rodecomp/Source/UI/RuneSystem/UIRuneSystemWindows.h
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

342 lines
9.9 KiB
C++

#ifndef RAGNAROK_SOURCE_UI_RUNESYSTEM_UIRUNESYSTEMWINDOWS_H
#define RAGNAROK_SOURCE_UI_RUNESYSTEM_UIRUNESYSTEMWINDOWS_H
#include "Client/Input/InputCharset.h"
#include "Client/Session.h"
#include "Contents/Configuration/ServiceConfiguration.h"
#include "Contents/Effects/EffectLists.h"
#include "Contents/Items/ItemDescription.h"
#include "Contents/Items/ItemInfo.h"
#include "Contents/Items/ItemNaming.h"
#include "Contents/PlayerNameDictionary.h"
#include "Network/Connection/Connection.h"
#include "Network/Packets/PacketLengths.h"
#include "Render/DeviceContext/DeviceContext.h"
#include "Render/Textures/Texture.h"
#include "Render/Textures/TextureCache.h"
#include "UI/Buttons/UIBitmapButton.h"
#include "UI/Buttons/UIRadioBtn.h"
#include "UI/Lists/UIScrollBar.h"
#include "UI/Text/UIStaticText.h"
#include "UI/Window/UIFrameWnd.h"
#include "UI/Window/UIWindow.h"
#include <algorithm>
#include <cstdlib>
#include <cstdint>
#include <string>
#include <timeapi.h>
#include <vector>
class Decom_ItemInfo;
class RuneData;
class RuneSetData;
class UIRuneSetReWard : public UIBitmapButton {
public:
UIRuneSetReWard();
void Paint() override;
void OnMouseHover(int x, int y) override;
void OnLBtnUp(int x, int y) override;
void OnRBtnDown(int x, int y) override;
int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
/* 0120 */ int m_itemId;
/* 0124 */ int m_state;
/* 0128 */ std::string m_texts[3];
};
class UIRuneSystemTab : public UIWindow {
public:
UIRuneSystemTab();
void Paint() override;
void OnLBtnDown(int x, int y) override;
int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
/* 007C */ int m_count;
/* 0080 */ std::string m_label;
};
class UIEquipRuneSetWnd : public UIWindow {
public:
UIEquipRuneSetWnd();
void Paint() override;
void OnLBtnDown(int x, int y) override;
void OnLBtnDblClk(int x, int y) override;
void OnMouseHover(int x, int y) override;
};
class UIRuneSystem_tagListWnd : public UIWindow {
public:
UIRuneSystem_tagListWnd();
void Paint() override;
void OnLBtnDown(int x, int y) override;
void OnMouseHover(int x, int y) override;
int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
/* 007C */ UIBitmapButton* m_leftButton;
/* 0080 */ UIBitmapButton* m_rightButton;
/* 0084 */ int m_firstTag;
/* 0088 */ int m_visibleCount;
};
class UIRuneSetList : public UIScrollBar {
public:
UIRuneSetList();
void Paint() override;
void OnLBtnDown(int x, int y) override;
void OnMouseHover(int x, int y) override;
void OnWheel(int delta) override;
int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
void DrawScrollBar(bool drawLine);
void ScrollBy(int delta);
void Select(int index);
__declspec(noinline) void DrawRuneIcon(int x, int y, const char* name, bool active);
/* 00B4 */ int m_itemHeight;
/* 00B8 */ int m_slotSpacing;
/* 00BC */ int m_selected;
};
class UIRuneList : public UIRuneSetList {
public:
UIRuneList();
void Paint() override;
void OnMouseHover(int x, int y) override;
};
class UIDecomlist : public UIRuneSetList {
public:
UIDecomlist();
void Paint() override;
void OnMouseHover(int x, int y) override;
};
struct RuneSetInfoLine {
// INLINED
RuneSetInfoLine(std::string value, std::uint32_t lineColor, bool lineBold, int lineX) {
this->text = value;
this->color = lineColor;
this->bold = lineBold;
this->x = lineX;
}
/* 0000 */ std::string text;
/* 0018 */ std::uint32_t color;
/* 001C */ bool bold;
/* 0020 */ int x;
};
class UIRuneSetinfoList : public UIRuneSetList {
public:
UIRuneSetinfoList();
void Paint() override;
__declspec(noinline) void AddLine(std::string text, std::uint32_t color, bool bold);
__declspec(noinline) void ClearLines();
/* 00C0 */ std::vector<RuneSetInfoLine> m_lines;
};
class UIGage_Circle : public UIWindow {
public:
__declspec(noinline) UIGage_Circle();
void Paint() override;
/* 007C */ int m_textY;
/* 0080 */ int m_value;
/* 0084 */ bool m_max;
/* 0088 */ std::string m_emptyBitmap;
/* 00A0 */ std::string m_fullBitmap;
/* 00B8 */ std::string m_maxBitmap;
};
class UIRuneSystem_ActiveWnd : public UIWindow {
public:
UIRuneSystem_ActiveWnd();
void Paint() override;
void OnMouseHover(int x, int y) override;
void OnRBtnDown(int x, int y) override;
int HitTestItem(int x, int y);
__declspec(noinline) void DrawCount(int x, int y, int count, int total, std::uint32_t color, int fontHeight);
/* 007C */ int m_columns;
/* 0080 */ int m_rows;
/* 0084 */ int m_listId;
