Batch #17257 by cremane: 15 byte-identical, 0 confirmed by peer review. - fn_07128 CRootTwistEffect::Close: byte-identical - fn_07129 CRootTwistEffect::Open: byte-identical - fn_07133 CRootTwistEffect::Render: byte-identical - fn_07143 CSpriteMableEffect::Close: byte-identical - fn_07144 CSpriteMableEffect::Open: byte-identical - fn_07150 CStemSpearEffect::Close: byte-identical - fn_07151 CStemSpearEffect::Open: byte-identical - fn_07153 CStemSpearEffect::IsAlive: byte-identical - fn_07155 CStemSpearEffect::Render: byte-identical - fn_07165 CTunaPartyEffect::Close: byte-identical - fn_07166 CTunaPartyEffect::Open: byte-identical - fn_07169 CTunaPartyEffect::Render: byte-identical - fn_07184 CWarningPlaneEffect::Close: byte-identical - fn_07187 CWarningPlaneEffect::OnProcess: byte-identical - fn_07188 CWarningPlaneEffect::Render: byte-identical Merged automatically: every function is byte-identical to the original.
608 lines
16 KiB
C++
608 lines
16 KiB
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_SKILLS_MONSTERSKILLEFFECTS_H
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#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_SKILLS_MONSTERSKILLEFFECTS_H
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#include "Contents/Effects/Core/Effect.h"
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#include "Contents/Effects/Particles/EffectEmitter.h"
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#include <cstddef>
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#include <list>
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#include <map>
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#include <string>
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#include <vector>
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class CParticle;
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class CEZ2STRParticle;
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class CSpriteParticle;
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class CCrimsonArrowEffect : public CEffect {
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public:
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CCrimsonArrowEffect();
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void Open() override;
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void OnProcess() override;
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void Render() override;
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void Close() override;
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bool IsAlive() override;
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/* 00CC */ EZ2STREmitter* emitter;
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};
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class CRootTwistEffect : public CEffect {
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public:
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CRootTwistEffect();
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void Open() override;
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void OnProcess() override;
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void Render() override;
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bool IsAlive() override;
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void InitEvents() override;
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void Close() override;
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/* 00CC */ std::vector<CSpriteParticle*> emitters;
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};
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class CSpriteMableEffect : public CEffect {
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public:
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CSpriteMableEffect();
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void Open() override;
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void OnProcess() override;
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void Render() override;
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bool IsAlive() override;
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void Close() override;
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/* 00CC */ std::vector<CSpriteParticle*> emitters;
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};
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class CStemSpearEffect : public CEffect {
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public:
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CStemSpearEffect();
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void Open() override;
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void OnProcess() override;
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void Render() override;
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bool IsAlive() override;
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void Close() override;
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/* 00CC */ std::vector<CSpriteParticle*> emitters;
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};
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class CSvgSpiritEffect : public CEffect {
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public:
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CSvgSpiritEffect();
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void Open() override;
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void OnProcess() override;
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void Render() override;
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bool IsAlive() override;
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void Close() override;
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/* 00CC */ EZ2STREmitter* emitter;
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};
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class CTunaPartyEffect : public CEffect {
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public:
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CTunaPartyEffect();
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void Open() override;
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void OnProcess() override;
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void Render() override;
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bool IsAlive() override;
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void Close() override;
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/* 00CC */ std::vector<CSpriteParticle*> emitters;
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};
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class CCurseOfCubeEffect : public CEffect {
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public:
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CCurseOfCubeEffect();
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void Open() override;
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void OnProcess() override;
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void Render() override;
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bool IsAlive() override;
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void Close() override;
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virtual void SpawnStart();
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virtual void SpawnLoop();
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virtual void SpawnShock();
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void Restart();
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/* 00CC */ std::vector<EZ2STREmitter*> emitters;
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/* 00D8 */ int spawnPhase;
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/* 00DC */ float viewOffsetX;
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/* 00E0 */ float viewOffsetY;
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/* 00E4 */ float viewOffsetZ;
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};
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class CWarningPlaneEffect : public CEffect {
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public:
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CWarningPlaneEffect();
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void Open() override;
