rodecomp/Source/Contents/Effects/EffectPrimitiveMotion.cpp
ragnarok-clanker e168b4e4a6 Restore translation-unit ownership and publish verified source corrections
Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas.

449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
2026-10-25 15:42:21 +00:00

241 lines
8.6 KiB
C++

#include "Contents/Effects/EffectPrimitiveMotion.h"
#include "Contents/Effects/EffectPrimitiveState.h"
#include "Contents/Effects/RagEffectState.h"
#include "Contents/Actors/RenderObjectState.h"
#include "Utility/Math/AffineMatrix.h"
#include "Utility/Math/ScalarConversion.h"
#include <bit>
#include <cmath>
#include <cstring>
namespace {
// INLINED
EffectVector3 Forward(float distance, const float* matrix) {
const EffectVector3 point{0.0f, 0.0f, distance};
return {
((matrix[3] * point.y + matrix[0] * point.x) + point.z * matrix[6]) + matrix[9],
((matrix[4] * point.y + matrix[1] * point.x) + point.z * matrix[7]) + matrix[10],
((matrix[5] * point.y + matrix[2] * point.x) + point.z * matrix[8]) + matrix[11]
};
}
}
// OFFSET: 0x00BB8C50
// FUNCTION: fn_19785
bool MoveEffectPrimitive(EffectPrimitiveState& particle, RenderObjectState& render, EffectMotionContext& context) {
particle.origin = {
context.parentRender.position[0] + particle.velocity.x, context.parentRender.position[1] + particle.velocity.y,
context.parentRender.position[2] + particle.velocity.z
};
if (particle.unknown_0200 == particle.unknown_01E0) {
particle.unknown_0138 = 1;
constexpr float sentinel = 0.0001f;
if (particle.unknown_02C8 != sentinel) {
particle.unknown_0358 = particle.unknown_02C8;
}
if (particle.unknown_02CC != sentinel) {
particle.unknown_0364 = particle.unknown_02CC;
}
if (particle.unknown_029C != sentinel) {
particle.unknown_02BC = particle.unknown_029C;
}
if (particle.unknown_02C4 != sentinel) {
particle.unknown_035C = particle.unknown_02C4;
}
if (particle.unknown_02D0 != sentinel) {
particle.unknown_0368 = particle.unknown_02D0;
}
if (particle.unknown_02A0 != sentinel) {
particle.unknown_02C0 = particle.unknown_02A0;
}
if (particle.unknown_02A4.x != sentinel) {
particle.unknown_0370.x = particle.unknown_02A4.x;
}
if (particle.unknown_02A4.y != sentinel) {
particle.unknown_0370.y = particle.unknown_02A4.y;
}
if (particle.unknown_02A4.z != sentinel) {
particle.unknown_0370.z = particle.unknown_02A4.z;
}
particle.unknown_02C8 = sentinel;
particle.unknown_02CC = sentinel;
particle.unknown_029C = sentinel;
particle.unknown_02C4 = sentinel;
particle.unknown_02D0 = sentinel;
particle.unknown_02A0 = sentinel;
particle.unknown_02A4 = {sentinel, sentinel, sentinel};
particle.unknown_02B0 = {sentinel, sentinel, sentinel};
}
particle.unknown_0370.x = particle.unknown_0370.x + particle.unknown_03AC.x;
particle.unknown_0370.y = particle.unknown_03AC.y + particle.unknown_0370.y;
particle.unknown_0370.z = particle.unknown_03AC.z + particle.unknown_0370.z;
particle.unknown_0358 = particle.unknown_035C + particle.unknown_0358;
particle.unknown_02BC = particle.unknown_02C0 + particle.unknown_02BC;
particle.unknown_0364 = particle.unknown_0368 + particle.unknown_0364;
particle.unknown_0330 = particle.unknown_033C + particle.unknown_0330;
particle.unknown_0334 = particle.unknown_0340 + particle.unknown_0334;
if ((particle.flags & 0x400u) != 0) {
particle.unknown_0370 = {};
particle.unknown_0370 = Forward(particle.unknown_02BC, particle.matrix1);
particle.offset.x = particle.unknown_0370.x + particle.offset.x;
particle.offset.z = particle.unknown_0370.z + particle.offset.z;
particle.offset.y = particle.unknown_0370.y + particle.offset.y;
} else if ((particle.flags & 0x100u) != 0) {
particle.offset.x = particle.unknown_0370.x + particle.offset.x;
particle.offset.y = particle.unknown_0370.y + particle.offset.y;
particle.offset.z = particle.unknown_0370.z + particle.offset.z;
} else {
particle.unknown_0370 = Forward(particle.unknown_02BC, particle.matrix1);
particle.offset.x = particle.unknown_0370.x + particle.offset.x;
particle.offset.z = particle.unknown_0370.z + particle.offset.z;
particle.offset.y = particle.unknown_0370.y + particle.offset.y;
}
if ((particle.flags & 0x400u) != 0) {
const float x = particle.parent->offset[0] - render.position[0];
const float z = particle.parent->offset[2] - render.position[2];
