..
CGameMode.h
Decompile 3 functions in Source/Client/Mode/GameModePackets.cpp, Source/Client/Mode/GameModeNotices.cpp, ...
2026-11-11 20:31:37 +00:00
CLoginMode.h
Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body).
2026-11-10 17:38:25 +00:00
CMode.h
Decompile fn_17833 (CMode::ClearTooltip)
2026-11-11 12:53:25 +00:00
EntityInit.cpp
Decompile fn_21275 (CGameMode::BuildActorEntryPacket)
2026-11-11 14:36:21 +00:00
EquipWindowLook.h
Maintenance: Second pass on unknown_XXXX members: 140 more renamed (61 files), named from the original binary (accesses at this+offse
2026-11-08 18:16:10 +00:00
GameMode.cpp
Decompile 8 functions in Source/Client/Mode/GameModePackets.cpp, Source/Client/Mode/GameMode.cpp, ...
2026-11-12 01:02:04 +00:00
GameModeActorEffects.cpp
Decompile fn_21289 (CGameMode::RefreshActorJobEffects)
2026-11-10 12:37:58 +00:00
GameModeEnums.h
Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150
2026-11-08 12:37:46 +00:00
GameModeEquipWindow.cpp
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
GameModeHandlers.cpp
Decompile 2 functions in Source/Client/Mode/GameModeHandlers.cpp
2026-11-11 22:19:54 +00:00
GameModeItemLists.cpp
Confirm fn_21831 (CGameMode::ReceiveEquipListPart)
2026-11-11 12:53:44 +00:00
GameModeMiniMap.cpp
Decompile fn_21259 (CGameMode::DrawTimeAttackTimer)
2026-11-12 00:38:09 +00:00
GameModeNames.cpp
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
GameModeNotices.cpp
Decompile 2 functions in Source/Client/Mode/GameModeNotices.cpp
2026-11-12 01:22:10 +00:00
GameModePackets.cpp
Decompile 8 functions in Source/Client/Mode/GameModePackets.cpp, Source/Client/Mode/GameMode.cpp, ...
2026-11-12 01:02:04 +00:00
GameModeProtocol.cpp
Decompile 10 functions in Source/Client/Mode/GameModeProtocol.cpp, Source/Contents/Actors/Player.cpp, ...
2026-11-06 22:57:48 +00:00
GameModeReplay.cpp
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
GameModeSounds.cpp
Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150
2026-11-08 12:37:46 +00:00
LoginMode.cpp
Maintenance: OBFUSCATE_STRING: the client's string encryption is the public-domain Obfuscate library (AY_OBFUSCATE_KEY: every key is
2026-11-11 21:53:17 +00:00
LoginModeNotices.cpp
Decompile fn_22312 (CLoginMode::ReceiveNotifyBan)
2026-11-11 22:32:06 +00:00
ModeBaseEvents.cpp
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
ModeCursor.cpp
Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
2026-11-08 16:44:36 +00:00
ModeCursorDrawing.cpp
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
ModeDragState.cpp
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
ModeDragState.h
Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
2026-11-08 16:44:36 +00:00
ModeEvents.h
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
ModeFade.cpp
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
ModeFade.h
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
ModeFadeOut.cpp
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
ModeFadeOut.h
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
ModeLifetime.cpp
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
ModeMessage.h
Maintenance: Name window messaging constants: literal window ids (LookupWindow/EnsureWindow/CloseWindow/... -> WindowId), UIWindowMgr
2026-11-08 13:56:42 +00:00
ModeMgr.cpp
Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150
2026-11-08 12:37:46 +00:00
ModeMgr.h
Decompile fn_17846 (CModeMgr::Run)
2026-10-31 01:13:47 +00:00
ModeScreenshot.cpp
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
ModeScreenshot.h
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
ModeTooltip.cpp
Decompile fn_17833 (CMode::ClearTooltip)
2026-11-11 12:53:25 +00:00
ModeTransitions.cpp
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00