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void OnProcess() override;
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void Render() override;
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bool IsAlive() override;
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void Close() override;
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void AddPlane(vector3d position);
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/* 00CC */ std::vector<CParticle*> emitters;
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/* 00D8 */ unsigned char fadingIn;
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/* 00D9 */ unsigned char padding_00D9[3];
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/* 00DC */ unsigned int expireTime;
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};
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class CCylinderEffect : public CEffect {
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public:
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CCylinderEffect();
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void Open() override;
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void OnProcess() override;
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void Render() override;
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bool IsAlive() override;
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void Close() override;
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/* 00CC */ unsigned int startTime;
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/* 00D0 */ std::vector<EZ2STREmitter*> emitters;
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};
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class CDancingKnifeEffect : public CEffect {
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public:
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CDancingKnifeEffect();
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void Open() override;
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void OnProcess() override;
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void Render() override;
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bool IsAlive() override;
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void Close() override;
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void SpawnFirstStrike();
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void SpawnSecondStrike();
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/* 00CC */ std::vector<EZ2STREmitter*> emitters;
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/* 00D8 */ std::vector<EZ2STREmitter*> secondStrikeEmitters;
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/* 00E4 */ unsigned char secondStrike;
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/* 00E5 */ unsigned char padding_00E5[3];
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};
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class CEternalSlashAttackEffect : public CEffect {
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public:
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CEternalSlashAttackEffect();
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void Open() override;
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void OnProcess() override;
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void Render() override;
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bool IsAlive() override;
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void Close() override;
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/* 00CC */ std::vector<EZ2STREmitter*> emitters;
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};
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class CEternalSlashCountEffect : public CEffect {
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public:
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CEternalSlashCountEffect();
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void Open() override;
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void OnProcess() override;
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void Render() override;
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bool IsAlive() override;
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void Close() override;
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/* 00CC */ EZ2STREmitter* emitter;
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};
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class CFallenAngelEffect : public CEffect {
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public:
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CFallenAngelEffect();
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void Open() override;
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void OnProcess() override;
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void Render() override;
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bool IsAlive() override;
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void Close() override;
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void SetPosition(vector3d position);
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/* 00CC */ EZ2STREmitter* emitter;
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/* 00D0 */ float startX;
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/* 00D4 */ float startY;
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/* 00D8 */ float startZ;
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};
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class CFloralFlareRoad : public CEffect {
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public:
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CFloralFlareRoad();
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void Open() override;
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void OnProcess() override;
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void Render() override;
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bool IsAlive() override;
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void Close() override;
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/* 00CC */ EZ2STREmitter* emitter;
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/* 00D0 */ std::vector<EZ2STREmitter*> emitters;
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};
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class CFootprintEffect : public CEffect {
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public:
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CFootprintEffect();
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void Open() override;
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void OnProcess() override;
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void Render() override;
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bool IsAlive() override;
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bool IsVisible() override;
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void Close() override;
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CParticle* SpawnFootprint();
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/* 00CC */ std::list<EZ2STREmitter*> emitters;
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/* 00D4 */ std::string leftTexture;
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/* 00EC */ std::string rightTexture;
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/* 0104 */ int padding_0104;
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/* 0108 */ double stepDistance;
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/* 0110 */ unsigned char leftFoot;
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/* 0111 */ unsigned char padding_0111[3];
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/* 0114 */ vector3d lastPosition;
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/* 0120 */ float lastGroundHeight;
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/* 0124 */ int padding_0124;
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};
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class CFootprintStrEffect : public CEffect {
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public:
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CFootprintStrEffect();
