Batch #6958 by superintelligence: 0 byte-identical, 1 confirmed by peer review. - fn_21309 CGameMode::SpawnMsgEffect: logic confirmed by peer review Peer-reviewed-by: eAthena, KWDev, Landruca Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
797 lines
21 KiB
C++
797 lines
21 KiB
C++
#include "Client/Mode/CGameMode.h"
|
|
#include "Client/Session.h"
|
|
#include "Contents/Actors/EffectActors.h"
|
|
#include "Resource/ResourceMgr.h"
|
|
#include "Contents/Actors/RenderObject.h"
|
|
#include "Contents/Actors/Skill.h"
|
|
#include "Contents/Actors/Item.h"
|
|
#include "Contents/Actors/GameActor.h"
|
|
#include "Client/Mode/ModeMgr.h"
|
|
#include "Contents/World/WorldObjects.h"
|
|
#include "Contents/World/World.h"
|
|
#include "Contents/Effects/EffectLists.h"
|
|
#include "Contents/Effects/RagEffect.h"
|
|
#include "Contents/Actors/ActorStateFlags.h"
|
|
#include "Contents/CashEmotionMgr.h"
|
|
#include "Contents/Effects/MandraAttackEffect.h"
|
|
#include "Contents/Effects/MsgEffect.h"
|
|
#include "Render/Renderer.h"
|
|
#include "Render/TextureQuad.h"
|
|
#include "UI/Window/UIEmblemWnd.h"
|
|
#include "UI/Window/UIWindowMgr.h"
|
|
#include "Utility/Text/FormatString.h"
|
|
#include "Utility/Text/HexString.h"
|
|
|
|
#include <cstdlib>
|
|
#include <new>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
// OFFSET: 0x00AC8220
|
|
// FUNCTION: fn_17667
|
|
CRenderObject* CWorld::GetGameActorByAidIncludeMe(std::uint32_t aid) const {
|
|
if (aid == g_session.m_aid) {
|
|
return reinterpret_cast<CRenderObject*>(this->player);
|
|
}
|
|
|
|
for (CRenderObject* actor : this->actors) {
|
|
if (actor->render.accountId == aid) {
|
|
return actor;
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
// OFFSET: 0x00ACA4E0
|
|
// FUNCTION: fn_17692
|
|
void WorldObjects::Remove(CRenderObject* object) {
|
|
for (auto entry = this->objects.begin(); entry != this->objects.end(); ++entry) {
|
|
if (*entry == object) {
|
|
delete object;
|
|
this->objects.erase(entry);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// GLOBAL: gl_24483
|
|
EffectLists* g_effectMgr;
|
|
// GLOBAL: gl_24692
|
|
std::uint32_t g_worldOverlayColor;
|
|
// GLOBAL: gl_24695
|
|
float g_fogDensity;
|
|
|
|
// OFFSET: 0x00ACA320
|
|
// FUNCTION: fn_17691
|
|
void CWorld::Clear() {
|
|
auto entry = this->objects.begin();
|
|
|
|
while (entry != this->objects.end()) {
|
|
delete *entry;
|
|
entry = this->objects.erase(entry);
|
|
}
|
|
|
|
this->player = nullptr;
|
|
this->actors.clear();
|
|
this->unknown_0018.clear();
|
|
this->unknown_0020.clear();
|
|
g_effectMgr->Clear();
|
|
this->pendingActorIds.clear();
|
|
this->actorCells.clear();
|
|
this->unindexedActorIds.clear();
|
|
}
|
|
|
|
// OFFSET: 0x00ACA980
|
|
// FUNCTION: fn_17698
|
|
void WorldObjects::SendObjectMessage(CGameObject* sender, std::uint64_t identity, int message, int a, int b, int c, int d) {
|
|
if (this == nullptr) {
|
|
return;
|
|
}
|
|
|
|
if (identity == 0) {
|
|
return;
|
|
}
|
|
|
|
