Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
225 lines
6.8 KiB
C++
225 lines
6.8 KiB
C++
#include "Contents/Effects/TalismanMarkEffect.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Camera/Camera.h"
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#include "Contents/Effects/Particle.h"
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#include "Utility/Math/AffineMatrix.h"
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#include "Utility/Math/Vector3d.h"
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#include <algorithm>
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#include <array>
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#include <string>
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CParticle* CreateEZ2STRParticle(const vector3d* position, int flags);
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void FreeParticle(CParticle* particle);
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// GLOBAL: gl_24871
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static const std::array<std::string, 4> s_talismanStartEffects = {
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"SOUL_ASCETIC\\EFST_T_XXXX_GOD\\blue_dragon_start.str",
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"SOUL_ASCETIC\\EFST_T_XXXX_GOD\\white_tiger_start.str",
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"SOUL_ASCETIC\\EFST_T_XXXX_GOD\\red_phoenix_start.str",
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"SOUL_ASCETIC\\EFST_T_XXXX_GOD\\black_tortoise_start.str",
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};
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// GLOBAL: gl_24873
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static const std::array<std::string, 4> s_talismanEndEffects = {
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"SOUL_ASCETIC\\EFST_T_XXXX_GOD\\blue_dragon_end.str",
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"SOUL_ASCETIC\\EFST_T_XXXX_GOD\\white_tiger_end.str",
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"SOUL_ASCETIC\\EFST_T_XXXX_GOD\\red_phoenix_end.str",
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"SOUL_ASCETIC\\EFST_T_XXXX_GOD\\black_tortoise_end.str",
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};
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// GLOBAL: gl_24872
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static const std::array<std::string, 4> s_talismanLoopEffects = {
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"SOUL_ASCETIC\\EFST_T_XXXX_GOD\\blue_dragon_loop.str",
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"SOUL_ASCETIC\\EFST_T_XXXX_GOD\\white_tiger_loop.str",
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"SOUL_ASCETIC\\EFST_T_XXXX_GOD\\red_phoenix_loop.str",
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"SOUL_ASCETIC\\EFST_T_XXXX_GOD\\black_tortoise_loop.str",
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};
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// OFFSET: 0x0072DE70
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// FUNCTION: fn_07499
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CTalismanMarkEffect::CTalismanMarkEffect() : CEffect(-1) {
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}
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// OFFSET: 0x0072DFD0
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// FUNCTION: fn_07501
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void CTalismanMarkEffect::Close() {
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for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
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if (*it) {
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FreeParticle(*it);
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}
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}
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this->particles.clear();
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}
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// OFFSET: 0x0072E020
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// FUNCTION: fn_07502
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void CTalismanMarkEffect::PlayEnd() {
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for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
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CEZ2STRParticle* particle = *it;
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if (!particle) {
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continue;
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}
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const int index = particle->columnIndex;
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const int angle = particle->phaseParameter;
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FreeParticle(particle);
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particle = static_cast<CEZ2STRParticle*>(CreateEZ2STRParticle(reinterpret_cast<const vector3d*>(this->position), 13));
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if (!particle) {
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*it = nullptr;
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continue;
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}
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particle->effectId = this->id;
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particle->columnIndex = index;
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particle->rowIndex = 0;
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particle->groupIndex = 1;
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InitParticleQuad(particle->vertices);
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particle->m_actorId = this->actor;
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particle->Load(s_talismanEndEffects.at(index));
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particle->phaseParameter = angle;
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particle->animationState = 2;
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*it = particle;
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}
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}
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// OFFSET: 0x0072E0F0
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// FUNCTION: fn_07503
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void CTalismanMarkEffect::Open() {
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this->retained = 1;
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for (int i = 0; i < std::min<unsigned int>(this->effectLevel, 4); ++i) {
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CEZ2STRParticle* particle = static_cast<CEZ2STRParticle*>(CreateEZ2STRParticle(reinterpret_cast<const vector3d*>(this->position), 13));
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if (!particle) {
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continue;
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}
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particle->effectId = this->id;
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particle->columnIndex = i;
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particle->rowIndex = 0;
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particle->groupIndex = 1;
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InitParticleQuad(particle->vertices);
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particle->m_actorId = this->actor;
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particle->Load(s_talismanStartEffects.at(i));
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particle->phaseParameter = (i / 2 + i % 2 * 2) * 90;
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particle->animationState = 0;
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this->particles.push_back(particle);
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}
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}
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// OFFSET: 0x0072E240
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// FUNCTION: fn_07505
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void CTalismanMarkEffect::OnProcess() {
