Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas. 449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
158 lines
5.3 KiB
C++
158 lines
5.3 KiB
C++
#include "Client/Mode/ModeDragState.h"
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#include "Client/Mode/ModeEvents.h"
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#include "UI/Shortcuts/ShortcutDrop.h"
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#include "UI/Window/UIWindow.h"
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#include <algorithm>
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#include <cstdlib>
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#include <windows.h>
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#include <timeapi.h>
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namespace {
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bool Grouped(std::uint32_t id) {
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return id - 8000u <= 60 || id - 8200u <= 41 || id - 8400u <= 57;
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}
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// INLINED
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void Refresh(UIWindow& window) {
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window.SendMsg(nullptr, 23, 0, 0, 0, 0);
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window.Invalidate();
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}
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// INLINED
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void RemoveFirst(ShortcutCooldowns& cooldowns, int slot) {
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for (ShortcutCooldownRecord& record : cooldowns.records) {
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const auto value = std::find_if(record.main.begin(), record.main.end(), [&](const CooldownState& state) { return state.slot == slot; });
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if (value != record.main.end()) {
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record.main.erase(value);
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return;
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}
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}
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}
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}
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// OFFSET: 0x00917640
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// FUNCTION: fn_12589
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void ShortcutDrop::Drop(UIWindow& window, ShortcutGrid& grid, int x, int y, const ModeDragState& value) {
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const int bank = this->bindings.mode;
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if (value.skill != 0) {
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const std::string copiedName = value.skillName;
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const std::uint32_t id = value.id;
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const int column = grid.HitTest(x, y, this->itemSlotActive, this->currentRow);
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const int index = 9 * this->currentRow + column;
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const int originalSlot = value.slot;
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if (column != -1) {
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if (index == originalSlot) {
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this->mode->SendModeMessage(18, 0, 0, 0, 0);
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return;
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}
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CSkillInfo skill = this->bindings.skills.Lookup(id);
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if ((skill.level == 0 && skill.available == 0) || grid.rows <= this->currentRow) {
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if (this->mode) {
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this->mode->SendModeMessage(18, 0, 0, 0, 0);
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}
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return;
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}
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this->bindings.Assign(1, skill.id, value.skillLevel, index, bank, this->currentRow, this->script, *this->mode);
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if (originalSlot != index) {
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RemoveFirst(this->bindings.cooldowns, index);
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}
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const std::uint32_t key = Grouped(skill.id) ? 9999 : skill.id;
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const auto record =
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std::find_if(this->bindings.cooldowns.records.begin(), this->bindings.cooldowns.records.end(), [&](const ShortcutCooldownRecord& entry) {
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return entry.id == key;
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});
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if (record != this->bindings.cooldowns.records.end() && record->end > timeGetTime()) {
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const auto previous = std::find_if(record->main.begin(), record->main.end(), [&](const CooldownState& state) { return state.slot == originalSlot; });
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const int targetX = 29 * column + 16;
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const int targetY = 33 * this->currentRow + 4;
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if (previous != record->main.end() && previous->y == targetY) {
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previous->slot = index;
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previous->x = targetX;
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} else {
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record->main.emplace_back(index, targetX, targetY, record->duration, record->end - record->duration, 0, 0);
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}
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}
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Refresh(window);
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} else if (originalSlot != -1) {
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CSkillInfo skill = this->bindings.skills.Lookup(id);
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const std::uint32_t key = Grouped(skill.id) ? 9999 : skill.id;
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const auto record =
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std::find_if(this->bindings.cooldowns.records.begin(), this->bindings.cooldowns.records.end(), [&](const ShortcutCooldownRecord& entry) {
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return entry.id == key;
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});
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if (record != this->bindings.cooldowns.records.end()) {
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const auto previous = std::find_if(record->main.begin(), record->main.end(), [&](const CooldownState& state) { return state.slot == originalSlot; });
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if (previous != record->main.end()) {
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record->main.erase(previous);
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}
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}
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this->bindings.Assign(1, 0, 0, originalSlot, bank, this->currentRow, this->script, *this->mode);
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Refresh(window);
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}
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this->mode->SendModeMessage(18, 0, 0, 0, 0);
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return;
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}
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if (value.source == 6 || value.source == 9) {
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this->mode->SendModeMessage(18, 0, 0, 0, 0);
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return;
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}
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ItemInfo item = LookupClientItemByIdentity(this->inventory, value.id);
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if (item.unknown_0000[1] == 0 || item.identified == 0) {
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this->mode->SendModeMessage(18, 0, 0, 0, 0);
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return;
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}
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const unsigned type = item.unknown_0000[0];
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bool consumed = false;
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if (type == 3 || type == 10 || type == 16 || type == 17 || type == 19) {
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const int column = grid.HitTest(x, y, this->itemSlotActive, this->currentRow);
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if (column != -1 && 9 * grid.rows <= 9 * this->currentRow + column) {
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if (this->itemSlotActive) {
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this->bindings.AssignItem(static_cast<std::uint32_t>(std::atoi(item.itemId.c_str())), column);
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Refresh(window);
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}
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consumed = true;
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}
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}
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if (!consumed) {
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bool allowed = type <= 2 || type == 10 || type == 16 || type == 17 || type == 19;
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if (type == 4 || type == 5 || type == 8 || type == 9 || (type >= 11 && type <= 15)) {
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allowed = item.unknown_0000[2] != 0;
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}
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if (allowed) {
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const int column = grid.HitTest(x, y, this->itemSlotActive, this->currentRow);
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if (column != -1 && grid.rows > this->currentRow) {
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const int index = 9 * this->currentRow + column;
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this->bindings.Assign(0, static_cast<std::uint32_t>(std::atoi(item.itemId.c_str())), 0, index, bank, this->currentRow, this->script, *this->mode);
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if (value.slot != index) {
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RemoveFirst(this->bindings.cooldowns, index);
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}
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Refresh(window);
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}
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}
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}
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this->mode->SendModeMessage(18, 0, 0, 0, 0);
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}
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