for (CRenderObject* object : this->objects) {
|
|
if (object->identity == identity) {
|
|
object->SendMsg(sender, message, message >> 31, a, a >> 31, b, b >> 31, c, c >> 31, d, d >> 31, 0, 0, 0, 0);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CD8740
|
|
// FUNCTION: fn_21301
|
|
CCorpse* CGameMode::SpawnCorpse(float x, float y, float z, const char* action, const char* sprite, int animation, int motion, float angle) {
|
|
auto* corpse = new (std::nothrow) CCorpse;
|
|
|
|
if (corpse) {
|
|
this->scene->objects.push_back(corpse);
|
|
corpse->render.position.x = x;
|
|
corpse->render.position.y = y;
|
|
corpse->render.position.z = z;
|
|
corpse->SetActionName(ResourceMgr::Instance(), action);
|
|
corpse->SetSpriteName(ResourceMgr::Instance(), sprite);
|
|
corpse->render.previousAnimation = animation;
|
|
corpse->render.animation = animation;
|
|
corpse->render.curMotion = motion;
|
|
corpse->render.angle = angle;
|
|
}
|
|
|
|
return corpse;
|
|
}
|
|
|
|
// OFFSET: 0x00AC8350
|
|
// FUNCTION: fn_17669
|
|
CItem* CWorld::GetItemByAID(std::uint32_t aid) const {
|
|
for (CRenderObject* object : this->unknown_0018) {
|
|
CItem* item = static_cast<CItem*>(object);
|
|
|
|
if (item->itemAid == aid) {
|
|
return item;
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
// OFFSET: 0x00AC8380
|
|
// FUNCTION: fn_17670
|
|
CRenderObject* CWorld::GetActorByGID(int gid) const {
|
|
auto it = this->actors.begin();
|
|
|
|
for (; it != this->actors.end(); ++it) {
|
|
CGameActor* actor = static_cast<CGameActor*>(*it);
|
|
|
|
if (!actor->unknown_0314 && gid == actor->Slot42()) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (it == this->actors.end()) {
|
|
return nullptr;
|
|
}
|
|
|
|
return *it;
|
|
}
|
|
|
|
// OFFSET: 0x00AC8440
|
|
// FUNCTION: fn_17671
|
|
CRenderObject* CWorld::GetSkillByAID(std::uint32_t aid) const {
|
|
for (CRenderObject* object : this->unknown_0020) {
|
|
CSkill* skill = static_cast<CSkill*>(object);
|
|
|
|
if (skill->skillAid == aid) {
|
|
return skill;
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
// OFFSET: 0x00B3C350
|
|
// FUNCTION: fn_18807
|
|
CRenderObject* FindRenderObject(std::uint32_t aid) {
|
|
CWorld* scene = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene;
|
|
|
|
if (g_session.m_aid == aid) {
|
|
return reinterpret_cast<CRenderObject*>(scene->player);
|
|
}
|
|
|
|
CRenderObject* actor = scene->GetGameActorByAID(aid);
|
|
|
|
if (!actor) {
|
|
actor = scene->GetSkillByAID(aid);
|
|
}
|
|
|
|
return actor;
|
|
}
|
|
|
|
// OFFSET: 0x00CD76A0
|
|
// FUNCTION: fn_21296
|
|
bool CGameMode::LaunchTargetEffect(int effectId, CGameActor* source, CGameActor* target, int argument) {
|
|
if (!source || !target) {
|
|
return false;
|
|
}
|
|
|
|
if (g_effectMgr->HasAllocator(effectId)) {
|
|
CEffect* effect = g_effectMgr->Spawn(source->render.accountId, effectId, source->render.position.x, source->render.position.y,
|
|
source->render.position.z, target->render.accountId, -1, 0, 0);
|
|
if (!effect) {
|
|
