Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
271 lines
8.5 KiB
C++
271 lines
8.5 KiB
C++
#include "Contents/Effects/PokJukEffect.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Camera/Camera.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Contents/Effects/Particle.h"
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#include "Utility/Math/AffineMatrix.h"
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#include <algorithm>
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#include <cstdlib>
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// OFFSET: 0x00B6F400
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// FUNCTION: fn_19120
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void CPokJukEffect::SpawnParticles() {
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int row = 0;
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for (int rowStart = 0; rowStart < 640; rowStart += 160) {
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for (int column = 0; column < 160; ++column) {
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CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
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if (particle) {
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particle->effectId = this->id;
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particle->columnIndex = column;
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particle->rowIndex = row;
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particle->groupIndex = 1;
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particle->elapsedFrames = -300 - std::max(rand() % 50, 0);
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*reinterpret_cast<float*>(&particle->angleBits) = static_cast<float>(std::max(rand() % 360, 0));
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particle->alpha = 0;
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particle->speedParameter = 2.0f;
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particle->scale = static_cast<float>(std::max(rand() % 100, 0)) * 0.004f + 0.4f;
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particle->angleParameter = std::max(rand() % 360, 0);
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particle->phaseParameter = std::max(rand() % 360, 0);
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InitParticleQuad(particle->vertices);
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this->particles.push_back(particle);
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const int index = column + rowStart;
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switch (std::max(rand() % 5, 0)) {
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case 0:
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particle->SetColor(70, 70, 255);
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break;
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case 1:
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particle->SetColor(255, 70, 70);
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break;
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case 2:
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particle->SetColor(70, 255, 70);
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break;
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case 3:
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particle->SetColor(255, 255, 90);
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break;
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case 4:
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particle->SetColor(255, 70, 255);
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break;
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}
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this->states[index] = 0;
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this->beats[index] = 0;
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this->delays[index] = std::max(rand() % 4, 0) * 20;
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for (int corner = 0; corner < 4; ++corner) {
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this->trails[index][corner].x = -15.0f;
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this->trails[index][corner].y = 0.0f;
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this->trails[index][corner].z = 0.0f;
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}
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}
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}
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++row;
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}
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}
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// OFFSET: 0x00B6F770
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// FUNCTION: fn_19121
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void CPokJukEffect::Close() {
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for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
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FreeParticle(*it);
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}
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this->particles.clear();
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}
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// OFFSET: 0x00B6F7B0
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// FUNCTION: fn_19122
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void CPokJukEffect::Open() {
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this->SpawnParticles();
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}
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// OFFSET: 0x00B6F7C0
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// FUNCTION: fn_19123
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bool CPokJukEffect::IsAlive() {
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return this->ActorExists();
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}
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// OFFSET: 0x00B6F7D0
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// FUNCTION: fn_19124
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void CPokJukEffect::OnProcess() {
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for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
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CParticle* particle = *it;
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vector3d& position = particle->position;
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position.x = this->position[0];
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position.y = this->position[1];
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position.z = this->position[2];
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if (particle != nullptr) {
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const int index = particle->rowIndex * 160 + particle->columnIndex;
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const int age = particle->elapsedFrames;
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if (age > 0) {
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vector3d* trail = this->trails[index];
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if (age % 3 == 0) {
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trail[3] = trail[2];
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trail[2] = trail[1];
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trail[1] = trail[0];
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}
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const int delay = this->delays[index];
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if (age >= delay + 160 && age <= delay + 180) {
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const char beat = static_cast<char>(age % 20);
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if (beat == 15 || beat == 19) {
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this->beats[index] = 1;
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} else {
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this->beats[index] = beat == 17 ? 2 : 0;
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}
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} else {
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this->beats[index] = 0;
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}
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float& spinAngle = *reinterpret_cast<float*>(&particle->angleBits);
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spinAngle = static_cast<float>((static_cast<int>(spinAngle) + 5) % 360);
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if (this->states[index] == 0) {
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trail[0].y -= 0.25f;
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if (age > 154) {
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this->states[index] = 1;
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particle->alpha = 250;
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}
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} else if (this->states[index] == 1) {
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const int heading = particle->angleParameter;
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const float speed = particle->scale;
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trail[0].y += speed * g_sinTable[heading];