const float distance = std::sqrt(z * z + x * x);
if (3.0f >= distance) {
particle.unknown_014C.x = std::bit_cast<float>(1u);
return false;
}
particle.unknown_030C = render.angle;
}
render.position[0] = particle.origin.x + particle.offset.x;
render.position[1] = particle.offset.y + particle.origin.y;
render.position[2] = particle.offset.z + particle.origin.z;
particle.unknown_0354 = particle.unknown_0358 + particle.unknown_0354;
particle.unknown_0360 = particle.unknown_0364 + particle.unknown_0360;
particle.unknown_030C = particle.unknown_030C + particle.unknown_0330;
particle.unknown_0310 = particle.unknown_0310 + particle.unknown_0334;
if (!(particle.unknown_0360 <= particle.unknown_036C)) {
particle.unknown_0368 = 0;
particle.unknown_0364 = 0;
}
AffineMatrix matrix;
if ((particle.flags & 0x200u) != 0) {
matrix.SetZRotation(context.cameraPitch);
} else if ((particle.flags & 0x40u) != 0) {
particle.unknown_030C = context.cameraYaw + 90.0f;
particle.unknown_0314 = context.cameraPitch;
matrix.SetXRotation(ClientRadians(TruncateToInt(particle.unknown_0310)));
matrix.RotateZ(ClientRadians(TruncateToInt(particle.unknown_0314)));
} else {
matrix.SetZRotation(ClientRadians(TruncateToInt(particle.unknown_0314)));
matrix.RotateX(ClientRadians(TruncateToInt(particle.unknown_0310)));
}
const float angle = (particle.flags & 0x200u) != 0 ? render.angle : particle.unknown_030C;
matrix.RotateY(ClientRadians(TruncateToInt(angle)));
std::memcpy(particle.matrix2, matrix.values, sizeof(particle.matrix2));
if ((particle.flags & 2u) != 0) {
const auto index = particle.unknown_01D4;
particle.unknown_01D4 = index + 1u == 10u ? 0u : index + 1u;
const float offset = static_cast<float>(static_cast<int>(index)) / 10.0f;
particle.unknown_02E4 = offset;
particle.unknown_02E8 = offset + 1.0f;
}
if ((particle.flags & 0x10u) != 0) {
particle.parent->offset[0] = particle.velocity.x + particle.offset.x;
particle.parent->offset[1] = particle.offset.y + particle.velocity.y;
particle.parent->offset[2] = particle.offset.z + particle.velocity.z;
}
if ((particle.flags & 4u) != 0 && render.position[1] > context.ground.Height(render.position[0], render.position[2])) {
particle.flags &= ~4u;
particle.unknown_01E0 = particle.lifetime - 25;
particle.unknown_02BC = 0;
particle.parent->unknown_0170 = 1;
}
const int frame = particle.unknown_01E0;
if ((particle.flags & 0x20u) != 0 && frame % static_cast<int>(particle.unknown_01CC) == 0) {
particle.unknown_0364 *= -1.0f;
}
const bool wrap254 = (particle.flags & 0x800u) != 0;
const bool gated = wrap254 && (particle.red == 254 || particle.green == 254 || particle.blue == 254);
bool advance = true;
if (gated) {
if (particle.unknown_0234 != 0) {
++particle.unknown_01FC;
}
advance = particle.unknown_0234 == particle.unknown_01FC;
}
if (advance) {
particle.red += particle.unknown_0248;
particle.green += particle.unknown_024C;
particle.blue += particle.unknown_0250;
if (gated) {
particle.unknown_01FC = 0;
}
}
if (wrap254) {
particle.red = particle.red > 254 ? 0 : particle.red < 0 ? 254 : particle.red;
particle.green = particle.green > 254 ? 0 : particle.green < 0 ? 254 : particle.green;
particle.blue = particle.blue > 254 ? 0 : particle.blue < 0 ? 254 : particle.blue;
} else {
particle.red = particle.red > 255 ? 0 : particle.red < 0 ? 255 : particle.red;
particle.green = particle.green > 255 ? 255 : particle.green < 0 ? 0 : particle.green;
particle.blue = particle.blue > 255 ? 255 : particle.blue < 0 ? 0 : particle.blue;
}
particle.UpdateColor();
if (particle.unknown_01E0 % particle.unknown_01E8 == 0) {
const auto next = render.unknown_003C + 1u;
render.unknown_003C = next;
if (particle.unknown_0254 != 0) {
render.unknown_003C = static_cast<int>(next) % static_cast<int>(particle.textureCount);
} else if (next == particle.textureCount) {
return false;
}
}
return true;
}
// OFFSET: 0x00BAE7D0
// FUNCTION: fn_19769
bool UpdateEffectPrimitive15(EffectPrimitiveState& particle, RenderObjectState& render, EffectMotionContext& context, int updateTick) {
if (!particle.parent) {
return false;
}
if (updateTick == 0) {
return true;
}
MoveEffectPrimitive(particle, render, context);
++particle.unknown_01E0;
return particle.unknown_01E0 <= particle.lifetime;
}