return false;
|
|
}
|
|
|
|
if (argument != -1) {
|
|
effect->unknown_0030 = argument;
|
|
}
|
|
|
|
if (effectId == 539) {
|
|
g_effectMgr->Spawn(source->render.accountId, 980, source->render.position.x, source->render.position.y, source->render.position.z,
|
|
target->render.accountId, -1, 0, 0);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
CRagEffect* effect = source->LaunchEffect(effectId, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
|
|
if (!effect) {
|
|
return false;
|
|
}
|
|
|
|
vector3d position = target->render.position;
|
|
effect->SendMsg(nullptr, 14, 0, reinterpret_cast<int>(&position), 0, 0, 0, 0);
|
|
if (argument != -1) {
|
|
effect->SendMsg(nullptr, 44, 0, argument, 0, 0, 0, 0);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// OFFSET: 0x00CD8820
|
|
// FUNCTION: fn_21302
|
|
void CGameMode::ShowGuildEmblem(CGameActor* actor, int guildId, int unused) {
|
|
if (!actor || !guildId || actor->unknown_0188 != 0) {
|
|
return;
|
|
}
|
|
|
|
if (IsAdminAccount(actor->render.accountId)) {
|
|
return;
|
|
}
|
|
|
|
if (!IsAdminAccount(g_session.m_aid)) {
|
|
if (StateFlag02(actor->Slot13()) || StateFlag01(actor->Slot13()) || StateFlag06(actor->Slot13())) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
UIEmblemWnd* window = new UIEmblemWnd;
|
|
window->SendMsg(nullptr, 34, actor->render.accountId, guildId, 0, 0);
|
|
g_windowMgr.AddRenderedFront(window);
|
|
actor->unknown_0188 = reinterpret_cast<int>(window);
|
|
this->unknown_0604.push_back(window);
|
|
}
|
|
|
|
// OFFSET: 0x00CD8950
|
|
// FUNCTION: fn_21303
|
|
CMsgEffect* CGameMode::SpawnCashEmotion(int aid, int packId, int emotionId, std::uint32_t duration) {
|
|
CashEmotionData* data = g_cashEmotionMgr->GetEmotionData(packId, emotionId);
|
|
CMsgEffect* effect = nullptr;
|
|
|
|
if (data) {
|
|
std::string sprite;
|
|
std::string pack;
|
|
sprite = g_cashEmotionMgr->GetSprFileName(data->actId);
|
|
pack = g_cashEmotionMgr->GetPackName(data->sprId);
|
|
|
|
effect = new (std::nothrow) CMsgEffect;
|
|
if (effect) {
|
|
if (this->scene) {
|
|
this->scene->objects.push_back(effect);
|
|
}
|
|
|
|
effect->SendMsg(nullptr, 22, 0, duration, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
effect->SendMsg(nullptr, 14, 0, aid, aid >> 31, reinterpret_cast<int>(&sprite), reinterpret_cast<int>(&sprite) >> 31, data->unknown_0020,
|
|
data->unknown_0020 >> 31, 0, 0, 0, 0, 0, 0);
|
|
}
|
|
}
|
|
|
|
return effect;
|
|
}
|
|
|
|
// OFFSET: 0x00CD8C10
|
|
// FUNCTION: fn_21304
|
|
void CGameMode::ApplyMapFog(int enabled) {
|
|
if (!enabled) {
|
|
g_renderer->SetFog(0);
|
|
return;
|
|
}
|
|
|
|
const std::vector<std::string>* parameters = g_session.GetFogParameters(this->mapName, &enabled);
|
|
if (!enabled) {
|
|
g_renderer->SetFog(0);
|
|
return;
|
|
}
|
|
|
|
g_depthStart = static_cast<float>(std::atof((*parameters)[0].c_str()));
|
|
g_depthEnd = static_cast<float>(std::atof((*parameters)[1].c_str()));
|
|
g_worldOverlayColor = ParseHexString((*parameters)[2].c_str());