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void Open() override;
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void OnProcess() override;
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void Render() override;
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bool IsAlive() override;
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bool IsVisible() override;
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void Close() override;
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void SpawnFootprint();
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/* 00CC */ std::list<EZ2STREmitter*> emitters;
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/* 00D4 */ std::list<EZ2STREmitter*> topEmitters;
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/* 00DC */ std::string leftBottomFile;
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/* 00F4 */ std::string rightBottomFile;
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/* 010C */ std::string leftTopFile;
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/* 0124 */ std::string rightTopFile;
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/* 0140 */ double bottomScale;
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/* 0148 */ double topScale;
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/* 0150 */ double topHeight;
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/* 0158 */ double stepDistance;
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/* 0160 */ double footGap;
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/* 0168 */ unsigned char adjustAngle;
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/* 0169 */ unsigned char leftFoot;
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/* 016C */ vector3d lastPosition;
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};
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class CFromTheAbyssEffect : public CEffect {
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public:
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struct AbyssParticle {
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/* 0000 */ int kind;
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/* 0004 */ EZ2STREmitter* emitter;
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};
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struct AbyssWave {
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AbyssWave() : scale(0.0f), offset() {}
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AbyssWave(float scale, const vector3d& offset) : scale(scale), offset(offset) {}
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/* 0000 */ float scale;
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/* 0004 */ vector3d offset;
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};
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CFromTheAbyssEffect();
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void UpdateParticle(long long key, AbyssParticle particle);
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void SetLevel(long long level);
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void OnProcess() override;
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void Open() override;
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void Render() override;
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void Close() override;
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bool IsAlive() override;
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/* 00CC */ unsigned char padding_00CC[4];
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/* 00D0 */ long long maxLevel;
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/* 00D8 */ long long level;
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/* 00E0 */ std::map<long long, AbyssWave> waves;
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/* 00E8 */ std::map<long long, AbyssParticle> particles;
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};
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class CParticle;
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class CFullScreenEffect : public CEffect {
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public:
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CFullScreenEffect();
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void Open() override;
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void Render() override;
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bool IsAlive() override;
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void Close() override;
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/* 00CC */ std::vector<CParticle*> particles;
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/* 00D8 */ unsigned char loaded;
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/* 00D9 */ unsigned char padding_00D9[3];
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};
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class CPetitioEffect : public CEffect {
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public:
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CPetitioEffect();
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void Open() override;
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void OnProcess() override;
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void Render() override;
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void Close() override;
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bool IsAlive() override;
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/* 00CC */ std::vector<EZ2STREmitter*> emitters;
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};
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class CPneumaticusProcellaEffect : public CEffect {
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public:
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CPneumaticusProcellaEffect();
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void Open() override;
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void OnProcess() override;
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void Render() override;
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void Close() override;
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/* 00CC */ EZ2STREmitter* emitter;
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/* 00D0 */ std::vector<EZ2STREmitter*> emitters;
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};
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class CRandomHitEffect : public CEffect {
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public:
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CRandomHitEffect();
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void Open() override;
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void OnProcess() override;
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void Render() override;
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void Close() override;
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// INLINED
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bool IsAlive() override {
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return this->active;
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}
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/* 00CC */ bool active;
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/* 00CD */ unsigned char padding_00CD[3];
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/* 00D0 */ EZ2STREmitter* emitter;
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};
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class CRandomOptEffect : public CEffect {
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public:
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CRandomOptEffect();
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void Open() override;
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void OnProcess() override;
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void Render() override;
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bool IsAlive() override;
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void SetColor(int red, int green, int blue) override;
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void SetParticleTexture(std::string name) override;
