rodecomp/Source/Contents/World/WorldTerrainPicking.h
ragnarok-clanker 4a63a0b9b2 Decompile 10 functions in Source/Client/Mode/GameMode.cpp, Source/Client/Mode/CGameMode.h, ...
Batch #14326 by eAthena: 0 byte-identical, 10 confirmed by peer review.

- fn_21311 CGameMode::EnsureNameBalloon: logic confirmed by peer review
- fn_21329 CGameMode::ProcessGroundClick: logic confirmed by peer review
- fn_21330 CGameMode::ProcessInput: logic confirmed by peer review
- fn_21333 CGameMode::UpdateBalloons: logic confirmed by peer review
- fn_21346 CGameMode::SaveActiveSkillEffects: logic confirmed by peer review
- fn_21347 CGameMode::SaveNameCardState: logic confirmed by peer review
- fn_21348 CGameMode::SaveUnknown024C: logic confirmed by peer review
- fn_21349 CGameMode::SaveGroundItems: logic confirmed by peer review
- fn_21350 CGameMode::SaveActorStates: logic confirmed by peer review
- fn_21351 CGameMode::WriteReplaySkillState: logic confirmed by peer review

Peer-reviewed-by: Yommy, secret, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-07 07:16:29 +00:00

8 lines
243 B
C

#ifndef RAGNAROK_SOURCE_CONTENTS_WORLD_WORLDTERRAINPICKING_H
#define RAGNAROK_SOURCE_CONTENTS_WORLD_WORLDTERRAINPICKING_H
struct WorldSpatialTree;
bool PickTerrainRay(const float* ray, WorldSpatialTree& root, int& column, int& row);
#endif