|
|
g_fogDensity = static_cast<float>(std::atof((*parameters)[3].c_str()));
|
|
g_renderer->SetFog(1);
|
|
}
|
|
|
|
// OFFSET: 0x00CD8F30
|
|
// FUNCTION: fn_21306
|
|
void CGameMode::SpawnMandraAttack(std::uint32_t aid, int target, char flag) {
|
|
CMandraAttackEffect* effect = new CMandraAttackEffect;
|
|
|
|
if (effect) {
|
|
this->scene->objects.push_back(effect);
|
|
effect->SendMsg(nullptr, 14, 0, aid, 0, reinterpret_cast<int>(&flag), reinterpret_cast<int>(&flag) >> 31, target, target >> 31, 0, 0, 0, 0, 0, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00ACA540
|
|
// FUNCTION: fn_17693
|
|
bool CWorld::RemoveGroundItem(std::uint32_t aid) {
|
|
for (auto item = this->unknown_0018.begin(); item != this->unknown_0018.end(); ++item) {
|
|
CRenderObject* object = *item;
|
|
|
|
if (static_cast<CItem*>(object)->itemAid == aid) {
|
|
for (auto entry = this->objects.begin(); entry != this->objects.end(); ++entry) {
|
|
if (*entry == object) {
|
|
delete object;
|
|
this->objects.erase(entry);
|
|
break;
|
|
}
|
|
}
|
|
|
|
this->unknown_0018.erase(item);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// OFFSET: 0x00ACA8A0
|
|
// FUNCTION: fn_17697
|
|
bool CWorld::RemoveSkill(std::uint32_t aid) {
|
|
for (auto entry = this->unknown_0020.begin(); entry != this->unknown_0020.end(); ++entry) {
|
|
CSkill* skill = static_cast<CSkill*>(*entry);
|
|
|
|
if (skill->skillAid == aid) {
|
|
if (!skill) {
|
|
return false;
|
|
}
|
|
|
|
skill->SendMsg(nullptr, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
|
|
if (skill->HasPendingDamage() == true) {
|
|
for (std::uint32_t pending : this->pendingActorIds) {
|
|
if (pending == aid) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
this->pendingActorIds.push_back(aid);
|
|
return false;
|
|
}
|
|
|
|
reinterpret_cast<WorldObjects*>(this)->Remove(skill);
|
|
this->unknown_0020.erase(entry);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// OFFSET: 0x00CDA2F0
|
|
// FUNCTION: fn_21308
|
|
CMsgEffect* CGameMode::SpawnDamageMsgEffect(const vector3d* position, std::uint32_t color, std::uint32_t accountId) {
|
|
std::string sprite;
|
|
std::string action;
|
|
sprite = FormatOwnedString("%s.spr", g_session.unknown_80EC.c_str());
|
|
action = FormatOwnedString("%s.act", g_session.unknown_80EC.c_str());
|
|
|
|
CMsgEffect* effect = new CMsgEffect;
|
|
if (effect) {
|
|
this->scene->objects.push_back(effect);
|
|
effect->SendMsg(nullptr, 22, 0, accountId, 0, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
effect->SendMsg(nullptr, 14, 0, reinterpret_cast<int>(position), reinterpret_cast<int>(position) >> 31, reinterpret_cast<int>(&sprite),
|
|
reinterpret_cast<int>(&sprite) >> 31, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
effect->render.color = color;
|
|
effect->render.unknown_00B4 = 0;
|
|
}
|
|
|
|
return effect;
|
|
}
|
|
|
|
// OFFSET: 0x00CDA580
|
|
// FUNCTION: fn_21309
|
|
CMsgEffect* CGameMode::SpawnMsgEffect(int effectId, const vector3d* position, std::uint32_t accountId, bool visible) {
