rodecomp/Source/Client/Mode
ragnarok-clanker 3a6bebae77 Decompile 7 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/Player.cpp, ...
Batch #2092 by ragnarok-clanker: 0 byte-identical, 7 confirmed by peer review.

- fn_21037 CGameActor::Slot37: logic confirmed by peer review
- fn_21074 CGameActor::Slot38: logic confirmed by peer review
- fn_21199 CGameActor::Slot39: logic confirmed by peer review
- fn_22619 CGrannyPc::Slot39: logic confirmed by peer review
- fn_22620 CPc::Slot39: logic confirmed by peer review
- fn_22354 CCorpse::CCorpse: logic confirmed by peer review
- fn_21301 CGameMode::SpawnCorpse: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-29 10:04:49 +00:00
..
ActiveGameMode.cpp Decompile fn_17832 (CWorld::ActiveLoginMode) 2026-10-28 23:15:57 +00:00
ActiveGameMode.h Decompile fn_17832 (CWorld::ActiveLoginMode) 2026-10-28 23:15:57 +00:00
CGameMode.h Decompile 7 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/Player.cpp, ... 2026-10-29 10:04:49 +00:00
CMode.h Decompile fn_17824 (CMode::DrawCursor) 2026-10-29 09:01:52 +00:00
ModeCursor.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
ModeCursor.h Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Client headers (Browser, Input, Mode) 2026-10-27 13:42:38 +00:00
ModeDragState.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
ModeDragState.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
ModeEvents.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
ModeTooltip.cpp Decompile 5 functions in Source/UI/Window/UIWindowMgr.cpp, Source/UI/Window/UIWindowMgr.h, ... 2026-10-27 12:07:15 +00:00
ModeTooltip.h Decompile 5 functions in Source/UI/Window/UIWindowMgr.cpp, Source/UI/Window/UIWindowMgr.h, ... 2026-10-27 12:07:15 +00:00