Batch #14326 by eAthena: 0 byte-identical, 10 confirmed by peer review. - fn_21311 CGameMode::EnsureNameBalloon: logic confirmed by peer review - fn_21329 CGameMode::ProcessGroundClick: logic confirmed by peer review - fn_21330 CGameMode::ProcessInput: logic confirmed by peer review - fn_21333 CGameMode::UpdateBalloons: logic confirmed by peer review - fn_21346 CGameMode::SaveActiveSkillEffects: logic confirmed by peer review - fn_21347 CGameMode::SaveNameCardState: logic confirmed by peer review - fn_21348 CGameMode::SaveUnknown024C: logic confirmed by peer review - fn_21349 CGameMode::SaveGroundItems: logic confirmed by peer review - fn_21350 CGameMode::SaveActorStates: logic confirmed by peer review - fn_21351 CGameMode::WriteReplaySkillState: logic confirmed by peer review Peer-reviewed-by: Yommy, secret, codeplay Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
8 lines
243 B
C
8 lines
243 B
C
#ifndef RAGNAROK_SOURCE_CONTENTS_WORLD_WORLDTERRAINPICKING_H
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#define RAGNAROK_SOURCE_CONTENTS_WORLD_WORLDTERRAINPICKING_H
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struct WorldSpatialTree;
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bool PickTerrainRay(const float* ray, WorldSpatialTree& root, int& column, int& row);
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#endif
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