|
|
std::string sprite;
|
|
std::string action;
|
|
int type = 0;
|
|
int animation = 0;
|
|
|
|
switch (effectId) {
|
|
case 0:
|
|
sprite = "이팩트\\mvp.spr";
|
|
action = "이팩트\\mvp.act";
|
|
type = 2;
|
|
break;
|
|
case 1:
|
|
sprite = "이팩트\\손수레.spr";
|
|
action = "이팩트\\손수레.act";
|
|
type = 3;
|
|
break;
|
|
case 2:
|
|
sprite = "이팩트\\emotion.spr";
|
|
action = "이팩트\\emotion.act";
|
|
animation = 8;
|
|
type = 4;
|
|
break;
|
|
case 3:
|
|
sprite = "이팩트\\얼음땡.spr";
|
|
action = "이팩트\\얼음땡.act";
|
|
type = 5;
|
|
break;
|
|
case 4:
|
|
sprite = "이팩트\\얼음땡.spr";
|
|
action = "이팩트\\얼음땡.act";
|
|
animation = 1;
|
|
type = 6;
|
|
break;
|
|
case 5:
|
|
sprite = "이팩트\\smoke.spr";
|
|
action = "이팩트\\smoke.act";
|
|
type = 6;
|
|
break;
|
|
case 6:
|
|
sprite = "이팩트\\Status-curse.spr";
|
|
action = "이팩트\\Status-curse.act";
|
|
type = 7;
|
|
break;
|
|
case 7:
|
|
sprite = "이팩트\\Status-sleep.spr";
|
|
action = "이팩트\\Status-sleep.act";
|
|
type = 8;
|
|
break;
|
|
case 8:
|
|
sprite = "이팩트\\Status-stun.spr";
|
|
action = "이팩트\\Status-stun.act";
|
|
type = 9;
|
|
break;
|
|
case 9:
|
|
sprite = "이팩트\\emotion.spr";
|
|
action = "이팩트\\emotion.act";
|
|
animation = 10;
|
|
type = 10;
|
|
break;
|
|
case 10:
|
|
sprite = FormatOwnedString("%s.spr", g_session.Text80EC());
|
|
action = FormatOwnedString("%s.act", g_session.Text80EC());
|
|
animation = 1;
|
|
type = 11;
|
|
break;
|
|
case 11:
|
|
sprite = FormatOwnedString("%s.spr", g_session.Text80EC());
|
|
action = FormatOwnedString("%s.act", g_session.Text80EC());
|
|
animation = 2;
|
|
type = 12;
|
|
break;
|
|
case 12:
|
|
sprite = FormatOwnedString("%s.spr", g_session.Text80EC());
|
|
action = FormatOwnedString("%s.act", g_session.Text80EC());
|
|
animation = 2;
|
|
type = 15;
|
|
break;
|
|
case 13:
|
|
sprite = FormatOwnedString("%s.spr", g_session.Text80EC());
|
|
action = FormatOwnedString("%s.act", g_session.Text80EC());
|
|
animation = 3;
|
|
type = 17;
|
|
break;
|
|
case 14:
|
|
sprite = "이팩트\\매.spr";
|
|
action = "이팩트\\매.act";
|
|
type = 18;
|
|
break;
|
|
case 16:
|
|
sprite = "이팩트\\손수레1.spr";
|
|
action = "이팩트\\손수레1.act";
|
|
type = 3;
|
|
break;
|
|
case 17:
|
|
sprite = "이팩트\\손수레2.spr";
|
|
action = "이팩트\\손수레2.act";
|
|
type = 3;
|
|
break;
|
|
case 18:
|
|
sprite = "이팩트\\손수레3.spr";
|
|
action = "이팩트\\손수레3.act";
|
|
type = 3;
|
|
break;
|
|
case 19:
|
|
sprite = "이팩트\\손수레4.spr";
|
|
action = "이팩트\\손수레4.act";
|
|
type = 3;
|
|
break;
|
|
case 20:
|
|
sprite = FormatOwnedString("%s.spr", g_session.Text80EC());
|
|
action = FormatOwnedString("%s.act", g_session.Text80EC());
|
|
animation = 1;
|
|
type = 24;
|
|
break;
|
|
case 21:
|
|
sprite = "이팩트\\슈노손수레.spr";
|
|
action = "이팩트\\슈노손수레.act";
|
|
type = 3;
|
|
break;
|
|
case 22:
|
|
sprite = FormatOwnedString("%s.spr", g_session.Text8104());
|
|
if (g_session.m_damageSkinIndex == 0) {
|
|
action = "이팩트\\msg.act";
|
|
} else {
|
|
action = FormatOwnedString("%s.act", g_session.Text8104());
|
|
}
|
|
animation = 2;
|