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for (auto it = this->particles.begin(); it != this->particles.end();) {
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CEZ2STRParticle* particle = *it;
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if (!particle) {
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continue;
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}
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switch (particle->animationState) {
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case 0:
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if (particle->life == 0.0f || particle->life * 60.0f > particle->elapsedFrames) {
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break;
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}
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{
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const int index = particle->columnIndex;
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const int angle = particle->phaseParameter;
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FreeParticle(particle);
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particle = static_cast<CEZ2STRParticle*>(CreateEZ2STRParticle(reinterpret_cast<const vector3d*>(this->position), 13));
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if (!particle) {
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*it = nullptr;
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continue;
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}
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particle->effectId = this->id;
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particle->columnIndex = index;
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particle->rowIndex = 0;
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particle->groupIndex = 1;
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InitParticleQuad(particle->vertices);
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particle->m_actorId = this->actor;
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particle->Load(s_talismanLoopEffects.at(index));
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particle->phaseParameter = angle;
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particle->animationState = 1;
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particle->m_loop = true;
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*it = particle;
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}
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break;
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case 1:
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break;
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case 2:
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if (particle->life == 0.0f || particle->life * 60.0f > particle->elapsedFrames) {
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break;
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}
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FreeParticle(particle);
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it = this->particles.erase(it);
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continue;
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default:
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continue;
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}
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this->UpdateParticle(particle);
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++it;
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}
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}
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// OFFSET: 0x0072E210
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// FUNCTION: fn_07504
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bool CTalismanMarkEffect::IsAlive() {
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if (this->ActorExists() == true && !this->particles.empty()) {
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return true;
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}
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return false;
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}
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// OFFSET: 0x0072E3F0
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// FUNCTION: fn_07506
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void CTalismanMarkEffect::UpdateParticle(CEZ2STRParticle* particle) {
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if (!particle) {
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return;
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}
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const vector3d center = {this->position[0], this->position[1], this->position[2]};
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const float* view = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view.values;
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const float viewX = view[0] * center.x + view[3] * center.y + view[6] * center.z + view[9];
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const float viewY = view[1] * center.x + view[4] * center.y + view[7] * center.z + view[10];
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const float viewZ = view[2] * center.x + view[5] * center.y + view[8] * center.z + view[11];
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const float* inverse = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.inverse.values;
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int angle = particle->phaseParameter;
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if (particle->animationState == 1) {
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angle = (angle + 1) % 360;
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particle->phaseParameter = angle;
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}
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const float radians = static_cast<float>(angle) / 180.0f * 3.141592f;
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const float offsetY = ClientSin(radians) * 8.5f - 20.0f;
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const float offsetX = ClientCos(radians) * 8.5f;
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const float x = offsetX + viewX;
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const float y = offsetY + viewY;
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const float z = viewZ + 0.0f;
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const float worldX = x * inverse[0] + y * inverse[3] + z * inverse[6] + inverse[9];
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const float worldY = x * inverse[1] + y * inverse[4] + z * inverse[7] + inverse[10];
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const float worldZ = x * inverse[2] + y * inverse[5] + z * inverse[8] + inverse[11];
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particle->position.x = worldX;
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particle->position.y = worldY;
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particle->position.z = worldZ;
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particle->Process(0.0f, 0.0f, 0.0f);
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}
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// OFFSET: 0x0072E5F0
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// FUNCTION: fn_07507
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void CTalismanMarkEffect::Render() {
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for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
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CEZ2STRParticle* particle = *it;
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if (particle) {
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particle->DrawScreen(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view);
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}
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}
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}
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