rodecomp/Source/Contents/Sound
ragnarok-clanker 4e7527caae Decompile 12 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/Npc.h, ...
Batch #2648 by youko: 12 byte-identical, 0 confirmed by peer review.

- fn_22384 Nullsub492: byte-identical
- fn_22385 Nullsub493: byte-identical
- fn_22386 Nullsub494: byte-identical
- fn_22387 Nullsub495: byte-identical
- fn_22388 Nullsub496: byte-identical
- fn_22389 Nullsub497: byte-identical
- fn_22390 Nullsub498: byte-identical
- fn_22391 Nullsub499: byte-identical
- fn_22392 Nullsub500: byte-identical
- fn_22393 Nullsub501: byte-identical
- fn_22394 Nullsub502: byte-identical
- fn_22395 CMasterChaser::ClearUnknown0138: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-29 18:17:01 +00:00
..
SoundConfiguration.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
SoundConfiguration.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
SoundMaker.cpp Decompile 12 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/Npc.h, ... 2026-10-29 18:17:01 +00:00
SoundMaker.h Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers). 2026-10-29 14:01:33 +01:00
SoundMgr.cpp Decompile fn_04759 (CSoundMgr::Unused) 2026-10-28 19:00:16 +00:00
SoundMgr.h Decompile fn_04759 (CSoundMgr::Unused) 2026-10-28 19:00:16 +00:00