rodecomp/Source/UI/Shortcuts/ShortcutDetails.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
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C++

#ifndef RAGNAROK_SOURCE_UI_SHORTCUTS_SHORTCUTDETAILS_H
#define RAGNAROK_SOURCE_UI_SHORTCUTS_SHORTCUTDETAILS_H
#include "Contents/Skills/ClientSkills.h"
#include "Contents/Items/ItemInfo.h"
#include "Contents/UserData/NormalItemSlots.h"
#include "UI/Shortcuts/ShortcutGrid.h"
class UIWindow;
class WindowManagerWindows;
struct SkillDetailClose;
struct ShortcutDetails {
WindowManagerWindows& windows;
SkillDetailClose& skillClose;
const std::uint32_t& describedSkill;
ClientSkills& skills;
const std::list<ItemInfo>& inventory;
const bool& itemSlotActive;
unsigned char& currentRow;
const unsigned& screenWidth;
const unsigned& screenHeight;
void Open(UIWindow& window, ShortcutGrid& grid, int x, int y, const NormalItemSlot* const* slots, const NormalItemSlot* const* itemSlots);
};
#endif