|
type = 25;
|
|
break;
|
|
case 23:
|
|
sprite = "이팩트\\매2.spr";
|
|
action = "이팩트\\매2.act";
|
|
type = 18;
|
|
break;
|
|
case 24:
|
|
sprite = "이팩트\\매.spr";
|
|
action = "이팩트\\베이비매.act";
|
|
type = 18;
|
|
break;
|
|
case 25:
|
|
sprite = "이팩트\\손수레.spr";
|
|
action = "이팩트\\베이비손수레.act";
|
|
type = 3;
|
|
break;
|
|
case 26:
|
|
sprite = "이팩트\\손수레1.spr";
|
|
action = "이팩트\\베이비손수레1.act";
|
|
type = 3;
|
|
break;
|
|
case 27:
|
|
sprite = "이팩트\\손수레2.spr";
|
|
action = "이팩트\\베이비손수레2.act";
|
|
type = 3;
|
|
break;
|
|
case 28:
|
|
sprite = "이팩트\\손수레3.spr";
|
|
action = "이팩트\\베이비손수레3.act";
|
|
type = 3;
|
|
break;
|
|
case 29:
|
|
sprite = "이팩트\\손수레4.spr";
|
|
action = "이팩트\\베이비손수레4.act";
|
|
type = 3;
|
|
break;
|
|
case 30:
|
|
sprite = "이팩트\\슈노손수레.spr";
|
|
action = "이팩트\\베이비슈노손수레.act";
|
|
type = 3;
|
|
break;
|
|
case 31:
|
|
sprite = "cursors.spr";
|
|
action = "cursors.act";
|
|
animation = 10;
|
|
type = 26;
|
|
break;
|
|
case 32:
|
|
sprite = "몬스터\\demon_pungus.spr";
|
|
action = "몬스터\\demon_pungus.act";
|
|
type = 18;
|
|
break;
|
|
case 33:
|
|
sprite = "몬스터\\explosion.spr";
|
|
action = "몬스터\\explosion.act";
|
|
type = 18;
|
|
break;
|
|
case 34:
|
|
sprite = "몬스터\\lude.spr";
|
|
action = "몬스터\\lude.act";
|
|
type = 18;
|
|
break;
|
|
case 35:
|
|
sprite = "몬스터\\워그.spr";
|
|
action = "몬스터\\워그.act";
|
|
type = 27;
|
|
break;
|
|
case 36:
|
|
sprite = "이팩트\\emotion.spr";
|
|
action = "이팩트\\emotion.act";
|
|
animation = 80;
|
|
type = 28;
|
|
break;
|
|
case 37:
|
|
sprite = "이팩트\\emotion.spr";
|
|
action = "이팩트\\emotion.act";
|
|
animation = 81;
|
|
type = 28;
|
|
break;
|
|
case 38:
|
|
sprite = "이팩트\\emotion.spr";
|
|
action = "이팩트\\emotion.act";
|
|
animation = 82;
|
|
type = 29;
|
|
break;
|
|
case 39:
|
|
sprite = "이팩트\\emotion.spr";
|
|
action = "이팩트\\emotion.act";
|
|
animation = 83;
|
|
type = 29;
|
|
break;
|
|
case 40:
|
|
sprite = "이팩트\\emotion.spr";
|
|
action = "이팩트\\emotion.act";
|
|
animation = 84;
|
|
type = 30;
|
|
break;
|
|
case 41:
|
|
sprite = "이팩트\\emotion.spr";
|
|
action = "이팩트\\emotion.act";
|
|
animation = 85;
|
|
type = 30;
|
|
break;
|
|
case 42:
|
|
sprite = "몬스터\\워그.spr";
|
|
action = "몬스터\\베이비워그.act";
|
|
type = 31;
|
|
break;
|
|
case 43:
|
|
sprite = "이팩트\\shield.spr";
|
|
action = "이팩트\\shield.act";
|
|
type = 32;
|
|
break;
|
|
case 44:
|
|
sprite = "이팩트\\costumebody.spr";
|
|
action = "이팩트\\costumebody.act";
|
|
type = 33;
|
|
break;
|
|
case 45:
|
|
sprite = "이팩트\\손수레5.spr";
|
|
action = "이팩트\\손수레5.act";
|
|
type = 3;
|
|
break;
|
|
case 46:
|
|
sprite = "이팩트\\손수레5베이비.spr";
|
|
action = "이팩트\\손수레5베이비.act";
|
|
type = 3;
|
|
break;
|
|
case 47:
|
|
sprite = "이팩트\\손수레6.spr";
|
|
action = "이팩트\\손수레6.act";
|
|
type = 3;
|
|
break;
|
|
case 48:
|
|
sprite = "이팩트\\손수레6베이비.spr";
|
|
action = "이팩트\\손수레6베이비.act";
|
|
type = 3;
|
|
break;
|
|
case 49:
|
|
sprite = "이팩트\\손수레7.spr";
|
|
action = "이팩트\\손수레7.act";
|
|
type = 3;
|
|
break;
|
|
case 50:
|
|
sprite = "이팩트\\손수레7베이비.spr";
|
|
action = "이팩트\\손수레7베이비.act";