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void Close() override;
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void Init();
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/* 00CC */ vector3d offsets[2];
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/* 00E4 */ std::vector<CParticle*> particles;
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};
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class CRichsCoinEffect : public CEffect {
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public:
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CRichsCoinEffect();
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void Open() override;
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void OnProcess() override;
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void Render() override;
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bool IsAlive() override;
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void Close() override;
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/* 00CC */ std::vector<CParticle*> particles;
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/* 00D8 */ std::vector<CParticle*> coins;
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/* 00E4 */ int coinCount;
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};
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class CSavageImpactEffect : public CEffect {
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public:
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CSavageImpactEffect();
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void Open() override;
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void OnProcess() override;
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void Render() override;
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bool IsAlive() override;
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void Close() override;
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/* 00CC */ EZ2STREmitter* emitter;
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/* 00D0 */ vector3d offset;
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};
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class CServantWeaponEffect : public CEffect {
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public:
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CServantWeaponEffect();
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void Open() override;
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void OnProcess() override;
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void Render() override;
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bool IsAlive() override;
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void Close() override;
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void SetShoot(int column);
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void SetPhantomShot(long long column);
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void SetSignShot(int column);
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/* 00CC */ vector3d offsets[5];
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/* 0108 */ EZ2STREmitter* emitters[3][5];
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};
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class CServantWeaponNewEffect : public CEffect {
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public:
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CServantWeaponNewEffect();
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~CServantWeaponNewEffect() override;
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bool IsAlive() override;
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void Open() override;
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void OnProcess() override;
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void Render() override;
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void Close() override;
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void AddWeapon();
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EZ2STREmitter* CreateShot(float angle, int skill);
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void Shoot(int skill);
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/* 00CC */ std::list<EZ2STREmitter*> emitters;
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/* 00D4 */ std::list<EZ2STREmitter*> trails;
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};
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class CSevereRainStorm : public CEffect {
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public:
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CSevereRainStorm();
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~CSevereRainStorm() override;
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void Open() override;
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void OnProcess() override;
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void Render() override;
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void Close() override;
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bool IsAlive() override;
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void SpawnParticles();
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void SpawnCrossRain();
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void SpawnGrenades();
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void SpawnBombardHits();
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void SpawnCrystalRain();
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void SpawnSevereRain();
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void SpawnTwinklingGalaxy(int index);
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void SpawnStarCannon();
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void SpawnGalaxyStar();
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/* 00CC */ std::list<EZ2STREmitter*> emitters;
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/* 00D4 */ int elapsedFrames;
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};
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class CGaleStorm : public CEffect {
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public:
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CGaleStorm();
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void Open() override;
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void OnProcess() override;
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void Render() override;
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bool IsAlive() override;
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void Close() override;
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void SpawnArrow();
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void SpawnStorm();
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/* 00CC */ std::vector<EZ2STREmitter*> emitters;
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union {
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struct {
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/* 00D8 */ int countLow;
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/* 00DC */ int countHigh;
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};
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/* 00D8 */ long long count;
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};
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};
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class CJupitelThunderHit : public CEffect {
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public:
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CJupitelThunderHit();
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void Open() override;
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void OnProcess() override;
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void Render() override;
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bool IsAlive() override;
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void Close() override;
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void SpawnHit();
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void SpawnSpark();
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/* 00CC */ std::vector<EZ2STREmitter*> emitters;
