rodecomp/Source/Contents/Effects/LightSphereEffect.cpp
ragnarok-clanker c341696d01 Decompile 3 functions in Source/Contents/Effects/LightSphereEffect.cpp, Source/Contents/Effects/LightSphereEffect.h, ...
Batch #4120 by youko: 3 byte-identical, 0 confirmed by peer review.

- fn_19110 CLightSphereEffect::Slot04: byte-identical
- fn_19115 CMapMagicZoneEffect::Slot06: byte-identical
- fn_19123 CPokJukEffect::Slot06: byte-identical

Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Contents/Effects/LightSphereEffect.cpp, Source/Contents/Effects/MapMagicZoneEffect.cpp, Source/Contents/Effects/PokJukEffect.cpp
2026-10-30 01:00:14 +00:00

23 lines
634 B
C++

#include "Contents/Effects/LightSphereEffect.h"
#include "Contents/Effects/Particle.h"
// OFFSET: 0x00B6D990
// FUNCTION: fn_19110
void CLightSphereEffect::Slot04() {
for (std::vector<CParticle*>::iterator it = this->spheres.begin(); it != this->spheres.end(); ++it) {
CParticle* particle = *it;
if (particle) {
particle->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
}
}
for (std::vector<CParticle*>::iterator it = this->rays.begin(); it != this->rays.end(); ++it) {
CParticle* particle = *it;
if (particle) {
particle->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
}
}
}