Batch #14937 by ragnarok-clanker: no function's compiled code changes; checked with 251 compiled unit(s), including every includer of Source/Client/Mode/ModeMessage.h, Source/Contents/Actors/ActorEnums.h, Source/Network/Packets/PartyJoinPacket.h, Source/UI/Window/UIEnums.h, Source/UI/Window/WindowId.h.
243 lines
5.4 KiB
C
243 lines
5.4 KiB
C
#ifndef RAGNAROK_SOURCE_CONTENTS_ACTORS_ACTORENUMS_H
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#define RAGNAROK_SOURCE_CONTENTS_ACTORS_ACTORENUMS_H
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enum ACTORSTATEID : int {
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ST_STAND = 0,
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ST_MOVE = 1,
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ST_ATTACK = 2,
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ST_DEAD = 3,
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ST_DAMAGE = 4,
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ST_PICKUP = 5,
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ST_SIT = 6,
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ST_SKILL = 7,
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ST_BEGIN_SKILL = 8,
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ST_ATTACK2 = 9,
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ST_SLEEP = 10,
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ST_ATTACKWAIT = 11,
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ST_THROW = 12,
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ST_AUTOCOUNTER = 13,
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ST_DANCE = 16,
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ST_SING = 17,
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ST_READYSHOT = 18,
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ST_READYJUMP = 19,
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ST_LANDJUMP = 20,
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ST_R_STORM = 21,
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ST_R_DOWN = 22,
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ST_R_TURN = 23,
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ST_R_COUNTER = 24,
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ST_R_DODGE = 25,
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ST_A_COUNTER = 26,
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ST_A_JUMPKICK = 27,
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ST_THROW2 = 28,
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ST_A_STORM = 30,
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ST_A_DOWN = 31,
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ST_A_TURN = 32,
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ST_SG_DOWN = 33,
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ST_SG_TURN = 34,
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ST_NINJASKILL1 = 35,
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ST_NINJASKILL2 = 36,
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ST_NINJAREADY = 37,
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ST_GUNSKILL1 = 38,
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ST_GUNSKILL2 = 39,
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ST_GUNSKILL3 = 40,
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ST_GUNREADY = 41,
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ST_GUNREADY2 = 42,
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ST_MADOSKILL = 43,
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ST_MADOSKILL2 = 44,
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ST_AB_SPECIAL = 45,
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};
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enum AIPROPERTY : int {
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V_OWNER = 0,
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V_POSITION = 1,
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V_MOTION = 3,
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V_ATTACKRANGE = 4,
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V_TARGET = 5,
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V_SKILLATTACKRANGE = 6,
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V_HOMUNTYPE = 7,
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V_HP = 8,
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V_SP = 9,
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V_MAXHP = 10,
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V_MAXSP = 11,
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V_MERTYPE = 12,
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};
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enum AICOMMAND : int {
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MOVE_CMD = 1,
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ATTACK_OBJECT_CMD = 3,
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ATTACK_AREA_CMD = 4,
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PATROL_CMD = 5,
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SKILL_OBJECT_CMD = 7,
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SKILL_AREA_CMD = 8,
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};
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enum ACTORMESSAGE : int {
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AM_MOVE = 0,
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AM_STANDENTRY = 3,
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AM_INITSTANDENTRY = 4,
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AM_MOVEENTRY = 5,
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AM_INITMOVEENTRY = 6,
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AM_CHAT = 7,
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AM_FREEZE = 8,
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AM_PREMOVE = 9,
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AM_PROCEEDATTACK = 10,
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AM_ACTION = 11,
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AM_DEAD = 12,
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AM_CANCELATTACK = 13,
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AM_SETPOS = 14,
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AM_ATTACKCLICKUP = 15,
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AM_REQ_CHANGE_DIR = 16,
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AM_REQ_MOVE = 17,
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AM_PROCEEDPICKUPITEM = 18,
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AM_SETMASTERGID = 22,
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AM_EFFECT_DEAD = 23,
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AM_MASTER_DEAD = 24,
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AM_CHILD_DEAD = 25,
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AM_ATTACKED = 26,
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AM_WILL_BE_ATTACKED = 27,
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AM_REQ_ATTACK = 29,
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AM_REQ_SIT = 31,
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AM_MAKE_CHAT_TITLE = 32,
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AM_DELETE_CHAT_TITLE = 33,
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AM_UPDATEGAGE = 34,
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AM_REMOVEGAGE = 35,
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AM_SKILL = 37,
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AM_GROUNDSKILL = 38,
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AM_ATTACKEDNOMOTION = 39,
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AM_REQ_ATTACK_REPEAT = 40,
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AM_PROCEEDSKILL = 41,
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AM_REQ_SKILL = 42,
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AM_ATTR_STATE_CHANGE = 43,
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AM_SETCOUNT = 44,
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AM_SKILLSTANDENTRY = 45,
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AM_SETPARAM = 46,
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AM_SETJOB = 47,
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AM_MSGMASTER_DEAD = 49,
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AM_SET_MASTER_POINTER = 50,
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AM_DISAPPEAR = 53,
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AM_DELETE_SHOP_TITLE = 54,
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AM_MAKE_SHOP_TITLE = 55,
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AM_CORRECT_POS = 61,
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AM_SETPOS2 = 64,
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AM_PROCEEDGROUNDSKILL = 65,
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AM_REQ_GROUND_SKILL = 66,
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AM_SET_DURATION = 80,
