Batch #4120 by youko: 3 byte-identical, 0 confirmed by peer review. - fn_19110 CLightSphereEffect::Slot04: byte-identical - fn_19115 CMapMagicZoneEffect::Slot06: byte-identical - fn_19123 CPokJukEffect::Slot06: byte-identical Merged automatically: every function is byte-identical to the original. Adds to the build: Source/Contents/Effects/LightSphereEffect.cpp, Source/Contents/Effects/MapMagicZoneEffect.cpp, Source/Contents/Effects/PokJukEffect.cpp
7 lines
163 B
C++
7 lines
163 B
C++
#include "Contents/Effects/MapMagicZoneEffect.h"
|
|
|
|
// OFFSET: 0x00B6E3B0
|
|
// FUNCTION: fn_19115
|
|
bool CMapMagicZoneEffect::Slot06() {
|
|
return this->ActorExists();
|
|
}
|