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/* 00D8 */ std::vector<EZ2STREmitter*> hitEmitters;
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/* 00E4 */ std::vector<std::string> textures;
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};
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class CNewCloudKillEffect : public CEffect {
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public:
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CNewCloudKillEffect();
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~CNewCloudKillEffect() override;
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void Open() override;
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void OnProcess() override;
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void Render() override;
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bool IsAlive() override;
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void Close() override;
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void ResetMistParticle(CParticle* particle);
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void ResetCloudParticle(CParticle* particle);
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void ResetLightning(CParticle* particle);
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void ResetSmokeParticle(CParticle* particle);
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/* 00CC */ std::list<EZ2STREmitter*> circleEmitters;
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/* 00D4 */ std::list<EZ2STREmitter*> cloudEmitters;
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/* 00DC */ std::list<EZ2STREmitter*> smokeEmitters;
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/* 00E4 */ std::list<EZ2STREmitter*> lightningEmitters;
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/* 00EC */ std::list<EZ2STREmitter*> mistEmitters;
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/* 00F4 */ int circleResetTime;
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/* 00F8 */ int cloudResetTime;
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};
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// VTABLE: vt_01909
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class CDropItemEffect : public CEffect {
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public:
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CDropItemEffect();
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void Open() override;
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void OnProcess() override;
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void Render() override;
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bool IsAlive() override;
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void Close() override;
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void InitEvents() override;
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void OpenEmitters();
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/* 00CC */ int padding_00CC;
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/* 00D0 */ int emitterCount;
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/* 00D4 */ std::vector<EZ2STREmitter*> emitters;
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/* 00E0 */ std::string soundPath;
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/* 00F8 */ std::string soundName;
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/* 0110 */ vector3d position;
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};
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// VTABLE: vt_01908
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class CHawkVumerangEffect : public CEffect {
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public:
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CHawkVumerangEffect();
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~CHawkVumerangEffect() override;
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void Open() override;
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void Render() override;
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bool IsAlive() override;
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void Close() override;
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void OnProcess() override;
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/* 00CC */ std::list<CEZ2STRParticle*> emitters;
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/* 00D4 */ std::list<CEZ2STRParticle*> finishedEmitters;
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/* 00DC */ int padding_00DC;
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union {
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struct {
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/* 00E0 */ int countLow;
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/* 00E4 */ int countHigh;
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};
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/* 00E0 */ long long count;
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};
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/* 00E8 */ double angularRange;
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|
/* 00F0 */ float orbitOffsetX;
|
|
/* 00F4 */ float orbitOffsetY;
|
|
/* 00F8 */ float orbitOffsetZ;
|
|
/* 00FC */ unsigned int startTime;
|
|
/* 0100 */ vector3d targetPosition;
|
|
/* 010C */ vector3d originPosition;
|
|
/* 0118 */ vector3d orbitCenter;
|
|
/* 0124 */ int padding_0124;
|
|
/* 0128 */ double orbitRadius;
|
|
/* 0130 */ double startAngle;
|
|
};
|
|
|
|
#if defined(_WIN32) && !defined(_WIN64)
|
|
static_assert(offsetof(CCrimsonArrowEffect, emitter) == 0xCC);
|
|
static_assert(sizeof(CRootTwistEffect) == 0xD8);
|
|
static_assert(sizeof(CSvgSpiritEffect) == 0xD0);
|
|
static_assert(offsetof(CWarningPlaneEffect, expireTime) == 0xDC);
|
|
static_assert(offsetof(CCylinderEffect, emitters) == 0xD0);
|
|
static_assert(sizeof(CDancingKnifeEffect) == 0xE8);
|
|
static_assert(sizeof(CEternalSlashAttackEffect) == 0xD8);
|
|
static_assert(sizeof(CEternalSlashCountEffect) == 0xD0);
|
|
static_assert(sizeof(CFallenAngelEffect) == 0xDC);
|
|
static_assert(sizeof(CFromTheAbyssEffect) == 0xF0);
|
|
static_assert(offsetof(CFromTheAbyssEffect, waves) == 0xE0);
|
|
static_assert(offsetof(CFromTheAbyssEffect, particles) == 0xE8);
|
|
static_assert(sizeof(CFloralFlareRoad) == 0xDC);
|
|
static_assert(offsetof(CFootprintEffect, stepDistance) == 0x108);
|
|
static_assert(offsetof(CFootprintEffect, lastPosition) == 0x114);
|
|
static_assert(sizeof(CFootprintEffect) == 0x128);
|
|
static_assert(sizeof(CFootprintStrEffect) == 0x178);
|
|
static_assert(offsetof(CFootprintStrEffect, leftBottomFile) == 0xDC);
|
|
static_assert(offsetof(CFootprintStrEffect, rightTopFile) == 0x124);
|
|
static_assert(offsetof(CFootprintStrEffect, bottomScale) == 0x140);
|
|
static_assert(offsetof(CFootprintStrEffect, lastPosition) == 0x16C);
|
|
static_assert(offsetof(CFullScreenEffect, loaded) == 0xD8);
|
|
static_assert(sizeof(CFullScreenEffect) == 0xDC);
|
|
static_assert(sizeof(CPetitioEffect) == 0xD8);
|
|
static_assert(sizeof(CPneumaticusProcellaEffect) == 0xDC);
|
|
static_assert(sizeof(CRandomHitEffect) == 0xD4);
|
|
static_assert(sizeof(CRandomOptEffect) == 0xF0);
|
|
static_assert(sizeof(CRichsCoinEffect) == 0xE8);
|
|
static_assert(sizeof(CSavageImpactEffect) == 0xDC);
|
|
static_assert(sizeof(CServantWeaponEffect) == 0x144);
|
|
static_assert(sizeof(CServantWeaponNewEffect) == 0xDC);
|
|
static_assert(sizeof(CSevereRainStorm) == 0xD8);
|
|
static_assert(sizeof(CGaleStorm) == 0xE0);
|
|
static_assert(offsetof(CGaleStorm, countLow) == 0xD8);
|
|
static_assert(sizeof(CJupitelThunderHit) == 0xF0);
|
|
static_assert(offsetof(CJupitelThunderHit, textures) == 0xE4);
|
|
static_assert(sizeof(CNewCloudKillEffect) == 0xFC);
|
|
static_assert(offsetof(CNewCloudKillEffect, circleResetTime) == 0xF4);
|
|
static_assert(offsetof(CDropItemEffect, emitters) == 0xD4);
|
|
static_assert(offsetof(CDropItemEffect, position) == 0x110);
|
|
static_assert(sizeof(CDropItemEffect) == 0x11C);
|
|
static_assert(offsetof(CHawkVumerangEffect, finishedEmitters) == 0xD4);
|
|
static_assert(offsetof(CHawkVumerangEffect, targetPosition) == 0x100);
|
|
static_assert(offsetof(CHawkVumerangEffect, startAngle) == 0x130);
|
|
static_assert(sizeof(CHawkVumerangEffect) == 0x138);
|
|
#endif
|
|
|
|
#endif
|