};
class UIRuneSystem_DecomItemWnd : public UIRuneSystem_ActiveWnd {
public:
void Paint() override;
};
class UIRuneSystem_Decom_RadioBtn : public UIRadioBtn {
public:
UIRuneSystem_Decom_RadioBtn();
void Paint() override;
// INLINED
void SetBitmaps(std::string checked, std::string unchecked) {
this->checkedBitmap = checked;
this->uncheckedBitmap = unchecked;
this->Invalidate();
}
// INLINED
void SetDisabledBitmap(std::string bitmap) {
this->m_disabledBitmap = bitmap;
this->Invalidate();
}
/* 00F0 */ std::string m_disabledBitmap;
};
class UIRuneSet_Info : public UIWindow {
public:
UIRuneSet_Info();
void OnCreate(int width, int height) override;
void OnProcess() override;
void Paint() override;
void OnLBtnDblClk(int x, int y) override;
void OnMouseHover(int x, int y) override;
int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
__declspec(noinline) void UpdateActivation();
__declspec(noinline) void UpdateRewards();
__declspec(noinline) void Refresh();
__declspec(noinline) void RefreshDescription();
/* 007C */ RuneSetData* m_runeSet;
/* 0080 */ UIRuneSystem_ActiveWnd* m_activeWnd;
/* 0084 */ UIBitmapButton* m_activateButton;
/* 0088 */ UIBitmapButton* m_equipButton;
/* 008C */ UIBitmapButton* m_unequipButton;
/* 0090 */ UIRuneSystemTab* m_tab;
/* 0094 */ UIGage_Circle* m_gauge;
/* 0098 */ UIStaticText* m_gradeText;
/* 009C */ UIRuneSystem_ActiveWnd* m_gradeItems;
/* 00A0 */ UIBitmapButton* m_gradeButton;
/* 00A4 */ UIRuneSetinfoList* m_infoList;
/* 00A8 */ UIRuneSetReWard* m_rewards[7];
};
class UIRune_Info : public UIWindow {
public:
UIRune_Info();
void OnCreate(int width, int height) override;
void Paint() override;
int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
/* 007C */ RuneData* m_rune;
/* 0080 */ UIRuneSystem_ActiveWnd* m_activeWnd;
/* 0084 */ UIBitmapButton* m_activateButton;
};
class UIRune_Decom : public UIWindow {
public:
UIRune_Decom();
void OnCreate(int width, int height) override;
void Paint() override;
void OnMouseHover(int x, int y) override;
void OnRBtnDown(int x, int y) override;
int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
__declspec(noinline) void Reset();
int HitTestItem(int x, int y);
void SelectDecomType(unsigned int type);
__declspec(noinline) void SetItem(int itemId);
/* 007C */ std::string m_itemName;
/* 0094 */ std::string m_itemImagePath;
/* 00AC */ unsigned int m_ownedCount;
/* 00B0 */ std::vector<Decom_ItemInfo>* m_decomList;
/* 00B4 */ int m_itemId;
/* 00B8 */ UIBitmapButton* m_decomButton;
/* 00BC */ unsigned int m_decomType;
/* 00C0 */ UIRuneSystem_Decom_RadioBtn* m_radioButtons[2];
};
class UIRune_ViewInfo : public UIWindow {
public:
void OnCreate(int width, int height) override;
void Paint() override;
/* 007C */ UIGage_Circle* m_gauge;
};
#pragma pack(push, 1)
struct RuneSystemOpenPacket {
/* 0000 */ std::uint16_t id;
/* 0002 */ unsigned char open;
};
struct RuneSetEquipPacket {
/* 0000 */ std::int16_t id;
/* 0002 */ std::uint16_t tagId;
/* 0004 */ int runeId;
};
struct RuneDecomRequestPacket {
/* 0000 */ std::int16_t id;
/* 0002 */ int itemId;
/* 0006 */ std::uint32_t itemIndex;
/* 000A */ int decomType;
};
struct RuneDecomResultPacket {
/* 0000 */ std::uint16_t id;
/* 0002 */ int itemIds[8];
/* 0022 */ std::int16_t counts[8];
};
#pragma pack(pop)
class UIRuneSystem_DecomResultWnd : public UIFrameWnd {
public:
UIRuneSystem_DecomResultWnd();
void Paint() override;
int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
/* 00B4 */ int m_total;
/* 00B8 */ int m_itemIds[8];
/* 00D8 */ int m_counts[8];
};
class UIRuneSystemWnd : public UIFrameWnd {
public:
UIRuneSystemWnd();
void OnCreate(int width, int height) override;
void OnProcess() override;
void Paint() override;
void OnLBtnDown(int x, int y) override;
int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
__declspec(noinline) void SelectTab();
/* 00B4 */ int unknown_00B4;
/* 00B8 */ std::int64_t m_nextTick;
/* 00C0 */ UIRuneSystemTab* m_tab;
/* 00C4 */ UIEquipRuneSetWnd* m_equipRuneSet;
/* 00C8 */ UIRuneSystem_tagListWnd* m_tagList;
/* 00CC */ UIRuneSetList* m_lists[3];
/* 00D8 */ UIRuneSet_Info* m_runeSetInfo;
/* 00DC */ UIRune_Info* m_runeInfo;
/* 00E0 */ UIRune_Decom* m_runeDecom;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(RuneSetInfoLine) == 0x24);
static_assert(sizeof(RuneSystemOpenPacket) == 3);
static_assert(sizeof(RuneSetEquipPacket) == 8);
static_assert(sizeof(RuneDecomRequestPacket) == 0x0E);
static_assert(sizeof(RuneDecomResultPacket) == 0x32);
#endif
#endif