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const float flat = speed * g_cosTable[heading];
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trail[0].x += flat * g_cosTable[particle->phaseParameter];
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trail[0].z += flat * g_sinTable[particle->phaseParameter];
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trail[0].y += 0.02f;
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particle->scale = speed * 0.98f;
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const int alpha = particle->alpha;
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const int coin = std::rand() % 2;
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if ((coin < 0 ? 0 : coin) == 0) {
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const int faded = alpha - 2;
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particle->alpha = faded < 0 ? 0 : faded;
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} else {
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const int faded = alpha - 1;
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particle->alpha = faded < 0 ? 0 : faded;
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}
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}
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if (age > 2000) {
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particle->elapsedFrames = 0;
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const int heading = std::rand() % 360;
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particle->phaseParameter = heading < 0 ? 0 : heading;
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const int spread = std::rand() % 100;
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particle->scale = static_cast<float>(spread < 0 ? 0 : spread) * 0.004f + 0.4f;
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trail[0].x = -15.0f;
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trail[0].y = 0.0f;
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trail[0].z = 0.0f;
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this->states[index] = 0;
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}
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}
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}
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++particle->elapsedFrames;
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}
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}
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// OFFSET: 0x00B6FEA0
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// FUNCTION: fn_19125
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void CPokJukEffect::Render() {
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for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
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CParticle* particle = *it;
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if (particle && particle->alpha > 0) {
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float shrink = 0.0f;
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const int index = particle->rowIndex * 160 + particle->columnIndex;
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for (int layer = 0; layer < 2; ++layer) {
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vector3d corners[4]{};
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const float radius = particle->speedParameter - shrink;
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for (int corner = 0; corner < 4; ++corner) {
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const int angle = static_cast<int>(static_cast<float>(corner * 90) + *reinterpret_cast<float*>(&particle->angleBits)) % 360;
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corners[corner].x = radius * g_cosTable[angle];
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corners[corner].y = 0.0f;
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corners[corner].z = radius * g_sinTable[angle];
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}
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this->FaceCamera(corners);
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const vector3d& base = this->trails[index][layer];
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for (int corner = 0; corner < 4; ++corner) {
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corners[corner].x += base.x;
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corners[corner].y += base.y;
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corners[corner].z += base.z;
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}
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particle->vertices[0].x = corners[3].x;
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particle->vertices[0].y = corners[3].y;
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particle->vertices[0].z = corners[3].z;
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particle->vertices[1].x = corners[0].x;
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particle->vertices[1].y = corners[0].y;
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particle->vertices[1].z = corners[0].z;
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particle->vertices[2].x = corners[2].x;
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particle->vertices[2].y = corners[2].y;
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particle->vertices[2].z = corners[2].z;
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particle->vertices[3].x = corners[1].x;
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particle->vertices[3].y = corners[1].y;
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particle->vertices[3].z = corners[1].z;
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switch (this->beats[index]) {
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case 0:
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particle->SetTexture("effect\\pok1.tga");
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break;
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case 1:
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particle->SetTexture("effect\\pok3.tga");
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break;
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case 2:
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particle->SetTexture("effect\\pok2.tga");
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break;
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}
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const int alpha = particle->alpha;
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particle->destinationBlend = 2;
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particle->sourceBlend = 5;
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int shown = alpha / (layer + 1);
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if (this->beats[index] != 0) {
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shown /= 2;
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}
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particle->alpha = shown;
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particle->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
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particle->alpha = alpha;
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shrink += layer == 0 ? 0.5f : 0.25f;
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}
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}
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}
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}
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// OFFSET: 0x00B70540
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// FUNCTION: fn_19126
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void CPokJukEffect::FaceCamera(vector3d* corners) {
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const int yaw = 360 - static_cast<int>(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->camera.yaw);
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const int pitch = (450 - static_cast<int>(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->camera.pitch)) % 360;
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for (int corner = 0; corner < 4; ++corner) {
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const float z = corners[corner].z;
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const float y = corners[corner].y;
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corners[corner].z = z * g_cosTable[pitch] - y * g_sinTable[pitch];
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corners[corner].y = y * g_cosTable[pitch] + z * g_sinTable[pitch];
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}
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for (int corner = 0; corner < 4; ++corner) {
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const float x = corners[corner].x;
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const float z = corners[corner].z;
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corners[corner].x = x * g_cosTable[yaw] - z * g_sinTable[yaw];
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corners[corner].z = z * g_cosTable[yaw] + x * g_sinTable[yaw];
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}
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}
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