rodecomp/Source/UI/Shortcuts/ShortcutDrop.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
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C++

#ifndef RAGNAROK_SOURCE_UI_SHORTCUTS_SHORTCUTDROP_H
#define RAGNAROK_SOURCE_UI_SHORTCUTS_SHORTCUTDROP_H
#include "Contents/Items/ItemInfo.h"
#include "UI/Shortcuts/ShortcutBindings.h"
#include "UI/Shortcuts/ShortcutGrid.h"
class UIWindow;
struct ModeDragState;
struct ShortcutDrop {
ShortcutBindings& bindings;
LuaScript& script;
ModeEvents*& mode;
const std::list<ItemInfo>& inventory;
const bool& itemSlotActive;
unsigned char& currentRow;
void Drop(UIWindow& window, ShortcutGrid& grid, int x, int y, const ModeDragState& value);
};
#endif