rodecomp/Source/UI/Skill
ragnarok-clanker b9f653c903 Maintenance: CRYPT_BYTES: CryptName.h gains CRYPT_BYTES(length, "text", key), the std::uint8_t counterpart of CRYPT_CHARS (consteval
Batch #17241 by ragnarok-clanker: no function's compiled code changes; checked with 47 compiled unit(s), including every includer of Source/Utility/Cipher/CryptName.h.
2026-11-11 17:05:29 +00:00
..
UIDebuffRemoveWnd.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
UIDebuffRemoveWnd.h Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
UIGraffiStrboxWnd.cpp Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a 2026-11-11 16:21:46 +00:00
UIGraffiStrboxWnd.h Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
UINewSkillListWnd.cpp Maintenance: CRYPT_BYTES: CryptName.h gains CRYPT_BYTES(length, "text", key), the std::uint8_t counterpart of CRYPT_CHARS (consteval 2026-11-11 17:05:29 +00:00
UINewSkillListWnd.h Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
UINewSkillListWndHitTest.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
UISkillDescribeWnd.h Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED 2026-11-08 16:44:36 +00:00
UISkillListWnd.h Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED 2026-11-08 16:44:36 +00:00
UISkillNameChangeWnd.h Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam 2026-11-07 21:38:02 +00:00