleMsgOptionWnd.h
ragnarok-clanker 84ddf6299e Decompile fn_12502 (CooldownState::CooldownState)
Batch #3933 by youko: 0 byte-identical, 1 confirmed by peer review.

- fn_12502 CooldownState::CooldownState: logic confirmed by peer review

Peer-reviewed-by: eAthena, Yommy, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Adds to the build: Source/UI/Window/UIHotKeyWnd.cpp, Source/UI/Window/UIBattleMsgOptionWnd.cpp, Source/Contents/FlyingShipRouteInfo.cpp
2026-10-30 00:07:58 +00:00

25 lines
728 B
C++

#ifndef RAGNAROK_SOURCE_UI_WINDOW_UIBATTLEMSGOPTIONWND_H
#define RAGNAROK_SOURCE_UI_WINDOW_UIBATTLEMSGOPTIONWND_H
#include "UI/Window/UIFrameWnd.h"
#include <string>
#include <vector>
class UIBattleMsgOptionWnd : public UIFrameWnd {
public:
UIBattleMsgOptionWnd(UIWindowContext& windows, UIFrameContext& frames);
/* 00B4 */ unsigned char unknown_00B4[0x4];
/* 00B8 */ int unknown_00B8;
/* 00BC */ unsigned char unknown_00BC[0xC];
/* 00C8 */ std::vector<const char*> messages;
/* 00D4 */ std::string text;
/* 00EC */ unsigned char unknown_00EC[0x1C];
/* 0108 */ int unknown_0108;
/* 010C */ int unknown_010C;
/* 0110 */ unsigned char unknown_0110;
/* 0111 */ unsigned char unknown_0111[0x7];
};
#endif