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AM_SET_TARGET_AID = 81,
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AM_MAKE_SKILL_RECHARGEGAGE = 82,
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AM_DELETE_SKILL_RECHARGEGAGE = 83,
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AM_MAKE_NUMBER = 88,
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AM_MAKE_MISS = 89,
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AM_SET_SKILL_USE_LEVEL = 90,
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AM_REQ_MOVE_PRIMITIVE = 91,
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AM_ATTACKED_CRITICAL = 93,
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AM_ATTACKED_LUCKY = 94,
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AM_MAKE_LUCKY = 95,
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AM_ATTACKED_SKILL = 96,
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AM_ATTACKEDNOMOTION_SKILL = 97,
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AM_RESURRECTION = 98,
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AM_OUTOFSIGHT = 99,
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AM_SET_HEAD_DIR = 100,
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AM_MAKE_BIRD = 101,
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AM_DELETE_BIRD = 102,
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AM_PROCEEDTOUCHSKILL = 103,
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AM_DELETE_EFFECT = 109,
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AM_STATUS_CHANGE = 110,
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AM_SETTIME = 115,
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AM_SET_SKILL = 117,
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AM_SKILL_UPDATE = 119,
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AM_IS_HAVE_EFFECT = 120,
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AM_INITSTANDENTRY2 = 121,
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AM_INITMOVEENTRY2 = 122,
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AM_MOVEENTRY2 = 123,
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AM_STANDENTRY2 = 124,
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AM_SETPOSMOUSE = 1,
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AM_HIDEMOUSE = 2,
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AM_STOPMOVE = 19,
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AM_USEITEM_EFFECT = 20,
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AM_WILL_BE_DEAD = 28,
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AM_MVP = 36,
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AM_MSGEFFECT_DEAD = 48,
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AM_MAKE_CART = 51,
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AM_DELETE_CART = 52,
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AM_MAKE_PKEFFECT = 56,
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AM_DELETE_PKEFFECT = 57,
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AM_MAKE_ICEEFFECT = 58,
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AM_DELETE_ICEEFFECT = 59,
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AM_RESUMEPROCEEDATTACK = 60,
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AM_MAKE_ICEBREAKE_FFECT = 62,
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AM_MAKE_SMOKE_FFECT = 63,
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AM_MAKE_CURSE_EFFECT = 67,
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AM_DELETE_CURSE_EFFECT = 68,
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AM_MAKE_SLEEP_EFFECT = 69,
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AM_DELETE_SLEEP_EFFECT = 70,
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AM_MAKE_STUN_EFFECT = 71,
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AM_DELETE_STUN_EFFECT = 72,
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AM_MAKE_SILENCE_EFFECT = 73,
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AM_DELETE_SILENCE_EFFECT = 74,
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AM_MAKE_ANGELUS_EFFECT = 75,
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AM_DELETE_ANGELUS_EFFECT = 76,
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AM_MAKE_CRUCIS_EFFECT = 78,
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AM_DELETE_CRUCIS_EFFECT = 79,
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AM_DELETE_BEGIN_SPELL = 84,
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AM_MAKE_BEGIN_SPELL = 85,
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AM_MAKE_MAGIC_TARGET = 86,
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AM_DELETE_MAGIC_TARGET = 87,
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AM_MAKE_CRITICAL_EFFECT = 92,
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AM_MAKE_CHICKEN = 105,
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AM_DELETE_CHICKEN = 106,
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AM_ATTACKED_MANYTIMES = 111,
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AM_CHANGE_RANK = 114,
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AM_DELETE_PROHIBITEFFECT = 118,
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AM_MAKE_LEVEL99_EFFECT = 125,
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AM_MAKE_GUARD = 126,
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AM_CHANGE_COLOR = 127,
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AM_RETURN_COLOR = 128,
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AM_ATTACKED_MANYTIMES2 = 129,
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AM_WILL_BE_ATTACKED2 = 130,
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AM_ATTACKED_MANYTIMES2DASH = 132,
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AM_WILL_BE_ATTACKED2DASH = 133,
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AM_MAKE_WOLF = 137,
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AM_DELETE_WOLF = 138,
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AM_MAKE_BURNING_EFFECT = 139,
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AM_DELETE_BURNING_EFFECT = 140,
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AM_MAKE_BUYING_SHOP_TITLE = 141,
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AM_DELETE_BUYING_SHOP_TITLE = 142,
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AM_EFFECT_LOOP_COUNT = 143,
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AM_FALLEN_ANGEL = 144,
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AM_UPDATE_MONSTER_GAGE = 145,
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AM_MAKE_LEVEL160_EFFECT = 146,
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AM_CLEAR_ROUTE = 149,
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AM_MAKE_LEVEL4TH_EFFECT = 151,
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AM_MAKE_LASSITUDE_EFFECT = 152,
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AM_DELETE_LASSITUDE_EFFECT = 153,
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AM_MAKE_MISFORTUNE_EFFECT = 154,
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AM_DELETE_MISFORTUNE_EFFECT = 155,
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AM_MAKE_DEEPSILENCE_EFFECT = 156,
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AM_DELETE_DEEPSILENCE_EFFECT = 157,
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AM_DELETE_TAGGED_EFFECT = 159,
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AM_CASH_EMOTION = 160,
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};
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enum PROCEEDTYPE : int {
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PT_ATTACK = 1,
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PT_PICKUPITEM = 2,
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PT_SKILL = 3,
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PT_GROUNDSKILL = 4,
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PT_ATTACK_2 = 5,
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PT_TOUCH_SKILL = 6,
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};
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enum MOTIONTYPE : int {
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MT_LOOP = 0,
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MT_ONETIME = 1,
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MT_STATIC = 2,
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};
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enum BLURACTORMESSAGE : int {
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BM_RGB = 0,
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BM_ALPHA = 1,
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BM_MOTIONY = 2,
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BM_MOTION_FREEZE = 3,
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};
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#endif
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