Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas. 449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
26 lines
859 B
C++
26 lines
859 B
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECTPRIMITIVERENDERING_H
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#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECTPRIMITIVERENDERING_H
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struct EffectPrimitiveState;
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struct RenderObjectState;
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struct RenderProjection;
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struct RenderQueues;
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class RenderCommandPool;
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struct EffectVisibilityContext;
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struct EffectPrimitiveRenderContext {
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const RenderProjection& projection;
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const float* cameraMatrix;
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RenderQueues& queues;
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RenderCommandPool& commands;
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const bool& depthAlpha;
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const float& depthStart;
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const float& depthEnd;
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};
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void DrawEffectPrimitive15(EffectPrimitiveState& particle, const RenderObjectState& render, EffectPrimitiveRenderContext& context);
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void RenderEffectPrimitive15(
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EffectPrimitiveState& particle, const RenderObjectState& render, EffectPrimitiveRenderContext& context, const EffectVisibilityContext& visibility
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);
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#endif
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