rodecomp/Source/Contents/Emblems/EmblemCache.h
ragnarok-clanker d6bc9836d7 Maintenance: [forced, admin decision] Collapse the WindowManagerWindows adapter into UIWindowMgr, stage 1 of 2 (project decision: por
Batch #10019 by ragnarok-clanker: forced by an admin (23 lower score(s), 187 changed function(s)); checked with 447 compiled unit(s), including every includer of Source/Client/Input/Language.h, Source/Client/Mode/ModeDragState.h, Source/Contents/Async/AsyncWorkMgr.h, Source/Contents/Emblems/EmblemCache.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/Party/AgencyRequestContext.h, Source/Contents/Party/ChangePartyMasterAsyncWork.h, Source/Contents/Party/LoadMyPartyAsyncWork.h, Source/Contents/Party/LoadPartyInfoAsyncWork.h, Source/Contents/Party/LoadPartyListAsyncWork.h, Source/Contents/Party/PartyInvitation.h, Source/Contents/Party/RegisterPartyAsyncWork.h, Source/Contents/Party/StopRecruitingAsyncWork.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/UserData/CharacterConfigLoad.h, Source/Network/Packets/PartyJoinPacket.h, Source/UI/Chat/ChatSuggestions.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Lists/UIListBox.h, Source/UI/Party/UIRequestJoinPartyMgr.h, Source/UI/Shortcuts/NormalItemSlotLoad.h, Source/UI/Shortcuts/ShortcutDetails.h, Source/UI/Shortcuts/ShortcutPress.h, Source/UI/UIBasicCtrl.h, Source/UI/UIStaticItem.h, Source/UI/Window/FrameFocus.h, Source/UI/Window/UIFrameWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/WindowManagerWindows.h, Source/UI/Window/WindowMouseHit.h, Source/UI/Window/WindowOrdering.h.
2026-11-02 14:09:20 +00:00

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970 B
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_EMBLEMS_EMBLEMCACHE_H
#define RAGNAROK_SOURCE_CONTENTS_EMBLEMS_EMBLEMCACHE_H
#include <cstdint>
#include <list>
#include <set>
#include <string>
#include <vector>
class UIWindow;
#include "UI/Window/WindowManagerWindows.h"
struct EmblemCache {
std::uint32_t& guildId;
std::uint32_t& version;
std::vector<unsigned char>& data;
std::set<std::string>& invalid;
const std::string& accountName;
const char* rootDirectory;
const std::list<UIWindow*>* const& modeWindows;
WindowManagerWindows& windows;
std::string Filename(std::uint32_t guild, std::uint32_t revision) const;
bool IsInvalid(std::string path) const;
void MarkInvalid(std::string path);
void Store(const void* bytes, std::uint32_t size, std::uint32_t guild, std::uint32_t revision);
void Receive(std::uint16_t state, std::uint32_t guild, std::uint32_t revision, const unsigned char* bytes, int size);
void Refresh(std::uint32_t guild);
};
#endif