|
|
type = 3;
|
|
break;
|
|
case 51:
|
|
sprite = "이팩트\\손수레8.spr";
|
|
action = "이팩트\\손수레8.act";
|
|
type = 3;
|
|
break;
|
|
case 52:
|
|
sprite = "이팩트\\손수레8베이비.spr";
|
|
action = "이팩트\\손수레8베이비.act";
|
|
type = 3;
|
|
break;
|
|
case 53:
|
|
sprite = "이팩트\\OWL.spr";
|
|
action = "이팩트\\OWL.act";
|
|
type = 18;
|
|
break;
|
|
case 54:
|
|
sprite = "이팩트\\선물상자카트.spr";
|
|
action = "이팩트\\선물상자카트.act";
|
|
type = 3;
|
|
break;
|
|
case 55:
|
|
sprite = "이팩트\\선물상자카트_미니.spr";
|
|
action = "이팩트\\선물상자카트_미니.act";
|
|
type = 3;
|
|
break;
|
|
case 56:
|
|
sprite = "이팩트\\포링싣은카트.spr";
|
|
action = "이팩트\\포링싣은카트.act";
|
|
type = 3;
|
|
break;
|
|
case 57:
|
|
sprite = "이팩트\\포링싣은카트_미니.spr";
|
|
action = "이팩트\\포링싣은카트_미니.act";
|
|
type = 3;
|
|
break;
|
|
case 58:
|
|
sprite = "이팩트\\포링카트.spr";
|
|
action = "이팩트\\포링카트.act";
|
|
type = 3;
|
|
break;
|
|
case 59:
|
|
sprite = "이팩트\\포링카트_미니.spr";
|
|
action = "이팩트\\포링카트_미니.act";
|
|
type = 3;
|
|
break;
|
|
case 60:
|
|
sprite = "이팩트\\emotion.spr";
|
|
action = "이팩트\\emotion.act";
|
|
animation = 93;
|
|
type = 34;
|
|
break;
|
|
case 61:
|
|
sprite = "이팩트\\emotion.spr";
|
|
action = "이팩트\\emotion.act";
|
|
animation = 94;
|
|
type = 35;
|
|
break;
|
|
case 62:
|
|
sprite = "이팩트\\emotion.spr";
|
|
action = "이팩트\\emotion.act";
|
|
animation = 95;
|
|
type = 30;
|
|
break;
|
|
case 63:
|
|
sprite = "이팩트\\emotion.spr";
|
|
action = "이팩트\\emotion.act";
|
|
animation = 96;
|
|
type = 29;
|
|
break;
|
|
case 64:
|
|
sprite = "이팩트\\emotion.spr";
|
|
action = "이팩트\\emotion.act";
|
|
animation = 97;
|
|
type = 36;
|
|
break;
|
|
case 65:
|
|
sprite = "이팩트\\마도카트.spr";
|
|
action = "이팩트\\마도카트.act";
|
|
type = 3;
|
|
break;
|
|
case 66:
|
|
sprite = "이팩트\\마도카트_미니.spr";
|
|
action = "이팩트\\마도카트_미니.act";
|
|
type = 3;
|
|
break;
|
|
case 67:
|
|
sprite = "이팩트\\emotion.spr";
|
|
action = "이팩트\\emotion.act";
|
|
animation = 5;
|
|
type = 37;
|
|
break;
|
|
case 68:
|
|
sprite = "이팩트\\emotion.spr";
|
|
action = "이팩트\\emotion.act";
|
|
animation = 28;
|
|
type = 38;
|
|
break;
|
|
case 69:
|
|
sprite = "이팩트\\WINDHAWK_HAWK.spr";
|
|
action = "이팩트\\WINDHAWK_HAWK.act";
|
|
type = 18;
|
|
break;
|
|
case 70:
|
|
sprite = "이팩트\\WINDHAWK_WOLF.spr";
|
|
action = "이팩트\\WINDHAWK_WOLF.act";
|
|
type = 27;
|
|
break;
|
|
default:
|
|
sprite = "이팩트\\msg.spr";
|
|
action = "이팩트\\msg.act";
|
|
break;
|
|
}
|
|
|
|
CMsgEffect* effect = nullptr;
|
|
if (CMsgEffect::UsesMsgEffect(type)) {
|
|
effect = new CSummonActorEffect;
|
|
} else {
|
|
effect = new CMsgEffect;
|
|
}
|
|
|
|
if (effect) {
|
|
this->scene->objects.push_back(effect);
|
|
effect->SendMsg(nullptr, 22, 0, accountId, 0, type, type >> 31, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
effect->m_visible = visible;
|
|
effect->SendMsg(nullptr, 14, 0, reinterpret_cast<int>(position), reinterpret_cast<int>(position) >> 31, reinterpret_cast<int>(&sprite),
|
|
reinterpret_cast<int>(&sprite) >> 31, animation, animation >> 31, 0, 0, 0, 0, 0, 0);
|
|
}
|
|
|
|
return effect;
|
|
}
|